are you doing FF3 into SS3, then B2,2? if you are the only thing I can think to say is to try spamming df1,df2 so you can buffer the move. Also make sure you are doing SSR3 instead of SSL3, for some reason you HAVE to sidestep it right for the rest of the combo to work, hope this helps!
Hey, after Kazuya's magic 4 counter hit I think ff4 is a better option. It seems to setup better oki. I don't know if you play Kazuya often but figured I'd throw it out there.
hey! I main kazuya so I am aware of this, this was my first game on of the day and I usually substitute db4 instead while im warming up so I dont mess anything up and lose the extra damage haha
Unfortunately its a weird thing with T8, the game is too new right now for me to say if its just something everyone has to get used to, or if its T8's extended hitboxes
I asked a friend what his one piece of advice for climbing is, and he said "take as little risks as possible until you need to gamble for a comeback" and i think that is a crude summary of your video here. Great video, mate.
thanks for the comment! yeah roughly this video is just to help people understand that you dont always need to press when youre up, and how to control your advantage/take advantage back!
I am an offline player that has only ever grinded really with offline tourney players and finally giving ranked a chance, so I honestly am not sure what my highest will be. People I play with are around emperor-TGS so id say probably the bottom end of that while im focusing on learning matchups im unfamiliar with!
@razborkaptrsk9428 nah, u can get to fujin just by flowcharting and having no real fundamentals, I did so in 30 hours with bryan, and I've never played a tekken game before. Raijin is when people actually start becoming good stepping, whiff punishing consistently, whiffing on purpose with low recovery moves to bait whiff punishes etc. Everyone else is just pressing buttons. There's a reason 20 + percent of the playerbase is in fujin. Ruler ranks are 40% +. Would u really look at a GN to MG player from csgo and call that player an intermediate player? No, but they are statistically the same as a ruler.
@AveryxFGC do u actually consider ruler ranks intermediate, tho? Unless ur playing reactably, u aren't really playing tekken. Ur just flowcharting until something sticks. Up until mid blue ranks players are learning how to pilot their character rather than playing the game.
@@markshmellomd1370 I would say intermediate is a "slightly better than average" rank. I dont think setting "intermediate" to be middle of blue makes much sense personally. in the grand scheme of things if the majority of the player base is stuck in a certain rank, the few ranks following it are where you would be above average, thus "intermediate". I have seen quite a few good players consider tenryu to battle ruler to be the intermediate ranks. you have to keep in mind that ranks are going to be bloated with the game just coming out, and the nature of a 1v1 game youre going to find people much easier that are boosted than if you played a 5v5 like counter strike just because the lack of other opponents in the lobby. remember, intermediate doesnt specifically mean GOOD. I do agree that it is all flow charting, but in a sense flow charting is the simplest form of understanding of a game plan. so if none of the other ranks understand gameplan and are all mashing, I think its fair to say the ranks where people finally start having a gameplan for their character would be intermediate (even if the gameplan still sucks), and it would only become advanced play once players start to understand the opponents character and plan their gameplan accordingly. The game has gotten very popular very fast, so the skill ceiling has gotten a lot lower right now, it seems much easier for players like us who have a basic understanding of fundamentals, but because of the larger player pool and the huge vast variety of players with varying skill level, I think its safe to say in my opinion ruler ranks serves as an intermediate testing ground, and blue ranks serves as a test of if a player is dedicated enough to learn their character and their opponents as well!
Good video with information I havent thought to train on yet. I will for sure be using uf+3 to end combos after heat dash. Cool that uf+4 works as well.
Im glad you found something useful with this video!! UF+4 seems like a semi niche situation, but I could see it being a decent option as a floor break ender on azucenas stage!
this game was so much fun to come back and play! I unfortunately never got to experience this amazing game when it released, but im so glad I came back to give it a try!
How do you actually build & keep the pressure up ? I play DJ, and I often feel like I'm unable to threaten the enemy, since I only have one strong low and many of his pokes also kind of suck... So I often end up not being able to open up or seriously threatening the opponent, while just getting blendered by them
the simplest way to explain DVJs gameplan is to open players up with hellsweep, if you find opponents arent ducking and you have the time, throwing out hellsweep into a decent combo can net some decent damage, but also scare your opponent into ducking more. The essence of Mishima characters being so hard is because the game plan revolves around "am I going to hellsweep or not" your mids are there to check them if they duck, your electric for if they get lazy with approach or sidestepping, and your 1,1,2 to lock them down. DVJ has some decent get out of jail options for when hes getting attacked, but the problem comes from actually attacking. If your opponent just has solid ass defense everything ive said above is going to become much harder to do. As someone who plays a Mishima, the best advice I can give you is to really focus on movement, with EWGF being literally the best launcher in the game, learning how to KBD if you havent already and control space will carry you so far. The gameplan of "hellsweeping to get health lead and just not approaching and only playing whiff punishes" can actually win you so many rounds against people who like to turtle up, because at the end of the day if you have the higher health bar when that timer goes off, youre the one thats winning!
@@AveryxFGC thanks alot for the tips ! Yeah ok, so that proves what I feared/thought would be the case... I love DJ for his "main villain boss" vibe, but the sheer amount of buttons you have to press in such a short time to be a real threat (cd-iws2, ewgf, kbd, wp ewgf...) frustates me; others press one input and I lose 50%HP 🥲
@@Terrencehill19 yeahhhh its kinda the name of the game with mishimas unfortunately, A lot of people want difficult characters, and thats kinda the role the mishimas fit haha
sitting at bushin with kaz currently so I went into this video with a closed mind thinking what the hell am I gonna learn from a garyu. pleasantly surprised at just how much you can learn about your neutral, how your opponent reacts to your neutral, and how you and your opponent adapt mid match. I'm gonna start going over my replays with a fine tooth comb now, thanks this is a great vid!
im super glad you were able to find something of use in this video!! yeah I mainly play offline right now because ive been so busy so im finally trying out ranked and wanted to give my experiences from offline and what ive learned about running the gauntlet of ranked haha, thanks for the awesome comment man, good luck in ranked!
Of course! im glad the video has helped you out some! if you ever have questions or need help always feel free to leave a comment! I usually respond pretty quickly and im always down to provide help and insight to anything!:)
These videos are super informative and as someone with bad internet and who can’t really play with other people these videos help, especially this one❤❤Love this new style where you’re explaining things❤Great video as always❤❤I will be watching this many times❤❤Also how’s the streaming thing👀👀
thanks so much for the support, im glad youre enjoying the content!! I took a backseat on making more relaxed content to make sure I could get the views up on my channel, so most likely next wednesday when my video goes live I will most likely be live the following hour after! as long as things go well and according to my plan for the video haha. Ill have a link in my desc. and ill make a mention of it in the video!
Is there a free-roam camera mode you can watch matches with? Apparently I'm the only one who doesn't know about it lol. But it's cool when people show matches in different angles.
I think it's in practice mode? I don't know where specifically though. And I think there's one in match replays but I might be wrong since I don't use it much.
hey! the mod is "Universal unreal engine 5 Unlocker" and is how I get all of my free cam shots, the mod does cost money and is on patreon but there are free versions out there, I cant post them because I dont wanna get in trouble, but try using something called "kemono party" to get free patreon content and start there:)
Honestly the way I ranked up was learning how to use lows/throws efficiently. Most people pre-Fujin don’t break throws or react to lows so you can get pretty far just by doing that
I like your editing. Unfortunately that screw analogy made the concept “more” confusing for me personally, not less. Overall I still think the video was good
I am glad you liked the editing! Apologies for the confusing analogy, the TLDR is pretty much: "Theres a tool for every job, and sometimes you lost for choosing the wrong tool" I wanted to help people understand "tools" in tekken, similar to real life, but I think saying "screw" so many times might have been a bit confusing, thank you for the criticism! ill make sure to iron that stuff out in future videos!
hey! someone else commented this a bit ago and id like to point out that it DOES do more damage, however because of the time between the two hits, if you dont high splat your opponent, or have already used your tornado effect, you cant effectively get CD 4,4 out in time, so my rule of thumb is IF you high splat your opponent, or you still have your wall bound, go for it for some extra damage!
I didnt feel the importance of noting it since the only new move in the combo I showed is DB+4 and the rest is just the staple ender, The pinned comment also has the DF2 combo, but for some reason it was accidentally removed because it was edited, but its back up now!
PSA to newer players; Uploader has counterhit on (as seen in botton left when starting combos) so the first few hits have more damage than they would normally have from neutral. When performing these combos yourself the damage may be 4-6 less than shown. Edit: also not shown in the notation is that the combo at 7:18 is on counterhit only. Edit 2: also a df2 ch combo thats quite nice: df2, > 3,1,4, (hold f for a moment) > 3, 1, df, 1+2 > ender/wall travel into ender. Holding f for a moment during the last hit of 3,1,4 makes the followup 3,1 more consistent.
CD 4,4 does do more damage if I remember correctly, but unless you still have your wall bound the character will slide off the wall too quickly for you to break it, so its a very specific time you can use it
@@barteksan3 I would Look into practicing KBD, or Korean Backdash, its a tool that is extremely useful in neutral to get your opponent to whiff so you can launch their ass with EWGF. another tip I have that is so important is that you cant buffer any of the inputs for electric, so doing an electric after blocking a move is actually extremely hard, its much easier and faster to use something like DF+4 and just hit confirming the second 4 as a way to get damage and frames back. electric is GREAT when your opponent is against the wall, and the biggest utility outside of whiff punishing and snagging someone if they sidestep you right (since it tracks slightly if they sidestep you right believe it or not) but its also great as a keepout tool, because electric recovers INSANELY fast, 9/10 times your opponent either will not even attempt to punish it, or will try and fail so you can get another punish. Because you have to do a crouch dash to input it, it has pretty decent range, so if your opponent blocks it, it pushes them back so they still have to approach, and if they are dumb enough to just throw things out at you, you can very easily catch them pressing on approach and get a big combo. Most people at your rank im assuming wont be too worried about ducking electric, but again even if they do duck it, because it recovers so quickly its actually decently hard to punish it with anything more than like WR4 for most characters. sorry for the long message haha, I hope this helps out some! im considering making a neutral guide to kazuya here soon so stick around and always feel free to ask any questions, im always happy to help out!
If you’re fast and clean as possible, Ff4 is guaranteed after f4 spike. Only quick stand beats it. No other option does. Works well even in gold ranks, in my experience. But not recommended to go for much past kishin rank because people are well aware of this tech now.
people def become aware of it, but sometimes you can get a sneaky hellsweep if you condition them to quickstand, after using it like that a few times though its not really too useful, but its nice to have the option to get extra damage for a few combos!
a tip for wall breaks and wall explosions - Use cd3 if the opponent is far up enough on the wall, if not then use wr3. Wr3 is the go to for characters that don't have a higher damaging wall break option.
Im glad you are hyped for this video! I am considering making more tutorial style content on the side with occasional ranked content for a bit until I can grow my audience more, keep on the lookout for more things and never be afraid to suggest anything!
When I was watching I had thought of something I do that could be used as a combo extender or make some ground by using the Tombstone Crusher move(while crouching df 3+4) during the middle of an EWGF combo where the move u just did might have put ur opponent just out of range for a follow up attack
@@coltontucker1137 Ill have to give that a try! I know after heat bursts UF+3 leaves them in a great position for follow up attacks, but now I am also quite curious if full crouch DF+3+4 would work better, ill test it out!
the ss3 at 9:50 has to be a ssr3. otherwise u the most consistent combo would be ff3 ssl3 b2,4 Heat Burst! into whatever for ch df2 ewgf salvage combo u can do ch df2 ewgf b2,4 dash df1,df2 T! Averyx said to do 2,2,1+2 as an ender and I think they meant b2,2,1+2
A really big tip is never play high level tekken by yourself theres no point in changing something if your opponents never shown any counter play so yes go for that hellsweep for ever
@@asmallapple1509 hey! thats a phrase ive heard regularly, im Phi's editor! go check the comment section for credit on any of his videos haha. Phi taught me best with this method!!
This is a very underrated and amazing video. Subbed and fantastic content! I would also recommend taking a look at core a gaming and AsumSaus you really fit a style that they pull off Fantastic work and excited to see more!
Sweet Purple and Black color combo for Kazuya’s Gi pants and Gloves costume (Ik there’s a name for it but I can’t think of it but hopefully u know which one I’m talking about da pant wit the belt and almost forearm length gloves )
Thank you!! and yeah I know which one youre talking about, I just call it his training outfit hahaha I enjoy the combo a lot! especially how the purple almost glows, im glad you like it!!
Awesome video❤Really helpful, well paced and edited❤❤Great examples❤I dig this new style and I really hope you get to make yt vids full-time❤❤❤Love your vids❤Keep it up!
Thanks a ton as always!! I really enjoyed editing this video and making it, I hope everything does decent because I was a big fan of this and would love to continue making more for people!