i will try my best to bring info about the video games that i play and try to help the best i can other players. life is hard to every one and even that i have a family and a main job i will try my best to bring new videos with the quality that you deserve.I love to play and I love fps games both pvp and pve. Whenever I have the sniper class available I use that class I love to snipe. I hope you like my videos and we can create a comunity all together.
thanks my friend for sharing your thoughts i really appreciate. and yes my friend, dont buy it rigth now, maibe in a couple of months this game will be in a better shape. but for the moment i dont think that this game is worth all that money .
thanks my friend for your comment i really appreciate. graphically this game is really good, but yes afther a couple of matches it gets borring, i just hoppe that the devs can add some content and progression system . and fix some main bugs, i thing that they realisse the game too soon.
Im assuming this games only on PC? You guys get all the goodies! Game looks pretty incredible to be honest. Have You tried unrecorded yet? Or is that game even released?
thanks my friend for your comment i really appreciate. graphically this game is really good, but its still is a early access game, that said it lacks a lot of of content. i didnt try unrecord. i will play and review when it comes out. booth games are similar but unrecord only has a story mode and bodycam only as pvp.
you can spawn another helo only after one of the 4 maximum has disappeared from the map, you can see them with a destination saying leaving area, once they disappear off map you can request one, if your fast enough vs other in your PMC XD
thanks my friend for your feedback i realy apprecite. and yes you are rigth if you track all 4 helys and you see 1 disapear of the map you can call a hely .
Thank you for this, buddy. My squad & I have done the same testing & more. Trying to explain the performance of weapons in to others in the first release of early access is like hitting ones head against the wall. There are just two things to consider in your testing. Arm Strain Drain: The weight of the weapon also has a significant impact. Albeit 2 to 3 seconds currently for weapons over 5kgs, in combat situations, this is a lot of time. A weapon at 3kgs drains at 24secs by comparison of 5.5kgs draining at 27secs. The foregrips had no impact. MOA: Is not wholly determined by the barrel, but in real life, the combination of the barrel & the settings of the scope as well as the bullet (type of bullet & grain etc.). The MOA & basic bullet drop are non-existent in-game in the current (first) release. I am sure the devs are working on this as they have stated they want to achieve as close to realism as possible. I will share this video far & wide for it's thorough research & to show other content regurgitators what they should actually be doing. You have set the bar & greatly appreciated. Grey Zone Warfare is a whole new iteration of FPS & we don't want idiots messing it up. Keep up the good work.
thanks my friend i really appreciate. in future tests i will try everything you said. and try to uncover the truth behind the weapons stats and attachements. it will take a while but with the help of player like yourself, will facilitate the research 10 fold. and yes the devs are working on all the problems that the game have. and i'm sure that this miss matches will be resolved. and again thanks a lot for for feedback and support 👍.
thanks my friend for your comment and feedback i really appreciate. and im also think that bullet speed is also important. But all the tests that i made were only about the main weapon stats. the only 5 stats that apear in the weapon inspection. bullet velocity is a stat that if im not mistaken is on the bullet it self, called muzzle velocity. and thats way i didnt talck about in this video.. but dont worry i will make a video about it in the future..
The best part of this is the game is still in Pre-alpha and with researchers like you, the devs will most likely listen and expand on any issues listed. Great video
thanks my friend i really apprecite your comment and feed back. i think that they will fix some of this problems wen the time comes. and i will try to find more of this hiden bugs or inconsistencies . 👍
I think the MOA test is not what you think: Your 1.14 MOA gun has the ACOG mounted straight off to the top rail, whereas your other one has the ACOG mounted on the carry handle. The difference you see is not in grouping, that's in height over bore, which particularly affects close range shots. Your 2.15 MOA hits lower at closer range because your optic is higher over the barrel. Remove the carry handle off of your 2.15 MOA gun and mount the ACOG straight off the rail. At both of the distances you tried, you'll see the bullet should arrive at the same height
thaks my friend for your feed back. maibe you are right and i will definitely test that one. but in my point of view, a scoop if mounted or not, the center of the crosshair it shoud be always were the bullet was meant to hit. but like i said you can be right and i will teste that possibility.👍
Great Video! Here's also what i gathered about ADS speed and that it is tied to your weight, if you are over 54kg your ADS speed is super slow (around 1.5-2s), where as if you are under 54kg (around 0.5-1s) depending also on the weight of the scope/dot sight...but my tests were with ACOG. I would also suggest AFG2 grip (amazing stamina drain stat of -16%) making your ADS time much longer
thanks my driend for your comment and your precious feed back. in my test, the weight was always the same to my character and under the 54kgs. but you gave me the brilliant idea to also tested with different weights. i will note that one my friend.
Hello mountain. Thx for your research. I tried to do some test as well and thought they were off as well. I noticed when testing in the FOB vs outside the FOB the numbers were very different. It seem that when I tested in the base the stats were not working. Can you try your test outside the base and see what you have. Please do another video on this if different. I will be watching. Thx
thanks my friend for your feed back . and yes i will test outside the FOB next time. but if you are rigth is realy wird having diferente outcomes inside and outside FOB. but afther all that i could test untill now i would not be surprise neither..
I remember hearing someone in a random squad I was in say the reload speed only comes into play when the mag is empty. I dunno if this is true cause I never go fully empty on a mag to notice or tested it myself. Guy could've just been blowing hot air out his ass, not sure, just randomly remembered that watching your vid and thought I'd throw it your way to test. Awesome vid, time to change my hand grip now lol.
thanks my friend for sharing your idea. i will definitely try next time. i still have to run a couple more test for a future video. lest see if we find something new aboute attachements and stats..
wish they fix the AI or fix our Arma from a lvl 3A++++++++ beanie and lvl 3+AAAA T-shirts to arma that works as good as the 30 shot arma the AI have got
thanks for your comment my friend, i really appreciate..the devs are working on the AI to try to balance the AI insta shots to the head and heart. also the AI shots through the bushes.
thanks my friend for the comment i really appreciate. for de moment is true we dont have any range finder but i think that eventualy they will make one. we already know that attachements and gear are being made for a future DLC. but for the moment what you can do is The grid squares on the map seem to be 1km, zooming in you get 1/10 scale making each square 100m. You can use that for a rough estimate from your location to the target's location.
the 8th tip is not correct, you can't see the destination of the chopper until it's in the air where you can no longer get on it. I've seen to many ppl giving that tip...
thanks my friend for correcting me. is true that i didn't go all do way through my test. not an excuse but sometimes time is scarce and now i stand corrected. thanks my friend with your feed back i will try my best to not do the same mistake next time.
this game consumes a lot of cpu. for a rtx 4070 yes you should have 60 fps more or less.. and the craches can also be cause by the latest update. you can always roll back the update to the previous version. if it doesn't work try tto run the game and at the same time task manager and see if the cpu ram and gpu persentage of using. to have an idea of what piece of hardware is maybe bottlenecking. an also try to use CPUID to see the temps of you cpu to see if runs too hot when it crashes.
@@DuneMountain64 intel i9-14900hx, 2200mhz,24cores ,32 logical processors, 64gb RAM and the game is installed on a 2tb firecuda 530 ssd that’s directly hooked into the motherboard. Its has a Nvida GeForce RTX 4070 2560 x 1600 165hz monitor
Good vid- I knew most of these but there were a couple that I wasn't using to full advantage... in particular I've walked away from a lot of Pantsir vests because I didn't have room- even though I have storage in storage in my base inventory and med packs in my chest rig etc I hadn't thought to stash items from my bag in the vest and then put the vest in the bag- No idea why I didn't think of it but... hey that's where helpful folks like you come in!
negative too many birds in the air. your gunna have to wait 10min for another chopper to die to a unarmored malnourished g(&*(&k you just put a whole mag into center mass. but they say hit reg is fine.
There might be an unseen stat for when your armor is broken to for instance 50%. If it's ceramic armor, it gets weak spots. The little plates that are broken wont protect you anymore, but where you havent been hit it will protect you. Not sure if it goes that far tho. I personally prefer the RPC over the M2 cuz the RPC is lighter.
thanks for the comment my friend, i really appreciate. and yes what you just said is correct is one of the possible ways that people in the community are also talcking. but for now there is no stats to test. and i notice afther testing the weapon stats, for my next video that there are a couple of hidden stats. i just hoppe that all stats one day become available.
thanks my friend i really appreciate the comment. and yes, you are right, i should be like you said.but my mistake is that the IIIA+, I meant III +. I added the A by mistake. thanks for noticing that, at list there is a correction on the comment. seen that is a little bit to late to correct the video.👍
very good video. EVO ftw tho. You didn't mention the sound of EVO. it is SCARY ... point blank range it eliminates not only enemy soldier but also his soul :D
thankls my friend for the question. if i understood correctly your question gray zone is not free for the moment and there is no plans for the future to become free. is now at 34.99 on steam
@@Chickensea10 i'm also interested to know, how far this new unreal engine 5 is going to change the landscape of the video game industry. normaly it comes this year. in the same category bodycam can also be a revolutionary game on the pvp side
Keep up the good work! It takes a lot of work to make guides like this, and im sure itll be helpful to new players. Also your voice is super pleasant to listen to. Good luck out there chief!
@sihyunpark6245 dang, way to hit the poor guy while he's down. Work on learning how to deliver criticism constructively before you diss other people's communications skills. Sorry to break it to you
@@ceo_reuben Not criticizing communication skills, he has good delivery. Its just the advice his giving isn't really applicable, not correct or common sense. I mean, don't use charge and slam for close combat doesn't make any sense.
Hey, i've also been following this game for a while and I'm pretty excited for its planned release at the end of this year. A few things to note: there were several weeks of daily multiplayer tests which ended last week. You probably missed it but it was a pretty fun and fluid experience. There's plenty of multiplayer gameplay clips that we post on the OOA discord. Doku is very active in the Discord as well and answers pretty much any gameplay question he sees. I recommend joining the discord because that's where the official updates and information is announced. I feel like most of your questions about what the multiplayer experience will be like can be answered pretty easily if you take a look. The shift thing is an annoyance for many players, however it just takes a little time to get used to. Your walking speed is directly influenced by the Shell you are using as well as guns and equipment. The lighter you build your character the faster you will be able to move and evade enemies. Once you try the multiplayer you will see how valuable the roll mechanic is in a firefight. As for the spotting through walls mechanic, the perk you are referring to has a limited range and can be countered through a certain perk as well as an equipment. The wall hack feature also has limited range and a cooldown, and is inspired by the game Blacklight Retribution, which had an identical feature. It's great for getting to the action quicker as well as catching people that may be trying to camp corridors.
thanks my friend i really appreciate the feed back😄👍 and i hoppe that you have enjoy the video . And is not that the other classes are bad not at all, is just that the medium class really fills the gaps when your team lacks or one ligth or heavy class, or when some one dies mid extraction.
@@DuneMountain64idk i just looking on gun start you give at 0:50. I think kriss vector have dame drop off at like 10m, UMP have 3SK dame and 650 RPM the same with FAL so it should get the same TTK with FAL, right?
@@khanhla2550 thanks for your feedback my friend. in the video the damage fall off of the vector starts at 20 m, like wat you have in game you can see the DFO of all weapons at the start of the video and you can also looke in game. the UMP has a fire rate of 600 rpms and the FAll has a fire rate of 650 rpms but not only that the damage of the UMP is 35 PB and the FALLs id 40 PB , and also the DFO is diferent the UMP DOF is 25 m and the FALLs is 160 m... all of this diferences make all ttks also diferent. even if 2 weapons share the same damage and fire rate if they dont share the same DFO they can share the same ttk but only at one certain distance . for exple the weapon 1 DF0 20 m WEAPON 2 DFO 100 m they can share the TTK at 20 M, but after 20 m the weapon 1 loses damage because of the DFO, so if it loses damage the TTK is going to also change and at 30 m 40 m until weapon 1 reaches the 100m the TTK of weapon 1 ttk will always chage and the weapon 2 will not change until it reaches 100 m .. not forgeting that all stats are theoretical in nature if you change one decimal the outcome is going to be diferent. but for the majoraty of cases is not a problem is not 1 ms that is going to change your game play ... hand i hope that i helped you my friend
The SMG class is so nice, every gun feels like it has a place and a particular thing it's good at and nothing is strictly outclassed. I find I do get taken out by the vector at fairly long ranges from time to time. I think it's just the low recoil lets you land more shots, even though they do less damage. Big agree on the MP5. Its such an iconic weapon in gaming with an iconic reload, it hurts that it's main feature in battlebit is it's long reload.
thanks my friend i really appreciate your input. and yes i agread that the MP5 its an iconic weapon in first person shooters, but that in this game he didn't get the love that it deserves. i love the vector , but i still think that the vector is not as balanced has the other weapons. i still thing that the DEVs can still improve a little bit more the vector, or recoil waise or the DFO being increased a little bit more . i do get killed from times to times by a vector from a distance that i didn't expect, but not times enough for me to say that is a viable weapon at more that 20 m mark. but the vector shreds everything inside the 20 m DFO range..
In my opinion, the m110 is the only DMR worth using. It is the best for a DMR playstyle. If I'm playing close or midrange, an assault rifle or carbine is objectively better.
DuneMountain, I'm looking for a weapon that works well at close range and midrange (up to 100m). Could you give me a suggestion other than battlerifles? Does any DMR work in close range? Does any AR, Carbine or PDW work well up to 100m?
of corse my friend it will be my pleasure .. it really depends on your play stile 100 m you have dmrs like the MK14 or SVD really good at mid ranges close ranges it really is circumstantial but agains all SMG's and AR's you will definitely losse using an DMR . but if you really want to use a weapon bettween 50 and 100m you have the AK74 the F2000 the HK419 and the M4A1 all good weapons to use between does ranges. i hoppe that i helped
Interesting comparison, I had no thought about the consistency of the mp7 and Honeybajer. Lately I've played a lot of P90, a great weapon but it works up to 50m, beyond 50m it's not very effective. I missed Groza here, who in the game is also a PDW.
thanks my friend for the comment i really appreciate 👍. yes the p90 can still kinda work at 50 m but the damage fall of starts at 25 m that said after 25m you will deal less and less damage but a great weapon no dout.. the groza now its on the carbine class a cople of months ago they change all weapon classes
The battle rifles are some of my favourite guns. Love the reliable 3-hit kills out to 200m. Each of the four has its own little micro niche to fill. Well, maybe the ak-15 is a bit lame tho. Worth considering the angled grip on most of them, since the Aim Down Sights time is longer than the TTK, it helps a lot. Also the FAL short mag gives you 15% run speed! Turns it into a sorta hyper-powerful SMG. Great for flanks.
thanks my friend i really appreciate... i will try again the angled grip , the short mag your are rigth but having less amo im a little bit hesitant in some situations yes but for the majority i don't know
I never thought of these guns as Meta, but that’s not really what I wanted to use them. This is the only class of primaries that available to all five classes. I’ve put a bunch of kills on AK-15 and I still think it’s far too RNG based. I run BCM GF and Heavy barrel to lower the horizontal recoil as much as possible. Even with 330 kills on it, I think it leaves too much to chance. You can get luck and beam a guy, or you couldn’t hit the broadside of a barn. Scar-H is a lot more reliable, but I believe that’s because of the quicker ADS time. Then the G3 is hot garbage, 4.2 base reload. I rather think it as 420, and just like weed you set a fire, a fire under your ass. 500 fire rate, 37 damage, and a extra long reload, it’s borderline unusable. FAL is supposed to be good, but I haven’t reunlocked since I prestiged. I’ll use it when I can and I’ll make my own opinion on it once I use it.
thanks my friend for the feedback. like you said you get the filling that this guns are good only if the chance is on your side and is what i try to explain in the video this weapons because of there recoil and recoil pattern , only if you can master the recoil and recoil pattern that this guns show there power and the fall is the best weapon from all class the ttks cant lie. BUT YES the recoil and recoil pattern are realy dificoult to master and becouse of that learning curve i said if you dont whont to waste time that are better options. but only in the ttks point of view they are powerful