@vydenr486 nah I beat you, otherwise you wouldn't have reached out on 4 different discord accounts lmfao. I'm not here to make you cry, I just want you to realize you need to seek mental help (:
Self 24153 Fateweaver + Fateweaver on the target before time starts ought to boost it up a bit. Can also use Power Potion and Glyph. And Spirit Ascension for overkill. Also Smokescreen or uppercut at the start can help apply Spirit Weapon: Analysis. 👍
Hey there! So basically Adv Kraken/Tech is the best leveling spot (once one is strong enough to kill it in few mins) right? Im a returning player, used to play a lot back in G7-12 but my chars are pretty outdated as I only played very slightly during the newer Gens around 10k total each. Do you think it'd be feasible to reach to a point to solo this adv content without spending NX (reforges and stuff) or you gotta be beefed up for it?
o/ In the first room (Cleric) the strategy they are using is to taunt the enemies using fireball. There is a spawn limit. By killing them you actively are making the room more difficult, as they will continue to respawn, and the ones that spawn will not immediately be taunted which puts more pressure on the one doing the taunting. The way to play that is to run into your ally's fireball so the mooks after you get taunted when they chase you into it, then help your team kill the clerics when they move. Only the Clerics (guys in white around the edges praying, one at a time they walk toward the center and must be killed before they reach it) in that room need to die, debuffing the other mobs isn't particularly helpful aside from slows to help the taunter kite. Applying passive slow effects to the cleric can help buy your teammates time to kill the cleric. This includes abilities such as Fantastic Chorus, Mirage Missile (elf only), Celestial Spike, Act 2:Threshold Cutter, and Explosive Kunai. During the third room (Sally), it's best to stick on the heels of your allies (which you did much better at in 6th room!). A certain number of the mobs need to die in order to spawn a salamander, and although it is very spooky to have them all running at you, splitting up divides their aggro so it will take longer to kill the lot of them. Without damage, a way to help your allies is to stand on top of them and watch for archers aiming at them, and shoot the archers before they can shoot you so they get hitstun and their skill gets cancelled. Normal ranged attacks and crash shot work well for this, as does kunai storm. You don't really want to be knocking them away with magnum shot if you can help it... Unless it kills them. Sticking together in Sally rooms makes it easier for the whole party to manage. You'll sometimes get parties that prefer to fireball clear and run around the whole time, and in those cases just do your best to run with them and Crash Shot here and there. Please don't take any of this harshly, just giving you the knowledge to take your game to the next level. 👍 We all have a time where we learn the ropes. Hope you find this helpful or that it inspires ideas for you!
If you focus on good pit players why chase me? I got one kill on you and you t bagged after you ulted. Now you’re so concerned you came to my channel. No one does that unless they are hyper focused
@@vydenr486 clan mate told me a bot posted me; gave me the yt name and wallah here I am. And You literally kept third partying while I was fighting someone stfu and admit you got beat up. You only got a kill by third party, bot ass players jumping in, or you running time space (bot sub)