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Kurt B
Kurt B
Kurt B
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I'm Kurt Bernardin, a Los Angeles-based digital creator that has been immersed in the world of digital art for over a decade and works as a Head of CG, CG Supervisor, and Lead CG Artist. With a versatile skill set spanning 3D design, art direction, animation, and visual effects, I produce high-quality content across a variety of projects including advertising, marketing, digital collectibles, television shows, and VR projects. Alongside my professional pursuits, I share my expertise as a professor at a community college where I mentor aspiring artists.

My primary focus is on 3D compositing, lighting, and look development, but I also have a strong foundation as a 3D generalist. I am always pushing the boundaries of what's possible in the field and striving to create work that is not only visually stunning but also emotionally engaging and impactful.
Creating A Demo Reel With Premiere Pro
14:41
4 месяца назад
Creating a Turntable
7:10
4 месяца назад
Low Poly Phone Remodeling From High Poly
22:11
11 месяцев назад
Creating Image Planes
4:40
Год назад
2023 Kurt Bernardin Demo Reel
1:16
Год назад
Moving Forward | Daily Art Series
4:00
2 года назад
Комментарии
@Spider-Sarge
@Spider-Sarge 8 дней назад
Can i recruit u for my film 🎥
@KurtBernardin
@KurtBernardin 7 дней назад
I take this as a complement, unfortunately, I'm currently a bit too busy with my current workload. I only work on the occasional personal project when I have free time. I wish you the best of luck on your film!
@Spider-Sarge
@Spider-Sarge 7 дней назад
Will do thx friend 😊​@@KurtBernardin
@abuelufx
@abuelufx 13 дней назад
So cool to see this, i remember this commercial and seeing it from another angle brings back memories. Amazing work!!🔥🔥
@KurtBernardin
@KurtBernardin 13 дней назад
Thank you! The Deliver Hope commercial is still one of my favorite marketing campaigns for a video game.
@TheTimeProphet
@TheTimeProphet 14 дней назад
Very good, but you forgot the backdoor and the fire escape LOL. Shouldn't you texture the pieces first to save time later?
@KurtBernardin
@KurtBernardin 14 дней назад
I've found that when you're typically building a modular kit, you will go back and forth between modeling, UVing, and texturing until you find what works best to complete the building. Maya has a Replace Objects Tool that will let you update all copies of your geometry relatively quickly. If you're making assets for a game engine, once you update the one asset, it'll update every instance.
@TheTimeProphet
@TheTimeProphet 14 дней назад
@@KurtBernardin I use 3ds max. One day I will try maya. I have made this layout before, and it is so annoying when you think you got everything covered in the sheet, and you forget something LOL. Was only joking about the fire escape heh heh
@davidmwayi8611
@davidmwayi8611 16 дней назад
Beautiful work
@KurtBernardin
@KurtBernardin 16 дней назад
@@davidmwayi8611 thank you!
@youssefjoukeh3038
@youssefjoukeh3038 17 дней назад
Thanks!
@KurtBernardin
@KurtBernardin 17 дней назад
I hope you found the video useful!
@youssefjoukeh3038
@youssefjoukeh3038 17 дней назад
​@@KurtBernardin You helped me a lot, I did not understand why he ALWAYS make the overlap of UV’s hahaha ty
@RemotelyHuman666
@RemotelyHuman666 19 дней назад
This might be my lack of experience showing but when I import into Maya 2025 the origin is just slightly off. is this happening for anybody else?
@slerone
@slerone 21 день назад
Amazing work! So inspiring!🔥💯👏
@KurtBernardin
@KurtBernardin 20 дней назад
Thanks buddy!
@evankam28
@evankam28 21 день назад
Here for the re-upload!
@KurtBernardin
@KurtBernardin 21 день назад
@@evankam28 Gotta love finding a mistake after you upload haha
@berfinguner3302
@berfinguner3302 29 дней назад
Amazing shortcut! This video is introduce all UV mapping progress also! amazing one!
@KurtBernardin
@KurtBernardin 28 дней назад
Glad you found this useful!
@manolomaru
@manolomaru Месяц назад
✨👌😎😮😎👍✨
@evankam28
@evankam28 Месяц назад
Man, I remember how I did individual designs for my books in-class (2022)
@KurtBernardin
@KurtBernardin Месяц назад
Sometimes individual designs could be useful, but it's all based on what is needed as the end product.
@UtterUnit
@UtterUnit 2 месяца назад
Just want to let everyone know, this works in Maya 2025 too.
@KurtBernardin
@KurtBernardin 2 месяца назад
Thank you for testing!
@HexenHowll
@HexenHowll 2 месяца назад
Shell Pre-rotations is huge! I've be manually "orient to edges" on each piece to make sure they were straight before doing a layout .-.
@KurtBernardin
@KurtBernardin 2 месяца назад
Oof! that can be quite tedious, glad this video was helpful!
@_fom1n
@_fom1n 3 месяца назад
Thanks for the video! I do have trouble when importing into Maya, camera just doesn't match and that midpoint is off as well. However works great in blender (same file). Any clue where it needs extra care when it comes to maya (....as always). In fact when I export from Blender to Maya it also works so not sure. Cheers!
@KurtBernardin
@KurtBernardin 3 месяца назад
It's possible I missed a few key variables to make it transfer 1 to 1. I've noticed a few little issues that leads to this not always working. I'll have to take a look to see if I forgot to include the midpoint and try to figure out how to input that into the maya camera.
@_fom1n
@_fom1n 2 месяца назад
@@KurtBernardin That would be amazing, thank you for you reply!
@_fom1n
@_fom1n Месяц назад
@@KurtBernardin Other times importing camera from Blender to maya doesn't really work either. But I think I found a solution that works, however it might need some further testing. Here’s how I fixed it: 1. Use the Angle Number from fSpy: Find the angle number under "Camera Orientation" in fSpy. 2. Set the Film Aspect Ratio in Maya: Input this angle number in Maya under the "Film Aspect Ratio" setting (in the camera's attributes that you import from Blender). 3. Adjust Fit Resolution Gate: In Maya, tweak the "Fit Resolution Gate" setting. For me, "Overscan" usually works best. Hope this helps someone!
@maderudhiartha2999
@maderudhiartha2999 3 месяца назад
Continue 🔥🔥
@maderudhiartha2999
@maderudhiartha2999 3 месяца назад
The best tutorial , easy to understand! Thanks
@STARRR-dt3mr
@STARRR-dt3mr 3 месяца назад
Basic and easy to understand, thanks bro
@xzeryawilliams2979
@xzeryawilliams2979 4 месяца назад
How much would you charge to build modular building/architecture kits (no texturing needed)
@manolomaru
@manolomaru 4 месяца назад
✨👌😎😮😎👍✨
@vengat_sriram359
@vengat_sriram359 4 месяца назад
Hello dude make a video for the module and trim sheet method objects uv arrangements
@wonkaytry
@wonkaytry 4 месяца назад
very noise!
@ruimahe
@ruimahe 4 месяца назад
Incredible work Kurt, thank you so much!
@psycode5569
@psycode5569 5 месяцев назад
thank you, none of the tutorials worked but this one
@maxlazzarin8417
@maxlazzarin8417 5 месяцев назад
Hi Kurt, thank you for creating this tool! I just tried 2 different images. They are fairly close but definitely not accurate enough compared to what I'm seeing in Fspy, they both have wider angles of view. Do you have any thoughts as to why this would happen?
@maxlazzarin8417
@maxlazzarin8417 5 месяцев назад
UPDATE: I got it working, The issue comes into play when you use the 'from 3rd vanishing point' option as your principal point, Every tweak I made with the Z axis points would skew the 3d guide greatly, the littlest adjustment would throw things off. The approach that worked for me was using the 'image midpoint ' principle point, especially if your Y axis has very little perspective change from top to bottom.
@KurtBernardin
@KurtBernardin 5 месяцев назад
@@maxlazzarin8417 I'm glad you brought this up. I recall seeing this same issue related when image midpoint is not used and was unable to find the best approach to translate this into the auto shader that gets generated. I would love to hear if you end up figuring out something I missed!
@StefWillemse
@StefWillemse 5 месяцев назад
Worked like a charm! No more struggling with the crooked native fSpy export to Maya which doesn't work at all
@KurtBernardin
@KurtBernardin 5 месяцев назад
Glad it worked for you. To my knowledge, there is no native fSpy export to Maya. Trying to copy and paste the values from fSpy directly to Maya would never work due to it requiring some math to convert it to properly.
@ChaosWolfNinja
@ChaosWolfNinja 5 месяцев назад
Awesome! Thanks for this.
@sarcasmenul
@sarcasmenul 5 месяцев назад
Hi, first of, thank you for the plugin, however theres an error with the import script! Running the original returns this error: Error: ModuleNotFoundError: file <maya console> line 1: No module named 'kb_fSpy_camera_maya' I fixed it with this import code: import kb_maya_fSpy_camera as fSpyCam fSpyCam.fSpyCameraImporter_UI() I'm leaving this comment here for anyone having issues running this, cheers
@KurtBernardin
@KurtBernardin 5 месяцев назад
Hey thank you for this, I forgot I had changed the script name, but did not update the instructions with the correct name as well. Cheers!
@sarcasmenul
@sarcasmenul 5 месяцев назад
@@KurtBernardinno problem, when I have the funds im dropping you a big fat stack, your plugin is awesome :)
@KurtBernardin
@KurtBernardin 5 месяцев назад
@@sarcasmenul if you want to give funds to anyone, you should support the creator of fSpy. The software is awesome. I simply figured out how to make a bridge into maya.
@n0t.Puffer
@n0t.Puffer 5 месяцев назад
thank you for this comment!! Saved me some headache
@hoanglong-hn1xn
@hoanglong-hn1xn 5 месяцев назад
tuyệt vời, cảm ơn bạn nhất nhiều !!!!!!!!!
@Tubbs935
@Tubbs935 5 месяцев назад
How do you set up multiple cameras with different angles of the object im trying to make ?
@KurtBernardin
@KurtBernardin 5 месяцев назад
This software is used to line-up a single image. I suppose you could line-up multiple individual images, but you would have to match those cameras to one another manually.
@psubst9054
@psubst9054 6 месяцев назад
Great tutorial! Thank you for sharing!
@dashromero6615
@dashromero6615 6 месяцев назад
Thank you so much for the tutorial, this really helped me as a beginner to Maya!
@zephlym5199
@zephlym5199 6 месяцев назад
thanks, this helped me a lot
@BalaAnimationStudios
@BalaAnimationStudios 6 месяцев назад
I'm a Blender artist, but this video helped me a lot, thanks
@KurtBernardin
@KurtBernardin 6 месяцев назад
Glad to hear it!
@rachelpao2850
@rachelpao2850 6 месяцев назад
thank you so much, I've been having a hard time with lighting and this helps alot <3
@KurtBernardin
@KurtBernardin 6 месяцев назад
Glad to hear it!
@tinkuop7449
@tinkuop7449 6 месяцев назад
bro cant insall , can you please make video how to install step by step
@KurtBernardin
@KurtBernardin 6 месяцев назад
Hello, the typical default place on your computer would be a maya folder within your documents, mine looks like this C:\Users\KurtB\Documents\maya. From here you can make a "scripts" folder and place the .py file in this folder. Alternatively, you can open the "2022/scripts" folder and place it there. The difference between the two is having scripts dedicated to a version number vs being useable for multiple versions. Folders would look like either of these: C:\Users\KurtB\Documents\maya\scripts C:\Users\KurtB\Documents\maya\2022\scripts Lastly, you should be able to run this Python code within the script editor: import kb_fSpy_camera_maya as fSpyCam fSpyCam.fSpyCameraImporter_UI()
@jeronimocollares320
@jeronimocollares320 6 месяцев назад
Nice!
@mikalemadden1762
@mikalemadden1762 6 месяцев назад
Helpful and concise, much appreciated
@shingoextras4232
@shingoextras4232 7 месяцев назад
Thank you so much kurt ; saved my life.
@dogslop3041
@dogslop3041 7 месяцев назад
how do you duplicate with equal spacing? (i.e.. time 5:20)
@KurtBernardin
@KurtBernardin 7 месяцев назад
Shift-D is the shortcut for "Duplicate with Transform". It mimics the transform you did previously and adds to it. This works with translate, rotate, and scale.
@DeanCassady
@DeanCassady 7 месяцев назад
Thx a lot for the plugins
@aay337
@aay337 7 месяцев назад
((Correction)) import kb_maya_fSpy_camera as fSpyCam fSpyCam.fSpyCameraImporter_UI()
@troyacarpenter
@troyacarpenter 7 месяцев назад
This was a great video on the nuts and bolts of modular building. I notice you didn't use any of the corner pieces in the assembly part. That part was a tad confusing, but other than that, well done video.
@amirfayez2008
@amirfayez2008 8 месяцев назад
Well explained and straight to the point. Absolutely useful. Subscribed. :)
@ddankhazi
@ddankhazi 8 месяцев назад
In Maya for correct color management, I recommend to add these lines to the python script: 1. after this line: cmds.setAttr(image_plane+'.depth',imagePlane_depth) add: cmds.setAttr(image_plane+'.colorSpace', 'sRGB', type='string') cmds.setAttr(image_plane+'.ignoreColorSpaceFileRules', 1) 2. after this line: cmds.setAttr(projection_fileNode+'.fileTextureName',image_path,type='string') add: cmds.setAttr(projection_fileNode+'.ignoreColorSpaceFileRules', 1) cmds.setAttr(projection_fileNode+'.colorSpace', 'sRGB', type='string') Cheers, D
@KurtBernardin
@KurtBernardin 8 месяцев назад
@ddankhazi Thank you for this! I didn't even think about color settings when I set this up. I went ahead and updated the script with this code.
@ailovemygf
@ailovemygf 8 месяцев назад
Greetings, first of all thanks for the video. Do we use different material for each mesh or one material for all of them, like trimm sheet?
@KurtBernardin
@KurtBernardin 8 месяцев назад
I think that's entirely dependent on the needs of the project. A trim sheet would be the most optimized way to set this up. For this particular building, I only setup four materials (seamless brick, seamless concrete, seamless black metal, and glass). If I were to push this further, I would probably add some additional unique props that would require their own unique materials.
@wanderingthedesert5599
@wanderingthedesert5599 8 месяцев назад
I can confirm that this works in Maya 2024, however to anyone who is not used to using custom scripts, make sure to click the MEL button right before the script command prompt line to switch it to Python. I was wondering why this wasn't running for 10 to 20 minutes until I decided to look up "Using Custom Scripts" and had another tutorial highlighting that Python (not MEL) needs to be enabled.
@user-sg6wp1zh8w
@user-sg6wp1zh8w 4 месяца назад
Where is this button? Is it in the script editor?
@dhanushkodi.c7307
@dhanushkodi.c7307 8 месяцев назад
hi brother I was have this uv with padding issue past one year thank you for help me can you make a Video on substance painter and Unreal Engine more pls❤‍🩹
@quietlyworking
@quietlyworking 9 месяцев назад
👏Sooo well explained and with an added use case in the end. You've got a new fan and sub.👊
@KurtBernardin
@KurtBernardin 9 месяцев назад
I'm glad you found this useful!
@Jimpaez
@Jimpaez 9 месяцев назад
Hi there, It's not working in Maya 2022.3 file -f -new; // untitled // // Warning: file: C:/Program Files/Autodesk/Maya2022/scripts/others/pluginWin.mel line 934: No initializePlugin() function //
@3DArea-Italia
@3DArea-Italia 9 месяцев назад
This is a very helpfull tutorial, thank you very much!
@KurtBernardin
@KurtBernardin 9 месяцев назад
I'm glad you found it useful!
@plasticastrocat6684
@plasticastrocat6684 9 месяцев назад
really helpful! big thanks!
@KurtBernardin
@KurtBernardin 9 месяцев назад
I'm glad this helped!