a port of daytona USA came out in 2001 on dreamcast dubbed "2001" edition and had a few new tracks, one being oval and the other being a road course; but i feel that this version should have been ported to the dreamcast instead and had the two new aforementioned tracks making five courses in total. the beginner and advanced courses have interesting settings and the expert course has an interesting scenery. if a dreamcast port of this game had happened i would have liked for more courses to be unlocked and a championship mode to be included.
Questo è probabilmente l'ultimo video che vedrete sul mio canale! Dopo che yutube ha deciso di togliermi la monetizzazione del canale non so se vale ancora la pena continuare!
@@74Amighista ah io nemmeno sapevo monetizzassi i video, in verità è un aspetto questo di RU-vid che lascio molto in disparte visto che non credo potrò mai raggiungere questo traguardo. Ma come funziona la monetizzazione e perchè ti è stata staccata?
I'm a bit mystified that this one doesn't get more love. It runs well, it's chock full of damn cool art, has an incredible intro animation (up there with the best from the time on any system), at least 4 different gameplay viewpoints, and some of the very best boss enemies ever seen on the humble old OCS. That background warping trick on the second level is astonishing, something I haven't seen in any other Amiga game, I have no idea how that would have been done. It's aged well in comparison to its contemporaries. Yet for some reason, this vid still seems to be the only playthrough on RU-vid at a watchable quality level. I wouldn't be surprised if it was a huge disappointment at the time it was released though... since I found a magazine preview of the game where Core seemed to be claiming that the whole bitmap background was going to rotate 360 degrees in real time! That was either a bare faced lie or at least incredibly over-optimistic, since in '93 you could not do that in a game on any common home hardware older than the SNES.
While not as polished and graphically impressive as some other demos I loved this one and have been looking for it for many years because I love the pacing and the sound very much. Good old days.
It's a beautiful game, my issue is the Demo disk is that bit better as a product. I mention this on my Twitch feed. The demo supports music+sfx at same time, is smoother and that bit tighter to play.
Thanks for the video! Actually it was done by many more demogroup, but the pouet interface only allows you to select 3 groups. That's why we used the name "Plus/4 scene" as the creator, please also change the group names in the title to this. Thank you!
It's not a simple .mod, but a custom format: janeway.exotica.org.uk/release.php?id=66353 You need a special player, e.g. "XMPlay": www.un4seen.com/xmplay.html
It's better than what was offered as an official game, but it still needs some work...the AI is horrible, and the music needs some work, but, other than that, it's promising. Hopefully, the Amiga can offer more sprites on screen, though.
@@AmyMor Non posso farci nulla, a me il crt non è mai piaciuto! Lo usavo solo perchè quello era disponibile! Da quando ho potuto usare un monitor LCD i crt ho preferito non usarli più! Anche perchè mi stancavano gli occhi in poco tempo!
Hi - great comparison. As the guy who recreated the music for the PC-version, I think it's worth noting that while Nexus 7 was an Amiga demo using 783 KB, we recreated the PC version in 8 KB. This made a lot of things extremely difficult and a lot of corners had to be cut in order to get it below that quite hard limit. It was an imensely fun project to take part in, though. If I recall correctly, it took over 60 versions of the music to get to the final version that you hear in the intro. Having the original 4 channel protracker-module and of course far more channels on the PC made some things easy while the hard part was to recreate each of the original samples using a very size restricted home made synthesizer. I'm not entirely sure, but I think the music ended up at around 2,1 KB. That's including the software synthesizer (Oidos by Blueberry/Loonies) the instrument data and the song data. A fun fact: The synth which is now fairly often used in 4K and 8K intros, was custom built with this particular project in mind. It had to be able to recreate the iconic claps, metalic sounds and generally be fairly all round, so all the other instruments wouldn't be too far off. I think I did a write-up on how the music for Nexus 8 was created on the Pouet-page for the production. Hang on, I'll find a link... www.pouet.net/prod.php?which=67131 Once again, thanks for posting this comparison and sorry for commenting this long after you published it. Btw - the entire team the created Nexus 8 still produce intros and other demoscene productions on Amigas, both emulators but also the real physical hardware 🙂 Demoscene Power! Punqtured
I'm really happy with this comment! I love demos for any platform! Amiga, PC and Commodore 64 are my favorite platforms. Nexus 7 on Amiga and Nexus 8 on PC are 2 excellent demos and I love them both. Thank you again for your comment.