DI TR doesn't KD when heavy prorated yes it causes wall stick for a little bit but they can tech off the wall and punish Sol during DI recovery burn out frames. and yes DI recovery is big enough to get a punish So overall try to go for the safe KD instead of the DI-TR which might get you killed if DI-TR didn't kill him. Now what I didn't display was a stun route on the chip which can kill him since you get a counter hit starter. But I'll handle stun routes into ToD in another VOD soon-ish (still optimizing some routing)
@@Riadurrohman that's only if you did DI-TR very early in the combo which doesn't give as good of damage (overall) unless you are going for a guts crush combo. as in starting midscreen into corner DI-TR 5D 5pppp j.ppppppp j.k j.pppppppppp etc
nah you guys are getting away with too many shit haha it's time it's exposed that Axl DP isn't a legit DP but a proximity projectile with invuln frames xD since it's ALL guard type so you can normal block / IB it in the air and also being -27 on block
there are a bunch of scenarios you can do it from. here are a few examples: double IB siegesparade (leo) ; double IB stun dipper (ky) ; stunned opponent ; ch blitz lvl1 atk grounded ; max blitz atk grounded ; Faust 6H whiff punish ; Axl IB benten (DP) ; though this is more like a flex midscreen to corner punish for regular corner punish you should always c.S / 6P starter into the character specific corner routes
yes the combo route allows you to combo into Bandit Revolver as well. keep in mind both bandit revolver as 6H knockdowns allow you to go for meaty Gun Flame oki setup. in this example i just went for the Gun Flame Feint for the timing option for safejumps or Gun Flame yrc timings.
The microdashes input should look like this ➡️➡️↗️⬆️j.D -> Sol dusts while swinging up ➡️➡️↘️⬇️j.D -> Sol dusts while swinging down Take a mental note when you've got the dustloop's swinging momentum
@@whiz12331) by microdash up, I mean microdash jump + jD [to perform swinging up jD.] 2) After Sol cries O R A or I T A D A K I, proceeds microdash down + jD [to perform swinging down jD] The window is quite tight when microdash down jD. Practice to find its timing
Man, I forgot how wild Xrd is, being able to delete 50% life off of a midscreen (counter hit) poke with the right conversion is absolutely insane. I’m not mad, I’m just impressed every time I see those sorts of clips lol
yknow those youtube comments of being born in the wrong generation or whatever the fact that this isn't 970,000 views is like being born in the wrong world line, the wrong universe why can't my species air dash??? why?????? y5ajoi;aiuahtjit43jkjkltjkwljlkwta44jta4jlkatjklatlkjjklta4jklyajkl i'm just a gamer.
I mean Xrd is a niche anime fighting game, which inherently isn't as super known / popular compared to like big main games like Street Fighters & Tekken that are very appealing to a general audience. And next to that I was learning more about the game first starting in what 2016 / 2017 when Xrd Rev 1 was still a thing :P So I think that 970.000 views would never been there in the first place. It is nice to see that the Sol Badguy community does appreciate these short combo clips I am going to upload more combos in the near future to accommodate more quick explanations for Xrd Rev2 Sol and perhaps do some uploads for basic generalization combos or further expand the Sol vs each character playlists
anyone know how people get the extra distance with the first j.d, when i do it i only go about half as far and its not far enough for the second j.d to land
You'll need to learn to microdash dustloop first before you'll be able to learn this. the BnB playlist where this combo is added as well ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-cFJgrR9oWwU.html you'll be able to learn how to get the microdash dustloop more effectively once you've learned this combo you can start applying it to other combos in the BnB playlist as well. keep in mind these BnB combo videos are to teach you more on combo options / sol capabilities rather then : you must do this. so always feel free to experiment if it doesn't work for you or just go for something simple like: backthrow RRC runFlame 2H jc air combo
Everything up until fafnir is universal, some characters the faf bb link will whiff , hence why you often see RunFlame routes as well to give you an idea about how to use other options
if we are talking about optimal punish for this situation then you shouldn't use 5k to begin with because that dmg is scaling badly. and if you want to go for a combo with meter then better just f.S 5h RRC Bandit-Bringer Fafnir Bandit-Bringer GF c.S 6P 6h hVV If you really need a combo example from 2D Bandit-Revolver then use the c.S 2S 2D Revolver RRC route in the BnB playlist.
@@DIRA_StaleDevil Ye I usually go for f.S > HS > BB but if I can only get a 5K punish I currently go for 5K > 2D > BR > RC > IAD > j.S > j.K > j.D dl > 669j.D > jc > j.K > j.D > BR
@@scarnovak5298 that doesn't make sense because stun dipper is -15 on normal block , meaning f.S which is 7f starter is always a punish. its very common with many players that they don't realize they are already out of blockstun and when they can press. you'll get used to punishing attempts :)