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Geddan
Geddan
Geddan
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Design go brr.

My teaching channel is here: ru-vid.com
Why Rhino 8 is a Huge Deal?
34:44
8 месяцев назад
Unreal Engine 5 Architecture - Full Process
1:00:14
8 месяцев назад
Yokohama Port Terminal by FOA
5:51
9 месяцев назад
The Rules of The Lab
12:12
9 месяцев назад
D5 released an AI renderer! - First Look
14:43
10 месяцев назад
Roda Huset by Marge Architects
4:32
11 месяцев назад
3D printing my Robot Figurine
10:33
Год назад
Gulbenkian Museum
6:32
Год назад
Rolex Learning Center by Sanaa
8:18
Год назад
Hutong Bubble by Mad Architects
8:13
Год назад
B018 by Bernard Khoury
6:32
Год назад
Abu Dhabi Louvre by Jean Nouvel
8:15
Год назад
High Houses by Lebbeus Woods
8:22
Год назад
Family Houses by Peter Eisenman
7:15
Год назад
Комментарии
@karmafilm
@karmafilm 3 дня назад
Thanks for all ur videos. You’re my go-to channel for Rhino & Unreal. I had a question but didn’t know where to ask: Do you have a tutorial on the display mode we see here in this video? I use basic UV texture in a simlar way, but I’m teally intrigued with what you’re using here. Thanks!
@geddan
@geddan 2 дня назад
Ah, it's just 2 materials used in a rendered view - you can see them in action here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-qL6MjATAwcU.html
@karmafilm
@karmafilm 2 дня назад
@@geddan yes, that’s where I first saw it, thx. Do you use it to check your UVs or anything, or just as a nice visual reference for dimensionality?
@murilong5984
@murilong5984 4 дня назад
Great job! Thanks for sharing it!
@vici_klas
@vici_klas 4 дня назад
thanks, nice video!
@mwbeene86
@mwbeene86 10 дней назад
I’m only able to achieve ~25fps on my Quest 3 and GTX 4090 on the UE VR demo using your settings and it feels pretty unusable. Laggy framerates and very noticeable black edges when I turn my head slowly. At pixel density 0.5 it’s pretty smooth. Have you noticed a difference between SteamVR and the Oculus App in terms of performance? I haven’t been able to connect using just the Oculus App.
@geddan
@geddan 9 дней назад
I have been exclusivelly using the Oculus App. Hmmm might it be that oculus framegen is available only on the oculus app?.. either way, you can bump up the performance drastically by using DLSS (free downloadable plugin) . There are quite a lot of tutorials out there.
@punmije
@punmije 21 день назад
Felix uses Luxcore rendering engine on their servers which surprised me. Luxcore is free opensource spectral rendering engine that calculates light behavior very precisely. Its one of my favourites.
@rr7firefly
@rr7firefly 28 дней назад
They are all essentially straitjackets. They have none of the elegant complexity of buildings by Thom Mayne or Steven Holl.
@AliciaJensen-vl9dk
@AliciaJensen-vl9dk Месяц назад
Thanks for putting this up. Do you know if it works with archicad? Also where you put the wood material up, is there a way you could give it a texture effect too? Say make it look like vertical t&g?
@catsven1973
@catsven1973 Месяц назад
tried the image reference it won't to upload it
@neilstudio5690
@neilstudio5690 Месяц назад
do you still have the 3D plan or the 2d for the laser cut, i find your work verry good and i am intersted in construct it to train myself during the summer
@gcfdesignlimited
@gcfdesignlimited Месяц назад
Does this pseudo animation export as an MP4?
@rodrigoArch
@rodrigoArch Месяц назад
Bro, thank you so much for this amazing video!!
@gont1553
@gont1553 Месяц назад
Great
@Wheelieking619
@Wheelieking619 Месяц назад
I like that video Mr. I like your cat @the beach and the Bell and Howell Anate is rad too. I think it was the Living Legends a few years ago had a song about “you’re not artsier than me!”. I’m reminded of that song as I view your cinematic creation. Nice work cad man.
@geddan
@geddan Месяц назад
Thanks! - the cadman
@chaitali7717
@chaitali7717 Месяц назад
how can we activate its trial version in gh
@jasonlieder
@jasonlieder Месяц назад
<3
@zinuszinus2555
@zinuszinus2555 Месяц назад
I'm using rhino and keyshots. What 3d programs do you recommend? And please recommend a rendering program.
@geddan
@geddan Месяц назад
Do you do architecture, product design or game development?
@zinuszinus2555
@zinuszinus2555 Месяц назад
@@geddan product and interior :)
@zinuszinus2555
@zinuszinus2555 Месяц назад
I'm using rhino and keyshots. What 3d programs do you recommend? And please recommend a rendering program.
@cr4723
@cr4723 2 месяца назад
It is not free! Who renders 15 Minutes per day? This is too expensive!
@geddan
@geddan 2 месяца назад
The engine is actually free, but you render on their servers though, so you pay for the server use. For a truly free render-engine (that does require you to have a powerful pc) - check out Twinmotion or D5 Render, both are great!
@cr4723
@cr4723 2 месяца назад
@@geddan What joke are you trying to tell me? The new Porsche is free but the road toll costs 20,000 per hour. Or where can you get the engine without using the servers? I don't need free software, I've always paid for good products. But I'm annoyed by your false advertising promises, you're fooling us. I've already tested Twinmotion and D5 and I don't think much of them.
@geddan
@geddan 2 месяца назад
@@cr4723 I'm not trying to sell you the software - simply explaining how they operate. The render farm is attached to the render engine in this case.
@cr4723
@cr4723 Месяц назад
@@geddan When the render farm is attached to the render engine, then rendering is not free. Can't you understand the logic?
@UMaFullBodyVRGaming
@UMaFullBodyVRGaming 2 месяца назад
Thank you, great video. Helped me understand several concepts. I also learned that GPU time doesn't seem to be a problem in my project. I'm getting FPS ~40-60 but it used to be 72 FPS on another level (with Lumen and all on RTX 3080). Stat unit Game times is ~18-20 ms and GPU is ~10-11 ms on a level I'm optimizing, so there is a good gap there, but I see some drops and the FPS doesn't go any higher. Looking at the ways to debug CPU and what else can be causing drops. I'd appreciate any advice or link in that direction. I do see some issues with physics when drops happen and at 72 FPS physics simulation was running smoother.
@dxmrp0p0xd
@dxmrp0p0xd 2 месяца назад
love it
@anik05733
@anik05733 2 месяца назад
Loves it!
@geddan
@geddan 2 месяца назад
<3
@nascentnaga
@nascentnaga 2 месяца назад
cat <3
@geddan
@geddan 2 месяца назад
it's a good rat..
@sefakoyun
@sefakoyun 2 месяца назад
Great stuff! If you can get more into the lens physics, you can add a focused glass in-between so that way all light can project onto full sensor. It's gonna be kind of like a speedbooster. But I think that might be more than a hobby project 😂
@geddan
@geddan 2 месяца назад
Hmm that's definitely an option - but then I'd need to find an 8mm lens that would be worth the hassle~
@sefakoyun
@sefakoyun 2 месяца назад
@@geddan Yeah true. People generally buy those lenses because they are generally cheap and the look of them is good. Lastly, a lot of people is also using Helios 44-2 58mm, it has very good bokeh and it is easy to adapt. Maybe you can try that one too.
@alexiscolin1830
@alexiscolin1830 2 месяца назад
Incredible! Great work, you should make more videos like this one 😁
@geddan
@geddan 2 месяца назад
Just bought a vintage racing bike... give me a few months
@adilkamal1652
@adilkamal1652 2 месяца назад
Outstanding ❤
@geddan
@geddan 2 месяца назад
<3
@riaanvanjaarsveldt922
@riaanvanjaarsveldt922 2 месяца назад
Hi. Great content. Couple of issues here. Firstly, Only v3.7 is available for download and it does not yet support U5.4. How did you get v3.5 working? I get a launch crash on VR Preview when FrameGen plugin is enabled. Runs fine when disabled but I see no increased fps.
@TomKendry
@TomKendry 2 месяца назад
You should change the title as this is not possible in 5.4 currently and you clearly use 5.3 in the video
@geddan
@geddan 2 месяца назад
Was using 5.4 pre-release. But yes, you're right, actual 5.4 release broke it. Waiting for the v3.8 update from Nvidia..
@halenurergun
@halenurergun 2 месяца назад
i cant find house 6 dwg can you help me
@arash5550
@arash5550 2 месяца назад
how is this 50% better ?they said
@geddan
@geddan 2 месяца назад
Clearly not the bottle-necks that are present in this scene. But I have observed a certain performance increase in other (more niche) cases
@NicholasCarn
@NicholasCarn 2 месяца назад
Thanks for the video. I seem to get compiler errors for the UI blueprints when running even with the plugin installed correctly, using RTX 3070...and running with Unreal 5.3. Can't work out why yet....
@geddan
@geddan 2 месяца назад
The whole FrameGeneration pipeline doesn't work on RTX 3000 cards , you need 4000 for that... Perhaps that's the culprit.
@NicholasCarn
@NicholasCarn 2 месяца назад
@@geddan Yeah, the DLSS plugin is working but the menu UI in VR doesn't compile properly for me if I migrate it to my VR template, the sample project DLSS UI works ok for me though. So I can open the menu in VR but I can't change the settings. I wonder why the UI breaks in my VR template. Do you know if there's a way to change the DLSS settings in the console?
@chelo111
@chelo111 2 месяца назад
same shit ---- 1 or 3 more frames is nothing
@geddan
@geddan 2 месяца назад
60 - 62 FPS is indeed nothing but 10-12 FPS is honestly a pretty nice viewport navigation improvement.
@marcmordelet
@marcmordelet 2 месяца назад
thank you. is the Ue project available on your patreon ?
@tryky3d
@tryky3d 2 месяца назад
When I start VR preview I have crash information. Dlss sample is ok on PIE. The problem is appear, when I import AddContent-VR Template (openXR plugin ON) and VR preview. Please help :) Spec: Quest PRO RTX 4070 Unreal 5.3.2 Assertion failed: (TargetTexture->GetName() == L"BufferedRT") || (TargetTexture->GetName() == L"BackbufferReference") || (TargetTexture->GetName() == L"FD3D11Viewport::GetSwapChainSurface") || (5 == 4) || ((5 == 5 && 3 < 1)) [File:C:\BuildAgent\work\61e303c4da3d085b_stage\plugin\Plugins\Streamline\HostProject\Plugins\Streamline\Source\StreamlineCore\Private\StreamlineViewExtension.cpp] [Line: 285] UnrealEditor_StreamlineCore!FStreamlineViewExtension::PostProcessPassAtEnd_RenderThread() [C:\BuildAgent\work\61e303c4da3d085b_stage\plugin\Plugins\Streamline\HostProject\Plugins\Streamline\Source\StreamlineCore\Private\StreamlineViewExtension.cpp:425] UnrealEditor_StreamlineCore!TBaseRawMethodDelegateInstance<0,FStreamlineViewExtension,FScreenPassTexture __cdecl(FRDGBuilder &,FSceneView const &,FPostProcessMaterialInputs const &),FDefaultDelegateUserPolicy>::Execute() [C:\BuildAgent\work\61e303c4da3d085b\BuildScripts_deps\ue\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:518] UnrealEditor_Renderer UnrealEditor_Core UnrealEditor_RenderCore kernel32 ntdll
@huuthuannguyen9806
@huuthuannguyen9806 2 месяца назад
I'm starting to explore and learn about this field, and I really hope you can make a detailed video about the modeller you showed in the PlanFinder video on Grasshopper. Sincerely appreciate it.
@OverJumpRally
@OverJumpRally 2 месяца назад
Did you try to test it on a scene where you get at least 60 if not 100fps? Curious if this improvement scales.
@geddan
@geddan 2 месяца назад
Yes - it's a proportion rather than a flat improvement. So it's more visible at 100+ fps scenes.. But to be honest - 100+ scenes don't benefit from performance improvement as much.
@84b6f0
@84b6f0 2 месяца назад
Hi, very informative video :). My projects always crash when i vr preview with dlss on. Do you know how to fix this? Thanks..
@Havlicek_Jan
@Havlicek_Jan 2 месяца назад
Thanks!
@uniqarchidesign7421
@uniqarchidesign7421 2 месяца назад
To be honest nothing beats midjourney for now....
@LironToledo
@LironToledo 2 месяца назад
Does anyone else developing with a quest experience black screen smearing when turning your head? My Scene runs great on desktop but the moment i try with the headset i experience that issue
@mahan_fara5385
@mahan_fara5385 3 месяца назад
can we save this animation in mp4???
@user-mq8ph5xs2w
@user-mq8ph5xs2w 3 месяца назад
Hi, thanks for your tutorial, can I ask for a link to your scene to play with it?
@Trakor1
@Trakor1 3 месяца назад
isn't frame generation ignored in VR mode? I seem to use only reprojection
@geddan
@geddan 3 месяца назад
To me it seems like it's turning off reprojection when Frame gen is enabled, so it's not that you're getting 2x more frames with framegen and then 2x more frames on top of it with reprojection. Still - AI generated frames is better than reprojected frames IMO.
@xwhitewolfe
@xwhitewolfe 3 месяца назад
Just came across this vid! I'm a licensed architect in the U.S. as of a year ago, and it's cool to see someone genuinely using Rhino for their workflow. I'm all about staying away from the subscription programs these days.
@0oTheKobrao0
@0oTheKobrao0 3 месяца назад
I am getting worse performance in 5.4, how are you getting better fps ? any settings you turned on ?
@geddan
@geddan 3 месяца назад
Nope - exactly same settings..
@Fafhrd42
@Fafhrd42 2 месяца назад
I'm also getting significantly worse performance in 5.4 vs 5.3. As far as I can tell, there's a new CPU bottleneck, but I can't figure out what it is.
@tsmre
@tsmre 3 месяца назад
Thank you for the direct comparison, I'd love to see this test done again when it's out of preview!
@geddan
@geddan 3 месяца назад
Oh yea, I'll do it for sure!
@zatlanibrahim5438
@zatlanibrahim5438 3 месяца назад
Did you build 5.4 from source ? I can’t find it in the launcher to download
@geddan
@geddan 3 месяца назад
Hmm, if you choose to add a new version in the launcher - you should be able to see UE 5.4 (Preview) version
@NOLA_playmaker
@NOLA_playmaker 3 месяца назад
The resolution in my Quest 3 is horrible when in headset. Any ideas what I can do to change that? I'm running a 4090 so I want it as crisp as possible when in game.
@geddan
@geddan 3 месяца назад
If you're using the Air Link (wifi) - make sure that the router that's responsible for establishing the connection is capable of running WIFI 6 and also that the signal is good. If you're using a cable - make sure that the cable quality is decent.
@mahan_fara5385
@mahan_fara5385 3 месяца назад
perfect. How can we render more than 30 times with that?
@santiagoromero3475
@santiagoromero3475 3 месяца назад
How do you have the background color for the render as black? I feel dumb, I've been trying to change it for the past hour or so.
@fernandoprieto1340
@fernandoprieto1340 2 месяца назад
Just choose a black background on Toggle Render Settings (Right click on the blue ball render icon), open the Background tag, and select Solid Color Black
@tryky3d
@tryky3d 3 месяца назад
Hi, in the video from 5 months ago (UE 5.3 VR: Optimizing and Troubleshooting) you said that it would be possible to download this scene. There is no download link in the comment. Will it still be possible to download it somewhere, but it is unavailable? Thanks for the info
@geddan
@geddan 3 месяца назад
Yea, it's available to the patreon supporters. I'm still working on the model for my VR project. Once it's done - the packaged VR experience will be handed out for free.
@tryky3d
@tryky3d 3 месяца назад
@@geddan Thanks for your reply. I asked because I have a problem and thought your .ini might work for me. What the problem is. The settings from the .Ini file from the VR tamplate are ok. After trying it with Lumen there is a problem with pixel sharp shadows, blurring a few meters forward, and lagging on the side of the screens when turning the head. (Quality Medium/Epic, Anti-Aliasing enabled) (RTX4070, i9, questPRO). Do you know where I could find some test .ini for VR and test it. For now, I'm rewriting the lines (r.__ ) from the VR template and looking to see if this setting and its values are causing the problem. Thanks a lot for the info :)