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Tylers Coding
Tylers Coding
Tylers Coding
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@user-oz2ou6re9t
@user-oz2ou6re9t 4 дня назад
magnificant cow
@tylerscoding
@tylerscoding День назад
Thank you😊
@3DCore_art
@3DCore_art 4 дня назад
This is very good, keep it up ❤
@tylerscoding
@tylerscoding 4 дня назад
Thank you
@Neimorin
@Neimorin 5 дней назад
Good job dude
@tylerscoding
@tylerscoding 5 дней назад
Thank you 😊
@ISlayerSwift
@ISlayerSwift 18 дней назад
I don't like that voice but ty, Nice tutorial
@ISlayerSwift
@ISlayerSwift 17 дней назад
(sorry for say that, you're a kidness person)
@tylerscoding
@tylerscoding 15 дней назад
Thank you and lol
@giorgifolio
@giorgifolio Месяц назад
THANKS!
@tylerscoding
@tylerscoding 15 дней назад
Np😊
@giorgifolio
@giorgifolio Месяц назад
thanks
@tylerscoding
@tylerscoding 15 дней назад
Np😊
@ezgit6519
@ezgit6519 Месяц назад
Thank you 🙏🙏🙏
@tylerscoding
@tylerscoding 15 дней назад
np
@belpetr1
@belpetr1 Месяц назад
This is an incorrect setting. Because it uses a cyclic dependency. You cannot define the purpose of restricting the bone descendant. This leads to failures. This is especially noticeable in complex installations. Instead, create a soft body. Tie it to the first bone of the chain and set the vertices of this object as the target for the bones.
@saurabhshanshni
@saurabhshanshni Месяц назад
It's not Useless, These techniques used in Game Industry ( I Mean in Every Game ) cause you can't Simulate everything in Game that's why these techniques are Made 🙂
@belpetr1
@belpetr1 Месяц назад
@@saurabhshanshni Of course, you can do whatever you want. But in this case, there is a fundamental mistake in rigging. You cannot specify a restriction on a bone that is lower in the hierarchy (on a descendant bone). It turns out to be a cyclical dependence. After you have moved your system, select all the bones and try to return it to its original form using the alt + R command. You will see that you need to click several times. This is due to the fact that the computer does not process the data in the correct sequence.
@emeraldviolet2001
@emeraldviolet2001 28 дней назад
You are correct, anyone that tries to use this rig for more than a single movement will see for themselves. Just get wiggle bone addon.
@tylerscoding
@tylerscoding 15 дней назад
This method does create a circular dependancy which is why one bone needs to have a keyframe, in this method you have to play the timeline to reset the bones. never the less its a very nice technique if used right. the purpos of this method is to avoid sim stuff lol
@senwongsenimation
@senwongsenimation Месяц назад
This is really helpful! Thank you very much!
@tylerscoding
@tylerscoding 15 дней назад
Im glad I was able to help 😊
@vivianmello1278
@vivianmello1278 Месяц назад
pls continue to post more tutorials, no one else on youtube teaches us things like this in an easy way to find/pursue.
@tylerscoding
@tylerscoding 15 дней назад
Thank you, I will be here soon sorry for the late message 😊I also plan on doing timelapses of me sculpting
@vivianmello1278
@vivianmello1278 Месяц назад
just when I'm starting to learn blender! I'm trying to sculpt a cute fox, a quadruped, in my style, and her legs aren't normal quadruped legs. So i'm heaving a really hard time founding alternatives hahahaha thank you for your vid!
@tylerscoding
@tylerscoding 15 дней назад
Thats exciting how did the fox turn out id love to see it😊
@debokkavadebokkava796
@debokkavadebokkava796 Месяц назад
great , amazing , i was searching for this one
@tylerscoding
@tylerscoding 15 дней назад
np
@helloitsokyrago
@helloitsokyrago Месяц назад
i have to export in alembic in order to use it because it resets and messes up hair particles in render
@tylerscoding
@tylerscoding 15 дней назад
Sorry for the late responce I can help if you weren't able to find a solution
@helloitsokyrago
@helloitsokyrago 15 дней назад
@@tylerscoding i think exporting is only way we can stop it from resetting
@cyberwolf570
@cyberwolf570 Месяц назад
Thank you so much for this video! It really helped me :)
@tylerscoding
@tylerscoding 15 дней назад
Np, I love teaching blender lol
@ManagerClodagh-qq5fp
@ManagerClodagh-qq5fp 2 месяца назад
Hi! Awesome video dude, it really helped me with my project! One problem tho, there is one chain that no matter if I follow this video word by word, the deforming bones will separate when rotating instead of staying as a chain. Of course the effect is the same but I can’t tell why is that happening… I’ll be forever grateful if you could give me some type of answer. Cheers!
@tylerscoding
@tylerscoding 2 месяца назад
Thank you 😊, and I believe if you add 1 keyframe to the root bone I usually do scale it should fix your issue its an odd thing that happens with damptrack but when you add a keyframe it usually fixes any issues like that.
@tuanngo-ei6pt
@tuanngo-ei6pt 2 месяца назад
a question pls, what if i use only damped track constraint, I found that the same result
@tylerscoding
@tylerscoding 2 месяца назад
The damptrack has a delay on it so I use an extra bone so the rotation is always in the exact direction you want, however the damptrack method is great even without the second set
@zachariepokorski657
@zachariepokorski657 2 месяца назад
🤩 *promosm*
@zanosajuela4665
@zanosajuela4665 2 месяца назад
Thank you for makign this content. Can you do a sample for sculpting for this please? like real project application for baking? if I have substance painter, can I just do baking and texturing there?
@tylerscoding
@tylerscoding 2 месяца назад
Yee if you have substance painter you can bake everything there even high to low poly, I personally like doing whichever I use both lol
@TrippleXD545
@TrippleXD545 3 месяца назад
lol no shit but can you get it to rotate based on the face you're clicking using raycasting - cause i cant
@avadhutdhongadi4568
@avadhutdhongadi4568 3 месяца назад
please Bird wing ringing tutorial (fold and flaying)
@tylerscoding
@tylerscoding 3 месяца назад
I will make it one of my upcoming tutorials thank you for the request 😊
@ajoychakraborty3400
@ajoychakraborty3400 3 месяца назад
Your rig tutorials are osm. Don't feel upset for slow views .❤
@POLY__3D
@POLY__3D 4 месяца назад
HI mom, I'm on TV !
@drakkx2537
@drakkx2537 4 месяца назад
Good video man
@tylerscoding
@tylerscoding 15 дней назад
Thank you
@XtrimUniverse
@XtrimUniverse 6 месяцев назад
You don't even know what help you have done to me !! God bless you man !!
@Xundleus
@Xundleus 6 месяцев назад
I swaped the Rotate for RotateAround and started working.
@PrincessSleepyTV
@PrincessSleepyTV 9 месяцев назад
Don't forget the mesh collider.
@WhiteWilma
@WhiteWilma 10 месяцев назад
didnt work, but dont feel bad these never work for me 👍
@agustin9594
@agustin9594 Год назад
How can I block the Z rotation?
@brollerchannel819
@brollerchannel819 3 месяца назад
transform .rotation.z = 0;
@agustin9594
@agustin9594 Год назад
Reset the rotation when mouse button up? private void OnMouseUp() { transform.rotation = Quaternion.identity; }
@frankllinejay1662
@frankllinejay1662 Год назад
Is it the same on touch?
@tylerscoding
@tylerscoding Год назад
I believe it should work the same with a touch screen I haven't tested that though.
@frankllinejay1662
@frankllinejay1662 Год назад
I implemented this on one of my proj, but I can't use it in touch.
@Xever2x
@Xever2x 2 года назад
thank you!
@DewaPoyo
@DewaPoyo 2 года назад
Thanks for the tutorial. Definitely helps me to figure out how to mouse grab.👍👍
@bettyrizzo6167
@bettyrizzo6167 2 года назад
is this secureteam?
@PrincessSleepyTV
@PrincessSleepyTV 9 месяцев назад
No SecureTeam has a more nerdy voice lol
@Geckotr
@Geckotr 2 года назад
how can i rotate the object with mouse click instead of drag?
@y2k6485
@y2k6485 2 года назад
nice
@datd4063
@datd4063 3 года назад
Hello TylersCoding, nice tutorial. I wanted to know whether you know how to add the function to move the object. Like first to move the object and then rotate it and maybe move it again. I wanted to recreate a similar game like on this website: *mathigon*.org*/tangram* (without *) But it does not seem to work. I added a script (see underneath) and your rotation-script. But the object moves only coincidentally around. Hope you can help me. Thanks in advanced. ------------------------------------ using UnityEngine; using System.Collections; public class Move : MonoBehaviour { private Vector3 screenPoint; private Vector3 offset; void OnMouseDown(){ screenPoint = Camera.main.WorldToScreenPoint(gameObject.transform.position); offset = gameObject.transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z)); } void OnMouseDrag(){ Vector3 cursorPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z); Vector3 cursorPosition = Camera.main.ScreenToWorldPoint(cursorPoint) + offset; transform.position = cursorPosition; } }
@RobertGercia
@RobertGercia 3 года назад
I'm using Unity Input system. This code serves me well as a reference. Kudos to you sir!!