Hello, How I make double-side materials? They are great, but it is affecting me one side of the surface, looking front by the normal and backside is black: (the ones are open and not closed by other faces). Some standar materials bsdf can do it, so the question is how to make that effect, not depending on the normal. Thanks!
Blender has trouble working the b-side of a surface with some materials when there is complex normals in the mix. There may be a way to balance that with some more investigation, but we decided to go with a dark underside for the surfaces, that way you see which surface are wrongly flipped (and you can just flip them back easily), and if you have an open model, the "inside" of the model stays very dark. Otherwise it catches the light in a strange way (especially in EEVEE) and that can ruin the visualization of your project! The simplest way to hack this problem away is to add a solidify modifier. Hope it helps!
You guys inspire me to work my butt off and be as smart as you ! I specially came here to thank you guys for keeping the add-on free for noobs like me ! 0:)
Question: When I apply a shader and then modify its settings like color or scale, it appears to save all these changes to the base material in the library so now every time I want to go back to that base material its now changed. How do I lock the library materials so they wont change?
That is a Blender setting that you can change! At the top of the asset browser you can pick the different ways to bring in the data, it is by default on "Append reuse data" (it probably says "follow preferences", but the default preference is on reuse data), you can open the dropdown menu and pick "append" (without reuse data), this will mean that everytime you drag and drop something from the asset browser, it will be the base settings of it, without any of your tweaking! The problem with this is that you can quickly end up stacking up a lot of materials that are the same so just keep a eye on it! :)
@@the_odi Thank you for the quick response! This is great info, my current strategy is to drag and drop a material, and if I want to tweak it I then just make a duplicate of it in the material settings and this breaks the link to the library. The only problem with this is I have to remember what materials I tweeted and made duplicates of hahah. I’ll give your strategy a shot though! I have to hand it to you guys though, these assets are absolutely incredible! Very very well done and thought out on your end, they are a total game changer in how I assign materials.
I subscribed to the software and use the same images you use. Totally different result and not even close to your output. I wondered why? Not trying to be a dick but I’m suspicious on how you get your result. Could it be you’re an excellent designer and all these “output” are “your” interpretations instead of this software’s? And you just edited the video…
The video is just one take minus the waiting time in between the generations or when I say nonsense. If you are interested to hop on a call on discord or something, we can look together how to get the most out of it. I'll gladly help anyone to get the same results from it! Let me know if you are interested or need any other help!
It is not planned. The math is the same though, so you can port them by copying the logic. I don't know Unity shader system so I cannot tell you how tough it would be.
Hello, I used the monkey head model to do the test, the application of plastic material, no obvious effect when adjusting the scratch, but the stain has the effect, why? I've been learning blender for a while now, and I'm a little confused about this, can you help me solve it? Hope you can make some use of the tutorial, looking forward to your reply. thank you
No! We looked into that but it becomes problematic with GPU accelerated rendering and all! Everything is node based here so you can just use it out of the box! :)
Is it possible to purchase the product even if someone doesn't own a credit card for instance through paypal. Maybe there will be an opportunity to buy it in blendermarket?
I assume most of the math could be carried over, but some of the nodes are different and this could mean that there would be compromises! And in any case it would be a massive amount of work, so not a priority for now! But I agree with you it would be super cool :)
@@the_odi Thanks for the response. Will buy it as soon as it touches the Blendermarket. I have turned the notifications on for your channel as well. Keep it up. :)
I would love to see a more detailed explanation of how the carbon fiber material calculates the direction it should go in. That sounds like an insane thing to figure out! 🤯
Incredible work Odi!! This is next level!! I will try it out this weekend for sure and looking forward to purchase the pro version! I don't know if it's already there but my only feedback would be to have a bevel slider on the shaders, I find that quite helpful to get that extra detail on my models!
Totally! That's definitely something we plan to add! We have a lot of ideas of updates, we just wanted to have the first version out! Thanks a lot for your feedback! :)
Can't login early access. Tool looks great, I like image influence more than prompt influence, when you see something, you immediately know whether you like it or not, but when you try to describe it, it's significantly more difficult. Image influence is definitely more efficient than prompt influence.
I would like to know any issues you might have accessing the early access! Would you mind DMing us on either insta, discord or email? (udin.companyinfo@gmail.com) Would really like to help and make sure this problem can be fixed!
@@udin_official Firebase: Error (auth/cancelled-popup-request), but I do not have account, so that's probably why this error. Anyway, one question, can you get the same design result on the same car but from different input view angle using the same setup? If yes, then this is a killer app, if not, do it!
hey !! im a 18 year old automotive enthusiast trying to crate my own design & automotive brand !! will there be a free version of the software , as I cant afford to pay 50 bucks every month :((!!
Hi! Yeah we are definitely looking into ways for more people to try that can't afford the subscription! Right now we want to focus that it's solid enough for people to use while we have a limited amount of people using it.
Congratulations guys! This is amazing, even the UI looks great. Its true that the tool looks similar to Vizcom but the outputs look way better and really defined
Interesting . Right now it seems like a more expensive version of Vizcom with fewer features and capabilities and no free version. Hoping for the best and can't wait to see where this goes 🙌
All fair points! At this point we just want to let the really curious people have a go and take the learnings from that to eventually have a complete package!
In my opinion Vizcom try to do many things but isn't really great at any.. The prompt influence is not really good unless you want to spend hours trying to figure it out. Vizcom struggle to figure out the sketch, to recognize the wheel and to make it circular, to read the line work of a sketch without loosing all informations.. I feel like optic has been quite optimize for cardesign and it's nice to see! After I guess both are based on StableDiffusion so of course you will find similarities! But just my opinion!