The gaming and miscellaneous channel for Jorphdan the PH is Silent! OSR tabletop rpgs, Dungeon Crawl Classics, Numenera, Miniatures and Dice, let's play some games!
I don't need to buy more adventure books and different systems. Sees a video like this. (smash cut to me fight with myself to not left me put my order in)
I've been playing MTG for probably 20 years now. I can't really put my finger on why, but I just don't enjoy arena. I guess MTG is always had a social aspect to it for me, and I feel like that is just lost playing against random people on the internet.
So I was massively skeptical of this game. Admittedly, I got hung up on the "wait, I want to use a d20" kind of nonsense. What made me see the possibilities of this game was actually Tiny d6. I grabbed a copy of Tiny Cthulhu and it turned out to be way more fun than I thought, but I could see some of the limitations to the system. I had bought the EZD6 book of quests to basically drop them into ICRPG or even Knave but as I was looking at it, I had a great "ah ha" moment and I saw how easy it is to create templates for enemies. I struggle with creating monsters and enemies. There's 2 extremes in the TTRPG world: one is the Pathfinder/d&d approach with "balance" and encounter economies and the other is usually seasoned GMs talking about just making stuff up on the fly. I'm not really in either of those groups. There wasn't a ton to grab onto in terms of creating templates for homebrewing monsters and enemies. Weirdly, looking at the EZD6 and the Tiny D6 monsters made total sense in terms of creating and using monsters, designing encounters, creating adventures, etc.
Jorphdan you running this anytime soon? We started the Meet from Grave Matters and it's been a blast. Would love to see you and Bob World Builder doing some Lankhmar.
I don't understand game designers who offer a game meant to feel very much like old-school D&D but which consistently rejects the mechanics and terminology of old-school D&D. I don't want to play a "brute" or a "delver"; those have no meaning. I don't want a chance of corruption every time I cast a spell; that's not part of the fantasy of being a wizard.
Glad WOTC sorted out the copyright strike. Sorry you got caught with that steaming pile of poor communication. Dragonlance had a TON of novels and were my introduction to D&D fiction. It may be Jr High nostalgia but I enjoyed them back then (late 80s/early-mid 90s). One of my friends collected all of the Dragonlance campaign material and ran all of his games on Krynn, I tried to keep up with Forgotten Realms material to run my games. ... ah the joy of Jr High summer breaks and all night game sessions.
I think you're right about the ranger. There are different inspirations now and different interpretations of rangers, but if Tolkien hadn't called Aragorn a "ranger" then it wouldn't have been a separate class in the original D&D. But I'm fine with how it's evolved at this point.
I don't think this is what you were trying to do, but I see it creeping in, in some corners. So: I've been playing since the 80s. D&D has always been the biggest name, and will continue to be so for...ever? I certainly do play a type of D&D on Wednesday though. I Role Play. I don't ever want this to be the "D&D hobby" the way Warhammer situates itself as the "Warhammer Hobby". There are too many games that are very divorced from D&D and they dont deserve to be saddled with the genericism of "a type of D&D".
Dragon Lance is an actual story written for D&D. Based on a series of modules and games designed and played for AD&D. It is mostly a self contained world that doesn't have the bloat and abuse of WoTC trying to make Forgotten Realms the everything D&D setting. In the 80s the discreet world (while connected through Spell Jammer and Planes Scape) were allowed to be their own spaces. Dragonlance has Kender and Draconians and eschews Orca and Halflings. They have a variety of wizards with tweaks to the Magic system, track those moons. The stories of the first two trilogies are really good, but the writing feels pretty aged at this point. Though I would suggest reading them though. They also have one of the most beautiful Atlas's authored by Karen Wynn-Fonstadt. If anything find a copy of that atlas, and see what TSR used to give us.
Dragonlance is very much influenced by D&D. It dramatizes the 1st edition AD&D rules in the story. The Chronicles trilogy and characters were based on Weis and Hickman's D&D games and the novels were accompanied by a series of modules that told the same storyline as the books and it was all published by TSR. W & H were asked to write a D&D novel that focused on Dragons and DL was the result. It was the series that got me into fantasy (although I read the Legends Trilogy first) so it will always be special to me.
I'm sorry that happened to you Jorphdan, but I'm glad that they removed the copyright strike from you. Appreciate what you do and glad that you're part of the positive gaming community!
I totally forgot that mechanic from Shadow Of The Demon Lord. I kinda obsessed over that game for a few months last year. It's honestly brilliant as much as I do recall. It innovates a 5e sort of system to be a "beer and pretzels" type game. Also the lore about the races is very clever.
It's interesting how WotC is finally seeing how indie companies are getting these huge KSers, Shadowdark and others having influencers show off their product, Goodman having the limited edition covers, etc.
Heard of the idiotic WotC copyright stike through Indostructoboy. I subscribed to your channel in retaliation ;) Hope they'll come to their senses and officially cancel the strike. And I cannot boycott Hasbro more than I already do.
I've played a bit of the Alien RPG and enjoyed it quite a bit. It definitely needs some cleaning up so I think a 2e will be worth while. I think they're also trying to ride the wave of new releases with the Alien: Romulus film this year and the Alien: Earth TV show next year. I'm hesitantly optimistic!
15:10 The why the orc license? is to have an OGL that is not controlled by any other company. It is false that they (im assuming you mean Paizo) can change it. The main difference with the OGL is that it states that the game mechanic in the work arent proprietary and therefore you can only copyright the lore, art, etc, and the written expression of those mechanics About CC vs ORC, with CC you can't license a subset of the work with a different CC license, and therefore if you want to allow 3rd party commecial derivative works that only use a subset of the work, you need to create an SRD with CC-BY and to license a your main work with CC-BY-NC or something like that With the OGL and the ORC you can do the same without having to create two works. About why creators dont want to use the ORC, i guess that because of a mix of fear, ignorance and that MOST OF THEM are already are creating derivative works of already license OGL and CC products
Luka makes some of the most interesting alternative stuff in the industry. Even if you never get to run it, it’s definitely just an awesome read through and the art being awesome goes without saying.
Also, just wanted to add, I totally agree with what you were saying about kids on bikes 2e. Free league is kind of known for refining their games, but using a lot of the same core systems. Which ends up with a very very polished game in the end, but they should probably stop calling them new editions if it's really a refinement. However I do love their games because of their polish. Dragonbane is just one of the most clean games I've ever played.
Regarding solo rpgs - have you ever listened to Tales of the Manticore? It’s a fantasy story podcast driven by d&d dice rolls. That inspired me to get into solo play. It’s not the same as playing at a table with your buds, but is rewarding in itself.
In regards to ShadowDark I think it has two things really going for it: 1. Cleanness of rules. There are no wasted words. Everything is very straightforward and easy to reference. 2. Old school sensibilities, new school design. I think it's just going to feel so fresh to both people who play OSR games and newer modern games. I know this is stuff you probably already are aware of, but it's worth restating because a lot of people just see it as another retro clone, but it's a lot more than that. And I think it has a bit of a less is more approach, so that the gameplay speaks for itself. Anyway, obviously I think it's really good and worth a shot.