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Stephen Silverbeard
Stephen Silverbeard
Stephen Silverbeard
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Welcome to my channel. I like to play strategy games and played the early Total War titles, before real life pulled me in other directions, In the last year I started to play Rome 2 and it was like meeting an old friend,

Gaming PC:
AMD Ryzen 7 2700X CPU, 8 Cores, 3.7 - 4.35GHz20MB Cache
Corsair H150i Pro Water Cooler
MSI X370 Gaming Pro Motherboard
32 GB Corsair Vengeance LPX DDR4 3000MHz Memeory
NVIDIA GeForce GTX 1080 Ti 11GB Graphics Card
2 X 500 Gb Samsung 970 EVO M2 SSD
4TB BarraCuda Hard Drive

Monitor:
MSI Optix MAG27CQ 27" curved wider screen

Render PC Specifications:
Intel i7 920 overclocked to 2.67GHz
12 GB RAM
2 X 1 TB hard drives
22 1920 X 1080 Samsung monitor

Use OBS Studio recording
Комментарии
@brentneumeyer3088
@brentneumeyer3088 Час назад
You should be able to melt down the gold coins in a furnace, and I'm pretty sure the scrap turns into neo ore.
@StephenSilverbeard
@StephenSilverbeard 39 минут назад
That is good to know.
@pagansavage5267
@pagansavage5267 2 часа назад
The fallen station has the improved cores I’ve been telling you about for the last 2 weeks.
@StephenSilverbeard
@StephenSilverbeard 39 минут назад
Will go back and take a look, find the cores.
@larsongates7745
@larsongates7745 3 часа назад
The core in the space command used to be between the first and ground(lower) floor under the stairs. You could either blast through the barricade or take out one of the 'landing' blocks where the stairs turn to expose the core directly. The Abandoned Refuge used to have 2 furnaces, a couple of large generators and half a dozen solar panels with a salvage core makes it functional as a smelter. As we've discussed previously, the Fallen Station always used to have an Improved CPU Extender.. you have to dig down into the 'interior' where the tube goes into the ground..
@StephenSilverbeard
@StephenSilverbeard 3 часа назад
Ty for the information. Might explain why I could not fund any furnaces on the Dead Planet.
@snafu2350
@snafu2350 День назад
The only reason you needed to summon the ship so close onto water was because a storm had just started; with a smoother surface you could have summoned it further away That 'find a predator' mission is gonna take forever if you don't scan the animals on the planets you visit.. BTW there are now very few hostile scannable bugs in the game (unlike a few years ago), so don't concentrate on finding them to the exclusion of others! You gave the un-upgraded Pulse Spitter approx 2 seconds of use before saying you prefer the Scatter Blaster; I'd recommend you give it a longer test with some upgrades (including the DoT mod) before you dismiss it completely!
@StephenSilverbeard
@StephenSilverbeard День назад
It took two planets and an unexpected location to find the predator, Then it was more an accident as I was looking for some Cobalt, seems a good strategy. Plan to give the Pulse Splitter another go, feel it is more of a sniping weapon, so using it the middle of a hoard of horrors might not of been a good idea.
@snafu2350
@snafu2350 День назад
@@StephenSilverbeard PS is very much not a sniper: it's more inaccurate (ie the burst spread is larger) & slightly shorter range than the Bolt Caster, but can fire many shots v quickly.. & each of those shots can do DoT. IMO it's v useful against Walkers & Quads due to the DoT, & also against low HP swarmers such as these horrors (or the ones you find on derelict freighters)
@StephenSilverbeard
@StephenSilverbeard День назад
So it is closer to an assault rifle, will give it a go when the time comes to take down the sentinel and walkers,
@snafu2350
@snafu2350 22 часа назад
@@StephenSilverbeard Its closest equivalent is the SMG: individual shots don't have quite as much dmg, accuracy or range as an AR (the boltcaster), but there's a lot of them (keep an eye out for clip size upgrades) coming out of the barrel in a hose-like stream
@SowingPantsPlays
@SowingPantsPlays День назад
Like I really want to try this game but I worry I won’t enjoy it when I play it because how in depth it is
@StephenSilverbeard
@StephenSilverbeard День назад
The game's steep learning curve can prove a challenge, although this can be offset by playing with some features switched off. I have created created a guide for new players (its the first playlist in the city/building section on my homepage) the covers a first game. After that it becomes a matter of adding more mechanics over successive games.
@pagansavage5267
@pagansavage5267 2 дня назад
I just did the dead planet and managed to find 4 improve and 1 basic base cpu extenders. The basic I put in my base and the improved I deconstructed and got 24 large bridges to make improved CV cpu extensions with. Just need Zacs and Erest to finish my factory build. RE2 build is at 19 now.
@StephenSilverbeard
@StephenSilverbeard 2 дня назад
Ty for the information, would be great to be able to extend the CV before leaving the Dead planet.
@larsongates7745
@larsongates7745 2 дня назад
@@StephenSilverbeard As I've mentioned before in RE1 you can get Zacs and Erest from Deconstructing 'Salvage'. I have no idea whether they've removed 'Salvage' or not from RE2 or if they've changed what it yields. Other than Biolabs which always had it, some of the 'ST1' bases had it, the Abandoned Mines had it, and you could also sometimes get it in the cargo containers in the Escape Rocket.
@StephenSilverbeard
@StephenSilverbeard 2 дня назад
It could be worth looking out to to see if any turn up as it would be good to know what is produced when it is processed.
@pagansavage5267
@pagansavage5267 2 дня назад
So far the salvage that I’m finding breaks down into neo ore. I did find 340ish Zacs ore in a loot box at a refinery space wreck which helped. Edit.. new jump drives have been added with build 19, I’ll have to check them out.
@pagansavage5267
@pagansavage5267 2 дня назад
Funny thing about digging out the improved cpu extender in the crashed space station with my miner. Collision boxes kept kicking me out of my hole and up above the surface.
@stephenmoon6644
@stephenmoon6644 2 дня назад
I had a corporal jones moment on that hot planet, the lack of visibility was half the problem.
@StephenSilverbeard
@StephenSilverbeard 2 дня назад
Can relate to that, the combination of lack of vision and water was disorientating. glad to get that one done.
@snafu2350
@snafu2350 2 дня назад
All purple Sentinels on dissonant worlds are 'corrupted', but you may come across a couple of 'standard' ones in certain circumstances The horrors appear upon (first?) interaction with a site; if you don't want to fight them, simply jump into a building, cave or ship & wait If you want to change your ship to another (eg that crashed Sentinel), the quickest way to move the tech across is to uninstall it from your original ship into that ship's cargo, then you can quickly & easily move all cargo, including the uninstalled tech, across upon claiming (see the two tabs at the top of the screen designating the cargo bay & the installed tech?) Sentinel ships can't use pyrite, uranium, shield batteries or launch fuel
@StephenSilverbeard
@StephenSilverbeard 2 дня назад
Ty for the information. Had to take a timeout to find radiant shards for the sentinel ship, had some fun moments on a lava planet before back tracking to the first dissonant planet. Have a feeling that by the time this expedition complete I will have overdosed on combat. :)))
@robertmalone2745
@robertmalone2745 3 дня назад
The unfinished escape rocket (in RE1) had a couple of CPU extenders. Are they there in RE2? Enjoying the vids!
@StephenSilverbeard
@StephenSilverbeard 2 дня назад
Ty for the support. Have not checked, will take a look in the next video, it would be good to get some optronix bridges.
@stephenmoon6644
@stephenmoon6644 2 дня назад
Yes they still have 2 base extenders.
@robertmalone2745
@robertmalone2745 2 дня назад
@@stephenmoon6644 Thanks
@larsongates7745
@larsongates7745 3 дня назад
Usually the Biolabs have plant sprouts. I can't remember where else you can get them, but usually on the 'Dead Planet' start you can get both the 'protein' and 'vegetable' sprouts. Given you have vegetables in your fridge you can make them.. You also can't replace the small generator with a large.. the block above the small makes the vessel airtight because of the 'stairs' to the deck above. I've never had any issues salvaging the entire interior of the Escape rocket. When salvaging the structure, take all the carbon blocks from the interior than scrap the ship top down... The 'exploration shuttles' used to give bell pepper sprouts (although typically I just sell them). With regard to the 'simple farm base' there are 3 variants... so the core is correct for that variant. Whether the secret store exists is variable.. I always take the center growplot out first.. You might find deconstructing things such as the missiles useful..
@StephenSilverbeard
@StephenSilverbeard 3 дня назад
Have been able to make a plants that produces plant protein, the problem is vegetables. These underpin many recipes in the food processor, hoping to find a veg plant. If not will have to put down on a temperate planet to collect some veg. One interesting change is the addition of sulphur to some medicine recipes.
@pauchel.lozano26
@pauchel.lozano26 3 дня назад
you are awesome. you solved my metro problem with electricity
@assurnasirpaliii6827
@assurnasirpaliii6827 4 дня назад
First! Love watching early starts...
@snafu2350
@snafu2350 4 дня назад
If you keep backing off when shooting the horrors, you'll prolly be better off with the Pulse Splitter than the Scatter Blaster, as you keep backing off until you're out of effective range. Plus that extra module you got gives the SMG DoT I didn't mention the standard Sentinel milestone as you'll complete that while doing the Walkers As I said, you have to complete the Community Missions /in order/, so you won't get any more progress with the first one until you go back to the first planet & kill more horrors there
@StephenSilverbeard
@StephenSilverbeard 4 дня назад
Will give the pulse splitter a go. In the past have tended to not enjoy combat in NMS, this expedition will give a chance to give it a go. Giving the Pulse Splitter and other weapons a go makes sense, Saving the walkers too last. Feel the planetary restriction feels unnecessary given the daily restriction, although did a quick flip back yesterday to add to the total.
@mystiawildfire1664
@mystiawildfire1664 5 дней назад
I have had the makar for about 15-20 hours of game play. For about half of that I keep going towards the back thinking it was the front. I had no idea that that door beside the back offered more storage space, so I’m definitely going to fill it. Also the cockpit area ( beside the door) has a weapons locker already. Beside that as your heading toward the inside hanger is a armour locker, there is a spot right above the armour locker that is marked for the repair station. It slides in above the locker, and is marked with a lcd. It’s closer then walking across the hanger to fix weapons or repair your armour.. it’s to the right side of the door way as your coming out of the captains seat and entering the hanger area.
@StephenSilverbeard
@StephenSilverbeard 4 дня назад
Ty for the information, missed the repair station slot. Tthe ship is a bit of a rabbit warren. wandered around for nearly ten minutes looking for the warp drive slot, should of looked down after putting in the pentaxid tank, :))
@greyse4380
@greyse4380 5 дней назад
👍👍👍
@larsongates7745
@larsongates7745 5 дней назад
The 'rear' of the ship is a standard Helios docking bay, so will dock any Helios module. In his play through he's using the 'new' version of the Plutus (M3 I think) Miner. Also worth noting (and check) he's using the 'lite' version with Ion Thrusters not Plasma Thrusters.. Check the workshop as he may have the 'lite' version as unlisted. It may be worth converting one of the other Helios RE1 miners (Roosters M2 Mining Barge or Scrubby's HUM) or go for the Nolakron's PG Module which is a 'production' module with 81 farming plots. ***** Aside from the Thrusters you want to put in at least 4 medium plasma turbines, and getting a CPU extender installed should also be a priority. Turn off the LCDs if you don't need them! **** As you're going to be 'on planet' for a while.. might be worth putting down a water and a couple of O2 collectors in one of the lakes.. I also use a 'cheat' CV for salvaging the escape rocket.. It's basically a CV starter, with small generator, small O2 tank, small Fuel tank, container controller, 40 expansions, 40 elevator blocks,6 mobile solar panels, small generator, and a 'glass' box on top with an O2 station, and WIFI. Place the CV starter to the right of the tail, in between the two vertical truss risers, then build up with the drone. This means you can go straight up and down to the cross truss, at the 'thruster' level on the escape rocket. You also don't have wifi problems as you can salvage into the CV, then transfer, and can grab O2 as required. The glass box is useful on a cold planet as you can return here to warm up.. Helps if you have all the parts on hand, but you can get them all from the escape rocker itself. Also unlock the 'Industrial Multitool' for the SV.. even with 1 on the MX5 it will make salvaging the Escape rocket after you've removed all the 'valuable components' (basically everything except the shell) much easier. Deconstruct everything you don't want in the Deconstructor - you get far more resources back.
@StephenSilverbeard
@StephenSilverbeard 5 дней назад
Ty for the information, had been considering fuel saving options, making the plasma turbines. Having been salvaging the unfinished rocket and the two smaller hips, managed to get 20 medium ion thruster and 6 small thrusters, hopefully this may come close to getting the CV off the ground.
@larsongates7745
@larsongates7745 5 дней назад
@@StephenSilverbeard I think you need 8 for lift, 8 for 'drive', 2 to stop, and 2 on each side as strafing, so put all the mediums in first (1 strafing on each side), then put the small's as 2 stop and 2 on each side as strafing. I'm working on a 'big brother' to the Janus ASV, partially because the Janus is not expandable enough if you want to turn it into a miner mid-game, and partially as I want a Janus type Helios module for RE2 (when I get there). Effectively its a Janus but built on the 'Dropship' footprint not the 'Standard' Helios module footprint. Once I brought my 6 Bay MSC variant carrier in (I have all the materials including the Sathium now - long story), then I'm going to bring the new shell in and transfer all my Janus mods across to it, to continue my RE1 journey for a while yet. I've got so much further in my current playthrough than ever before.. about to go play with some nascent moons and a few other things, for which I'm possibly going to need a few more ships..
@StephenSilverbeard
@StephenSilverbeard 5 дней назад
@@larsongates7745 Like the suggested configuration. Would like to get a minimal setup up and running, then move to another planet to continue the upgrade process. Really need gold to make the optronix bridges.
@larsongates7745
@larsongates7745 6 дней назад
In RE1 the 'best' resource on the planet is 'Salvage' (6000L, 3tons) which you put through a deconstructor. There are 2 or 3 versions of it. In RE1 it can yield Zascosium, Estrium, the Alloy, Gel, and optonic bridges, as well as lots of the common materials. Worth seeing what they've done to it in RE2. Also look for one of the 'ST01' bases. You want the one with the 2 deconstructors in it (assuming it hasn't changed). There is also one of the other 'standard' POIs that has (at least in RE1) 3 Advanced constructors in it. The Abandonded Biolab, apart from having the 'hidden' room lined with Xenosteel, and a few combat steel blocks, should have 2 or 3 salvage (or at least it did in RE1). Also the 'exploding' capital vessel only 'explodes' if you salvage it the wrong way. Typically it has 4 medium and 4 small thrusters.. always salvage the thrusters first (and yes the 'outer' blocks will fall off at this point).
@greyse4380
@greyse4380 6 дней назад
Классно!👍👍👍
@AtomicArtumas
@AtomicArtumas 6 дней назад
As a long-time NMS player, I've just got to say this one thing: Setting all the difficulty settings to the highest is more annoying than it is anything else. SO many of the settings do absolutely nothing to make the game "more challenging", but rather, just more tedious - Like you may think initially "oh, having more limited storage will make me have to consider what I'm carrying around more and plan out resource usage more", well, that's what it would be like if NMS was a normal survival game.... but here? All it does is make it so you run out of inventory within about 20 minutes of starting the game and never have inventory space ever again. You'll literally be spending 80% of your time throwing junk out. Scarce goods? All this does is make you unable to spend the massive amounts of money you earn from doing literally nothing early game on QoL stuff, and instead have to manually farm it, which takes 10x longer than just buying it. Scanner recharge? Have fun sitting there for 30 seconds before you can scan again to find that one oxygen plant you're looking for. No, seriously that's literally all this option does. Makes you wait. It has ZERO effect on difficulty. I legit don't even know why it's a setting. Sprinting stamina? Just set this to infinite. All it does is save you time. Combat in NMS is absolutely simplistic, and there are almost zero cases where this will have any effect on the outcome of a fight. Jetpack fuel has a MUCH greater impact on survivability, and is entirely controlled by upgrades. Literally all sprinting stamina does is make you get to your goal slower. Which isn't even that notable, because 90% of movement is done via melee jetpack boosting. And don't even get me started on the absurd grind that is reputation grinding on it's most difficult setting. Fuel costs, unit costs, enemy frequency and damage taken are the only things that actually impact difficulty.... but unit costs might as well be non-existent since units in NMS are practically worthless - It's completely normal to spend between 1 and 20 billion in a single shopping spree, and the difference between expensive and discounted is pretty much barely even noticeable. Fuel costs practically only matter in your first 10 hours of a save, after which you'll have more fuel than you'll ever be able to spend, plus ship upgrades that make stuff like launch fuel almost a complete non-issue. Seriously, you can set this to infinite and barely even notice it other than having to menu less frequently. Which leaves us with enemy frequency and damage. Which... are really up to personal preference. Damage makes traveling more annoying because you can actually end up accidentally dying by jetpack boosting, but also makes enemies actually matter. Enemy frequency.... gives you too much money IMHO on high levels. No, seriously. With the update that has the mercenary guild give you free ammo, and a god-tier weapon available from expedition rewards upon save start, all that really happens by being attacked by more enemies... is you get more enemy drops. Which now include a LOT of extremely valuable items. Unless all you really care about is managing menus, resources, etc., it is seriously WAY more fun on average in this game to play with a lot of the settings on easier settings. NMS IS more-so an exploration game rather than a survival game, after all. And if you want to focus on stuff like resource management... you should honestly probably be playing a different game instead. While there IS plenty of crafting in NMS... it's not the core point of gameplay.
@StephenSilverbeard
@StephenSilverbeard 6 дней назад
For me the settings have become more of a habit over challenge as it fits my overall playstyle. Generally do not worry about resource management or making cash, like to wander through the galaxy collecting what is needed, with the occasional pause to collect what is needed giving a reason to explore a planet in more detail. The main reason for starting this series is to replace a long running game lost to a major systems failure. Eventually it will replace my lost 'chill' game for when I need to spend a couple of hours wandering around the galaxy after a bad day.
@snafu2350
@snafu2350 6 дней назад
Don't forget: * You need to walk around in a storm (doesn't have to be extreme) * You need to kill 32 /corrupted/ Sentinels, so pay attn to dissonant planets: it's a lot quicker than doing 2 or 2 at a time by digging up salvageable scrap * You need to collect 13 larval cores (at once, so don't harvest them & refine them piecemeal) A hyperdrive upgrade or 2 would be quite useful, as the distances between waypoints are much further than in the previous Expedition. These will help you conserve warp fuel, requiring less chrometal Some hazard protection would be useful for surviving storms & general planetary exploration The red paw symbol means that animals are currently aggressive towards /you/ specifically, but that's not necessarily required to find any generic aggressive animal; simply look out for predators on land & underwater (there are no avian predators AFAIK); these will usually be rare HINT for the kill 4 with 1 grenade: they don't have to be monstrosities, so chuck a creature pellet out & wait for the animals to gather there. An increased blast radius upgrade may help, too
@StephenSilverbeard
@StephenSilverbeard 6 дней назад
Ty for the information. Pushed finding a dissonant planet up the agenda as it makes sense to look for one while travelling between waypoints. Have a feeling the predator could be the grind, although may get luck. Have a feeling there are going to be plenty of storms in the near future, :))
@snafu2350
@snafu2350 6 дней назад
@@StephenSilverbeard I can give you a hint for the predator if you wish :)
@StephenSilverbeard
@StephenSilverbeard 6 дней назад
If I get stuck
@pagansavage5267
@pagansavage5267 7 дней назад
There used to be a mining complex?? that had damaged floor blocks not too far from the core. You could go down through and into a sublevel that had an improved cpu extender. I used to leave that planet with a core three or a core four CV depending on RNGuses.
@StephenSilverbeard
@StephenSilverbeard 7 дней назад
Ty for the information, Have a feeling I will be visiting the other planets to get the thrusters needed to get the CV off the ground.
@larsongates7745
@larsongates7745 6 дней назад
@@StephenSilverbeard There are 2 versions of that POI. One has the extender the other doesn't. The clue is if it has the Reinforced Industrial Container or not.
@StephenSilverbeard
@StephenSilverbeard 6 дней назад
Ty for the information will check.
@pagansavage5267
@pagansavage5267 7 дней назад
There used to be a improved cpu extention buried inside and a ways underground in the crashed station. If deconstructed you get the bridges for a CV extention.
@pagansavage5267
@pagansavage5267 7 дней назад
Did a fresh start to see how hard it would be to "make" a CV in the starter systems. It didn't take long to get a SV to jump around in the starter system. I used ArtemisRouges The Champ. (Very Cheap) Then started doing some wreck hunting, I usually do Beta system for my starts. With The Champ, and with an advanced radar that I added (a must have item), ran over cpu but not a big deal just repaired the generators every now and then. I managed to find 6 wrecks with CV parts around 2 different planet orbits. CV wrecks are common with the latest update it seems. I've found 30+ medium ion thrusters, 15+ small ion thrusters, 8 large RCS, 25+ large oxy tanks, 10+ large fuel tanks, 8 medical devices, 2 pentaxid tanks, 2 warp drives, 4 large constructors, 1 advanced constructor, 2 large improved generators, 5 large generators, all the steel blocks, doors and hatches you need and a lot of container extensions and tons of other stuff including crew. Threw together an air tight base in space that runs on solar from the 3 wrecked stations I found (plenty of solar panels and compositors around) and made my CV out of parts found and didn't really need to unlock them. Total of about 20 hours gaming over 7 days.
@StephenSilverbeard
@StephenSilverbeard 7 дней назад
Good to know there are the resources to build a CV, seems the focus has moved towards exploring the local system and moons. Really need to get a handle on the new thrusters and the CPU management.
@snafu2350
@snafu2350 7 дней назад
The vendor at the minor settlement sells wiring looms, plus some bits for the alternative MT weapons
@StephenSilverbeard
@StephenSilverbeard 7 дней назад
Ty for the reminder, this is going to be an interesting expedition, might even start to like the combat in NMS. :))
@TheWizardGamez
@TheWizardGamez 8 дней назад
Great vid, love the series, keep up the videos
@stephenmoon6644
@stephenmoon6644 8 дней назад
This is gonna get the adrenaline pumping.
@StephenSilverbeard
@StephenSilverbeard 8 дней назад
Agree, Getting anywhere near a base triggers the horrors, hop HG do not think this would be a good feature to add to the game. :))
@snafu2350
@snafu2350 8 дней назад
If you're not using Activated Copper, turn it into Chromatic Metal, as it doesn't sell for much Scrap that damaged C-class pulse engine mod for the wiring loom: it's not worth repairing Grab the Advanced backpack refiner from the Anomaly & use that to make Deuterium for repairs (& some MT weps) while you're travelling. Don't bother with the base refiner until you get a freighter (& even then it's low priority IMO) Personally I upgrade my ship's photon cannon to max & never bother with any other ship wep: IMO they weren't much better to begin with (esp if you're not interested & don't have much combat experience), & the new ability to divert power between systems pretty much negates the differences IMO WRT ground- or ship-based combat I'd never recommend the shotgun types, as you're going to want to stay at range pretty much all the time: the shotgun's dmg falloff over distance can be quite dramatic even with a bunch of upgrades, & it doesn't have any DoT effects, unlike the sniper & SMG. For someone who likes being a brawler & getting up close to their adversary, it might be fine for the huge dmg it does, but for your & my playstyles, not so much IMO Hint for the Expedition: it's very ground-combat heavy, but you are given all the Anomaly weapon types plus their Anomaly bonuses via completing stages, so you can use this to see which you prefer between shotgun, sniper & SMG. Also, pay attn to the community mission requirements: they're only valid on the Waypoint planets themselves & have to be completed in order, so if you want the Minotaur extras for the final reward, it may be most convenient to complete their requirements as you progress thru the waypoints, tho you can always hop back at any time before completing the Expedition to make some more progress
@StephenSilverbeard
@StephenSilverbeard 8 дней назад
Ty for the information. Used to Activated Copper to complete the repairs to the ship. Will have a review of the ship and way forward when Expedition 14 is complete. Starting the Expedition was interesting with some unexpected moments. It will provide an opportunity to practice dealing with horrors. :))
@Corpsestalker
@Corpsestalker 9 дней назад
Hey I just started a realistic revolution era playthrough myself, is there any way you could share a link to your mod collection on steam for the playthrough? I love the buildings
@StephenSilverbeard
@StephenSilverbeard 9 дней назад
If you do a search for horses in the workshop, then select the horse breeder by Nouv. At the top of the page is listed three collections. The majority of the mods I am using are listed in the 'Tiny village buildings' and the 'early start 1900 to 1950' collections. The horse breeder collection contains some useful buildings, of which the Horse Veterinarian located in the Horse Breeder is a the best for early vehicle maintenance. As for early vehicles would suggest subscribing to as many early vehicles as possible as there can be limited options before 1950. Hope this helps, good luck with the game.
@mystiawildfire1664
@mystiawildfire1664 9 дней назад
A couple of things. 1. You are defiantly on the right track with regards to mining with the SV to get the last of the resources needed for the Makar. 2. You can toss the graphite directly into the factory so that it counts as carbon substrate. ( it counts as if it’s refined )
@StephenSilverbeard
@StephenSilverbeard 9 дней назад
Ty for the information on graphite, had not been looking forward to mining and refining it, just spent a couple of hours mining iron ore.
@stephenmoon6644
@stephenmoon6644 9 дней назад
You can mod a weapon to have virtually instant reload, very handy.
@StephenSilverbeard
@StephenSilverbeard 9 дней назад
Looking forward to taking a look at this feature.
@snafu2350
@snafu2350 9 дней назад
Don't you need to keep a bit of cash around for trading with Talon villages? Aren't there a couple of large constructors in wrecks you might potentially be able to use, or do their admin cores preclude that? IMO you really should do a full sort around all your assorted small constructors & vehicle storages (plus any base storages you've temporarily used): I reckon you already have at least half the remaining iron ingots required, plus a fair few steel plates scattered between assorted boxes.. plus perhaps a tool turret would allow an SV with harvest module & storage to cut as many trees as you need for the carbon substrate, which may be even quicker than mining graphite
@StephenSilverbeard
@StephenSilverbeard 9 дней назад
I try to keep a some credits in the fridge for the Talon, when it gets too high put the surplus in the account. Have been working on gathering the scattered resources together and complete the CV. It is becoming a grind, but slowly getting there. Just had a notification, it seems Expedition 14 is out, so there goes my schedule. :)))
@brentneumeyer3088
@brentneumeyer3088 10 дней назад
I had a quest to get a short light barrel. 12:36
@StephenSilverbeard
@StephenSilverbeard 10 дней назад
Really need to take a look at the different weapons upgrade options and how they are applied.
@pagansavage5267
@pagansavage5267 10 дней назад
Looks like you had a cast in your fridge for your broken bone. Bones are used to make casts to cure broken bones.
@StephenSilverbeard
@StephenSilverbeard 10 дней назад
Keep forgetting about it, Need to sort out the fridge, check what meds are available.
@larsongates7745
@larsongates7745 10 дней назад
Look at the cold protection of the spacesuit... negates the need for 2xInsulation boosters for EVA.
@StephenSilverbeard
@StephenSilverbeard 10 дней назад
Ty for the information, will check it out.
@pagansavage5267
@pagansavage5267 10 дней назад
The Polaris spacesuit has protection good to super high heat, good for lava planets.
@pagansavage5267
@pagansavage5267 10 дней назад
The Battle Armor has no O2 or jetpack but very high armor value.
@StephenSilverbeard
@StephenSilverbeard 10 дней назад
@@pagansavage5267 Good to know, seems having a collection of these specialised suites could be useful.
@benchupisco
@benchupisco 10 дней назад
amazing video and series, thank you :)
@StephenSilverbeard
@StephenSilverbeard 10 дней назад
Ty for the support.
@stephenmoon6644
@stephenmoon6644 10 дней назад
Not a happy bunny. My only base in my save is now on an aggressive sentinal planet. My scientist, farmer etc I cant access because the sentinals are straight on me. Can I transfer them to my freighter? Because I cant use this base now.
@StephenSilverbeard
@StephenSilverbeard 10 дней назад
Have had a similar situation in the past, the galaxy was reset and my base was part buried into the ground. The best solution is a to build a new base. If you install the terminals on the freighter they will appear and you will be able to access them.
@snafu2350
@snafu2350 10 дней назад
The 'Steel' rock is a bug introduced with the previous update; use the mousover tooltip or look in your visor to see what they actually contain Why are you carrying pyrite & gold around in your suit? They're useless there. Far better to keep them in the ship (or just sell the gold) 34:55 That key crate was beneath the undiggable stone bridge; you could have simply dug around the narrow stone to get at it. If a key crate has been opened it won't show up in your visor anymore
@StephenSilverbeard
@StephenSilverbeard 10 дней назад
Had been hoping for some elements to be added to the game, maybe sometime in the future. Keep meaning to move the Pyrite and then forget, have made a note to remind me. Wish HG would kick off Expedition 14, it will be one less thing to think about.
@snafu2350
@snafu2350 10 дней назад
@@StephenSilverbeard Apparently there are 2 new elements being added in Pt 2, according to Xaine, along with the new star system class to go with them Jason was saying last night that the Expedition is due on Wed, but I suspect Thurs or Fri, as (again according to Xaine) there's also a bugfix patch due shortly
@megamalrose
@megamalrose 11 дней назад
Would you not consider using a workshop resource "stuffer"...?
@StephenSilverbeard
@StephenSilverbeard 11 дней назад
Have considered using it a couple of times, but have not actually used it. Maybe it is time to consider giving it a go.
@stephenmoon6644
@stephenmoon6644 12 дней назад
Shame the main story hasn't moved on, but there's lots of side missions to pick up. I found a destroyed zirax space station, which had some nice loot, so it's well worth searching the space around planets.
@StephenSilverbeard
@StephenSilverbeard 12 дней назад
Would be good to have some missions that pull together the key game elements, need to spend some time exploring space.
@pagansavage5267
@pagansavage5267 12 дней назад
I was looking at the new assets added with the latest update and they have a whole lot of new armor. One is AI assisted and is a "mission item", best guess is a mission reward for saving IDA?. Others are UCH EVA suit, Battle armor, and Polaris armor. I transferred my game files into a new game and restarted and found a gold deposit on a starter planet. Also found a lot more neo, zasc and erest in space wreck loot boxes.
@StephenSilverbeard
@StephenSilverbeard 12 дней назад
Sounds interesting. it is possible the missions are being reworked for the full RE2 update with the armour being mission rewards. These may replace the epic armours of the base game, although it would be fun have some original looking armour to wear. Really need to get into space to check out the wrecks.
@pagansavage5267
@pagansavage5267 10 дней назад
@StephenSilverbeard Just an FYI. Also found a couple of CV wrecks with engines and a wreck called "Unstable Warp Core", don't get too close or it will explode. Snipe the core with SV guns. It will take a bunch of ammo, but you get a warp drive and fuel tanks that way. Found another CV wreck that was easy to find the core that has a warp drive, pentaxid tank, fuel tanks, O2 tanks, and 1 RCS.
@StephenSilverbeard
@StephenSilverbeard 10 дней назад
An exploding CV sounds like something that would be added to the game. As they say variety is the spice of life. Need to get the warp drive installed in the SV, then get out and explore the starter system.
@Xoron
@Xoron 12 дней назад
You need to reverse the video order in this playlisst.
@StephenSilverbeard
@StephenSilverbeard 12 дней назад
Will take a look.
@Xoron
@Xoron 11 дней назад
@@StephenSilverbeard Thanks, as it is now the autoplay plays the playlist in reverse.
@StephenSilverbeard
@StephenSilverbeard 11 дней назад
The play order should be the right way round now.
@Xoron
@Xoron 9 дней назад
@@StephenSilverbeard Tyvm. Appreciate the effort.
@nikolaivanov6835
@nikolaivanov6835 12 дней назад
When you assign buildings to a specific workplace and use the other buldings button, you will have a 50/50 split of workers. One half will try to work at the workplace you assigned, and the other half will work other jobs. I watched bbaljo, and he said that when you assign a building to work that way, you should change the priority to where 100% will work at the building you want and 0% should work at other buildings. In that way the game will try and push all the workers to work at your assigned building first, and if there are no jobs it will but the excess workers to work at other workplaces even if the percentage is 0. You should change your powerplant housing to have that configuration, and all wokers will try to work at the powerplant and not only half of the workers with the 50/50 configuration.
@StephenSilverbeard
@StephenSilverbeard 12 дней назад
Normally do not use the option as it can have unpredictable results due to the way the game allocates jobs to workers. When populating a new town is one of few times I do use it to force workers into key buildings, e.g. power, the shop and the kindergarten, as no workers in these buildings can cause problems leading to an early decline in happiness. Once the workers have settled down I remove the restrictions.
@snafu2350
@snafu2350 12 дней назад
I'm not sure what you mean by the MT 'cannon': it has the mortar or grenades as its secondary, else there's the standard boltcaster, the pulse spitter (SMG) or the blaze javelin (sniper) in addition to the scatter blaster (shotgun) you have already It's a waste to refine salvaged data into nanites IMO, as you only get 15 nanites per data. Far better to sell them for units or use them for research; pick up caches, nanite dispensers, damaged machinery & save point beacons etc for nanites Likewise, there's no point in storing excess modules you've previously installed & decided you don't like: any 'used' modules only sell for 16 nanites each, so they're much more useful as resources & wiring looms The storm effects on water take a little while to kick in, but once they do, they scale with the wind power: in high wind events they can be really huge (& lightning striking water is quite dramatic too). Also, take a look at the surf turning into foam as the waves/swells reach their borderline with the shore
@StephenSilverbeard
@StephenSilverbeard 12 дней назад
I was thinking of the Plasma Launcher, its not my favourite weapons, but could be useful against the big bugs. Will just need to remember to not kill myself. Planned to sell off the modules as at the moment it is a case of every little helps. However, it does make sense to turn them into wiring looms. Will need to find a water planet to get a good look at the waves,
@snafu2350
@snafu2350 12 дней назад
@@StephenSilverbeard You don't need the grenade launcher, but the other 2 outrange the shotgun & would be useful even with only the Anomaly upgrades (esp the DoT from the Pulse Spitter). The Paralysis Mortar may be more useful, but you'll have to remember to (a) use it & (b) keep ammo for it :) ; the stun effect for the BJ may be more useful than the Mortar here. Ofc any wep will benefit from dmg upgrades from a space station.. :) You won't be able to gain race rep with keys, only guild rep; however, while you're at the space station you can pick up some missions for race rep, & 'practice language' for the chance of gaining race rep there While you're hunting down that uranium etc, remember to use the drop pod chart you were given (& maybe the other chart for a successful monolith interaction, gaining more race rep)
@StephenSilverbeard
@StephenSilverbeard 12 дней назад
Had not considered the Paralysis Mortar, hopefully the Expedition will give an opportunity to practice taking down the 'boss' bug. The plan is to improve the two levels by exploring the current system as this will give an opportunity to explore the recent changes. Although finding a either dissonant planet or some uranium would be useful.
@stephenmoon6644
@stephenmoon6644 13 дней назад
I'm under the impression that the expedition starts tomorrow?
@StephenSilverbeard
@StephenSilverbeard 13 дней назад
That would be useful, as this would fit into the schedule. Have a feeling the expedition will be interesting.
@pagansavage5267
@pagansavage5267 14 дней назад
Trading cards can be traded to some traders[lol] as mission items. Should be a POL trade station on the moon that has a trader on second level that has a mission for a card for 5000 credit plus 4000 bonus to keep it secret.
@StephenSilverbeard
@StephenSilverbeard 13 дней назад
Ty, Will check out the card traders, could be a good source of income.
@pagansavage5267
@pagansavage5267 14 дней назад
Vermillion said he had put out an update and was going to put out another this weekend during Spanj’s livestream. Looks like new assets. COOL. EDIT. Build 17 is live
@StephenSilverbeard
@StephenSilverbeard 13 дней назад
Ty for the information. Will keep an eye open for Spank's live stream
@pagansavage5267
@pagansavage5267 13 дней назад
@@StephenSilverbeardSpank LMAO
@stephenmoon6644
@stephenmoon6644 14 дней назад
Completed this a couple of weeks ago, if i remember correctly, there's not a lot more to do. One feature that i like in re2 is the specialised crew members that give bonuses to shields and warp etc. They also give cpu . Nice change.
@StephenSilverbeard
@StephenSilverbeard 14 дней назад
Ty for the information, the Xenu Mainframe is an interesting POI, hope it has not had too much taken out of it. Was not aware there are specialist crew members, will look forward to checking them out.
@snafu2350
@snafu2350 15 дней назад
When using the scatter blaster (shotgun) MT weapon, you really should be up close to do dmg: you were too far away most of the time
@StephenSilverbeard
@StephenSilverbeard 15 дней назад
Have to admit was not expecting a 'boss' fight, thought it would be like the taking on the worm spawn, make note to read release notes more carefully. During the edit was able to check the damage, taking down a vile queen is going to take an upgraded MT, maybe it is time to reconsider my dislike for cannons.
@stephenmoon6644
@stephenmoon6644 15 дней назад
Haven't played the game so far this year. This might entice me back in. I will use one of my saves as i like the option to bring stuff into the expedition.
@StephenSilverbeard
@StephenSilverbeard 15 дней назад
Expedition 14 should be unlocked in the next couple of days, these can be a good way to get back into the game, while picking up some special items.
@megamalrose
@megamalrose 15 дней назад
Drill a "cave" for the SV protection...?
@StephenSilverbeard
@StephenSilverbeard 15 дней назад
Its worth considering, downside is the time to drill out the cave.