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Optic Inspiration Tool Update
17:23
7 месяцев назад
Optic Early Access Walkthrough
32:53
7 месяцев назад
Комментарии
@janosbarsony2770
@janosbarsony2770 4 часа назад
Nice work, Esa, hope we can try it soon.
@LukaszKNowicki
@LukaszKNowicki 15 часов назад
AWESOME !!
@MutaleMulenga8ight
@MutaleMulenga8ight 18 часов назад
Great Addon👍
@thesdt100
@thesdt100 18 часов назад
Great work Team!
@ElmarReich
@ElmarReich 21 час назад
Amazing work, guys! 🔥
@Mduczer
@Mduczer 21 час назад
Magnifique t-shirt
@Digitality
@Digitality День назад
Great Job! Which Art school you from? Art center College of Design grad here!👍🏾
@MH-DI
@MH-DI 12 дней назад
Hello, How I make double-side materials? They are great, but it is affecting me one side of the surface, looking front by the normal and backside is black: (the ones are open and not closed by other faces). Some standar materials bsdf can do it, so the question is how to make that effect, not depending on the normal. Thanks!
@the_odi
@the_odi 5 дней назад
Blender has trouble working the b-side of a surface with some materials when there is complex normals in the mix. There may be a way to balance that with some more investigation, but we decided to go with a dark underside for the surfaces, that way you see which surface are wrongly flipped (and you can just flip them back easily), and if you have an open model, the "inside" of the model stays very dark. Otherwise it catches the light in a strange way (especially in EEVEE) and that can ruin the visualization of your project! The simplest way to hack this problem away is to add a solidify modifier. Hope it helps!
@EvilizedDead_EVL_DED
@EvilizedDead_EVL_DED Месяц назад
You guys inspire me to work my butt off and be as smart as you ! I specially came here to thank you guys for keeping the add-on free for noobs like me ! 0:)
@jbavar32
@jbavar32 Месяц назад
The red car is tne of the most beautiful designs and renders I've seen in years. Amazing work!!
@poorpolarbear
@poorpolarbear 2 месяца назад
Amazing tool! i wish it was cheaper!
@udin_official
@udin_official 2 месяца назад
Thanks! A cheaper price is definitely something we want to work towards!
@LukaszKNowicki
@LukaszKNowicki 2 месяца назад
Look awesome!... nice progress👍
@isi_bensin09
@isi_bensin09 3 месяца назад
Thank you as always Odi & Esa!
@romainhj
@romainhj 3 месяца назад
Incroyable les gars, ça tue
@nachoalfonsogarcia2305
@nachoalfonsogarcia2305 3 месяца назад
This is genius, even in the world of AI it gives you the chance to still having some kind of originality/individuality. Amazing stuff!
@atohms
@atohms 3 месяца назад
I did a quick test with some hand drawn sketches from the past. & the results where already more than satifying.😮
@soen2368
@soen2368 3 месяца назад
1st IT used mirrors. now lenses and optics. why peoples cannot invent new words?
@car_sketch_and_render
@car_sketch_and_render 3 месяца назад
Awesome!
@johngalin1550
@johngalin1550 3 месяца назад
Question: When I apply a shader and then modify its settings like color or scale, it appears to save all these changes to the base material in the library so now every time I want to go back to that base material its now changed. How do I lock the library materials so they wont change?
@the_odi
@the_odi 3 месяца назад
That is a Blender setting that you can change! At the top of the asset browser you can pick the different ways to bring in the data, it is by default on "Append reuse data" (it probably says "follow preferences", but the default preference is on reuse data), you can open the dropdown menu and pick "append" (without reuse data), this will mean that everytime you drag and drop something from the asset browser, it will be the base settings of it, without any of your tweaking! The problem with this is that you can quickly end up stacking up a lot of materials that are the same so just keep a eye on it! :)
@johngalin1550
@johngalin1550 3 месяца назад
@@the_odi Thank you for the quick response! This is great info, my current strategy is to drag and drop a material, and if I want to tweak it I then just make a duplicate of it in the material settings and this breaks the link to the library. The only problem with this is I have to remember what materials I tweeted and made duplicates of hahah. I’ll give your strategy a shot though! I have to hand it to you guys though, these assets are absolutely incredible! Very very well done and thought out on your end, they are a total game changer in how I assign materials.
@TomGranberg
@TomGranberg 4 месяца назад
Excellent!
@anitaru2001
@anitaru2001 4 месяца назад
I subscribed to the software and use the same images you use. Totally different result and not even close to your output. I wondered why? Not trying to be a dick but I’m suspicious on how you get your result. Could it be you’re an excellent designer and all these “output” are “your” interpretations instead of this software’s? And you just edited the video…
@udin_official
@udin_official 4 месяца назад
The video is just one take minus the waiting time in between the generations or when I say nonsense. If you are interested to hop on a call on discord or something, we can look together how to get the most out of it. I'll gladly help anyone to get the same results from it! Let me know if you are interested or need any other help!
@anitaru2001
@anitaru2001 4 месяца назад
@@udin_official I’m interested in discuss with you but the result of me trying it is waaaaaayyyy off than shown here.
@udin_official
@udin_official 4 месяца назад
@@anitaru2001 No worries! Can you send me dm on insta (@esamust or @udin.bv) or discord and we'll get you sorted in no time!
@anitaru2001
@anitaru2001 4 месяца назад
@@udin_official how to find you on discord?
@udin_official
@udin_official 4 месяца назад
@@anitaru2001 There's a discord link in the video description and once you join I'm on the top of the group members with the red name (esamust).
@Pepepotamo1a
@Pepepotamo1a 4 месяца назад
wow, amazing
@BVRDesign
@BVRDesign 4 месяца назад
If you decide to branch into Octane shaders for blender, you'll have a customer here!
@finnhanberg
@finnhanberg 4 месяца назад
Amazing Odi Thanks!
@blegit723
@blegit723 4 месяца назад
any way to port these to unity?
@the_odi
@the_odi 4 месяца назад
It is not planned. The math is the same though, so you can port them by copying the logic. I don't know Unity shader system so I cannot tell you how tough it would be.
@HorwinHee
@HorwinHee 5 месяцев назад
Hello, I used the monkey head model to do the test, the application of plastic material, no obvious effect when adjusting the scratch, but the stain has the effect, why? I've been learning blender for a while now, and I'm a little confused about this, can you help me solve it? Hope you can make some use of the tutorial, looking forward to your reply. thank you
@javadahmadi
@javadahmadi 5 месяцев назад
Wow, that's fantastic. It's amazing to see you guys keep pushing it to get closer to Substance.
@hoxtom3663
@hoxtom3663 5 месяцев назад
right after keyshot announced they are going 100% subscription based this drops. amazing work, timing could not be better hahaha
@fullyleaded
@fullyleaded 5 месяцев назад
Do I need to have OSL enabled for this to work properly?
@the_odi
@the_odi 5 месяцев назад
No! We looked into that but it becomes problematic with GPU accelerated rendering and all! Everything is node based here so you can just use it out of the box! :)
@karts_n_crafts
@karts_n_crafts 5 месяцев назад
Is it possible to purchase the product even if someone doesn't own a credit card for instance through paypal. Maybe there will be an opportunity to buy it in blendermarket?
@DeGrey
@DeGrey 5 месяцев назад
It's on Blender Market. Along with a very generous free version.
@karts_n_crafts
@karts_n_crafts 5 месяцев назад
@@DeGrey Hello thank you! When will the version 2.0 be available on blendermarket?
@karts_n_crafts
@karts_n_crafts 5 месяцев назад
Amazing work! Will there be a version to use in blender octane, too. That would be fantastic. Thank you for the great work!
@the_odi
@the_odi 5 месяцев назад
I assume most of the math could be carried over, but some of the nodes are different and this could mean that there would be compromises! And in any case it would be a massive amount of work, so not a priority for now! But I agree with you it would be super cool :)
@wardragons9780
@wardragons9780 5 месяцев назад
incredible loving it
@jessepinkman6132
@jessepinkman6132 5 месяцев назад
Ty as a car design student
@isi_bensin09
@isi_bensin09 5 месяцев назад
Incredible work Odi!
@xDaShaanx
@xDaShaanx 5 месяцев назад
Absolutely love this. Is there by any chance this will be available on Blendermarket ? As I want to keep all my purchases at one place. :)
@the_odi
@the_odi 5 месяцев назад
Yes! This will come very very soon! :)
@xDaShaanx
@xDaShaanx 5 месяцев назад
@@the_odi Thanks for the response. Will buy it as soon as it touches the Blendermarket. I have turned the notifications on for your channel as well. Keep it up. :)
@the_odi
@the_odi 5 месяцев назад
@@xDaShaanx thanks a lot for the support! :)
@MrNordi999
@MrNordi999 5 месяцев назад
I would love to see a more detailed explanation of how the carbon fiber material calculates the direction it should go in. That sounds like an insane thing to figure out! 🤯
@the_odi
@the_odi 5 месяцев назад
That's something we want to do, giving more context to specific materials! The carbon fiber would definitely be one of them!
@tuiyiresq
@tuiyiresq 5 месяцев назад
THANKS
@fullyleaded
@fullyleaded 5 месяцев назад
WOW ! This looks next level professional! Sub and buy. ✅✅ You had me at forged carbon!!! WOOHOO!
@luluuk
@luluuk 5 месяцев назад
Amazing.
@amigodesigns
@amigodesigns 5 месяцев назад
Incredible work Odi!! This is next level!! I will try it out this weekend for sure and looking forward to purchase the pro version! I don't know if it's already there but my only feedback would be to have a bevel slider on the shaders, I find that quite helpful to get that extra detail on my models!
@the_odi
@the_odi 5 месяцев назад
Totally! That's definitely something we plan to add! We have a lot of ideas of updates, we just wanted to have the first version out! Thanks a lot for your feedback! :)
@nuparu360
@nuparu360 5 месяцев назад
Thank you very much. For me, materials is not an easy subject, but thanks to this I will improve my renders!!!!
@mrktim
@mrktim 5 месяцев назад
Materials are carefully chosen and considered. Great work!
@atohms
@atohms 6 месяцев назад
Excellent new feature! I’ll test it out on some shoes.
@atohms
@atohms 6 месяцев назад
Just started playing with it. Thank you for the walkthrough, really helpfull! First result are already mindblowing!
@33samogo
@33samogo 7 месяцев назад
Can't login early access. Tool looks great, I like image influence more than prompt influence, when you see something, you immediately know whether you like it or not, but when you try to describe it, it's significantly more difficult. Image influence is definitely more efficient than prompt influence.
@udin_official
@udin_official 7 месяцев назад
I would like to know any issues you might have accessing the early access! Would you mind DMing us on either insta, discord or email? (udin.companyinfo@gmail.com) Would really like to help and make sure this problem can be fixed!
@33samogo
@33samogo 7 месяцев назад
@@udin_official Firebase: Error (auth/cancelled-popup-request), but I do not have account, so that's probably why this error. Anyway, one question, can you get the same design result on the same car but from different input view angle using the same setup? If yes, then this is a killer app, if not, do it!
@anthonysamboer7636
@anthonysamboer7636 7 месяцев назад
Awesome. Very impressive. Looking forward to giving it a try
@CarDesignTechniques
@CarDesignTechniques 7 месяцев назад
This looks really great! I can't wait to give it a try.
@jordan_nathan4659
@jordan_nathan4659 7 месяцев назад
hey !! im a 18 year old automotive enthusiast trying to crate my own design & automotive brand !! will there be a free version of the software , as I cant afford to pay 50 bucks every month :((!!
@udin_official
@udin_official 7 месяцев назад
Hi! Yeah we are definitely looking into ways for more people to try that can't afford the subscription! Right now we want to focus that it's solid enough for people to use while we have a limited amount of people using it.
@jordan_nathan4659
@jordan_nathan4659 7 месяцев назад
thank you very much for the response !! will be waiting for the version!! is there a possibility to have a trial version ?@@udin_official
@nachoalfonsogarcia2305
@nachoalfonsogarcia2305 7 месяцев назад
Congratulations guys! This is amazing, even the UI looks great. Its true that the tool looks similar to Vizcom but the outputs look way better and really defined
@Jean-alexandreCassoret
@Jean-alexandreCassoret 7 месяцев назад
😍
@maxzero9521
@maxzero9521 7 месяцев назад
Interesting . Right now it seems like a more expensive version of Vizcom with fewer features and capabilities and no free version. Hoping for the best and can't wait to see where this goes 🙌
@udin_official
@udin_official 7 месяцев назад
All fair points! At this point we just want to let the really curious people have a go and take the learnings from that to eventually have a complete package!
@jiby91
@jiby91 7 месяцев назад
In my opinion Vizcom try to do many things but isn't really great at any.. The prompt influence is not really good unless you want to spend hours trying to figure it out. Vizcom struggle to figure out the sketch, to recognize the wheel and to make it circular, to read the line work of a sketch without loosing all informations.. I feel like optic has been quite optimize for cardesign and it's nice to see! After I guess both are based on StableDiffusion so of course you will find similarities! But just my opinion!