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Trial Bike Epic Stunts is an exhilarating and challenging game that tests players' skills in navigating various obstacle courses on a trial bike. The game features realistic physics, stunning graphics, and a wide range of levels that cater to both beginners and experienced players. In this comprehensive guide, we will delve into the gameplay mechanics, strategies, and tips to help you master Trial Bike Epic Stunts and become a true biking legend. Gameplay Mechanics Trial Bike Epic Stunts is a physics-based game that requires players to control a trial bike through a series of challenging levels filled with obstacles, jumps, and stunts. The game's mechanics are designed to simulate real-life trial biking, making it an immersive and engaging experience. Here are the key gameplay mechanics: Controls: The game features intuitive controls that allow players to accelerate, brake, lean forward, and lean backward. These controls are crucial for maintaining balance, navigating obstacles, and performing stunts. Physics: Trial Bike Epic Stunts boasts realistic physics that govern the bike's movement, suspension, and interaction with the environment. This adds a layer of complexity and challenge to the game, as players must account for factors such as momentum, gravity, and friction when navigating the courses. Levels: The game offers a wide range of levels, each with its unique layout, obstacles, and challenges. Levels vary in difficulty, with beginner-friendly courses that introduce players to the game's mechanics and progressively more challenging levels that test even the most skilled players. Obstacles: Each level features a variety of obstacles, such as ramps, jumps, seesaws, and narrow platforms. Players must navigate these obstacles while maintaining balance and control of their bike. Stunts: Trial Bike Epic Stunts encourages players to perform daring stunts, such as flips, wheelies, and aerial maneuvers. Successfully executing these stunts can earn players bonus points and bragging rights. Strategies and Tips for Mastering Trial Bike Epic Stunts Becoming a skilled player in Trial Bike Epic Stunts requires practice, patience, and a solid understanding of the game's mechanics. Here are some strategies and tips to help you master the game: Learn the Controls: Familiarize yourself with the game's controls and how they affect the bike's movement. Practice accelerating, braking, and leaning to develop a feel for the bike's handling and responsiveness. Understand the Physics: Trial Bike Epic Stunts' realistic physics play a significant role in the gameplay. Develop an understanding of how factors such as momentum, gravity, and friction impact the bike's movement and interaction with the environment. Start with Beginner Levels: Begin with the easier levels to build your skills and confidence. These levels are designed to introduce players to the game's mechanics and provide a foundation for tackling more challenging courses. Practice, Practice, Practice: Trial biking is a skill that requires practice and patience. Don't be discouraged by initial failures; instead, use them as learning experiences to refine your technique and improve your performance. Analyze Your Performance: After completing a level, take the time to analyze your performance. Identify areas where you struggled or made mistakes, and focus on improving those aspects of your gameplay. Master Balance and Control: Maintaining balance and control is crucial for navigating obstacles and performing stunts. Practice leaning forward and backward to shift your bike's weight and maintain stability during jumps, landings, and tight turns. Plan Your Route: Before attempting a level, study the layout and identify the optimal route for navigating obstacles and performing stunts. This will help you anticipate challenges and make split-second decisions during gameplay. Experiment with Stunts: Trial Bike Epic Stunts rewards players for performing daring stunts. Experiment with different maneuvers, such as flips, wheelies, and aerial tricks, to discover new ways to earn bonus points and impress your friends. Watch and Learn: Observe skilled players and learn from their techniques and strategies. Watching gameplay videos or live streams can provide valuable insights and inspiration for improving your own performance. Stay Persistent: Trial Bike Epic Stunts is a challenging game that requires dedication and persistence. Stay committed to improving your skills, and you'll soon find yourself conquering even the most difficult levels and becoming a true biking legend. In conclusion, Trial Bike Epic Stunts is an engaging and challenging game that offers hours of entertainment for players of all skill levels. By understanding the game's mechanics, practicing your skills, and employing the strategies and tips outlined in this guide, you'll be well on your way to mastering Trial Bike Epic Stunts and dominating the leaderboards. So, gear up, hit the tracks, and show the world what you're made of!
The Koenigsegg One:1 is a true marvel of automotive engineering, and its inclusion in Real Racing 3 has made it one of the most sought-after vehicles in the game. With its unparalleled performance and breathtaking design, the One:1 is a dream car for many players. In this comprehensive guide, we will explore how to acquire the Koenigsegg One:1, upgrade it to its maximum potential, and dominate the race track to earn big rewards. Acquiring the Koenigsegg One:1 The first step to owning this magnificent machine is to acquire it in Real Racing 3. There are a few ways to do this: Purchase with Gold: The Koenigsegg One:1 can be purchased directly from the game's store using gold, the premium in-game currency. It is priced at 950 gold, which can be earned through gameplay or purchased with real money. Limited-Time Offers: Occasionally, Real Racing 3 offers limited-time deals on certain cars, including the Koenigsegg One:1. Keep an eye on the game's news and announcements for any special offers that may arise. Special Events: Real Racing 3 often hosts special events where players can compete to win exclusive cars, including the Koenigsegg One:1. Participate in these events and perform well to increase your chances of winning this incredible vehicle. Upgrading the Koenigsegg One:1 to MAX Performance Once you have acquired the Koenigsegg One:1, it's time to upgrade it to its maximum potential. Upgrading your car will significantly improve its performance, making it even more formidable on the race track. Here's how to upgrade the One:1 to its maximum potential: Engine: Upgrading the engine will increase the car's power, allowing it to reach higher top speeds. To fully upgrade the engine, you will need to invest in all seven stages of engine upgrades, which will require gold and R$ (the game's standard currency). Drivetrain: Improving the drivetrain will enhance the car's acceleration, making it quicker off the line and out of corners. To maximize the drivetrain, invest in all seven stages of drivetrain upgrades, using gold and R$. Body: Upgrading the body will reduce the car's weight, improving its handling and overall performance. To achieve the lightest possible body, complete all seven stages of body upgrades, using gold and R$. Suspension: Enhancing the suspension will improve the car's grip and handling, allowing it to corner more effectively. To fully upgrade the suspension, invest in all seven stages of suspension upgrades, using gold and R$. Exhaust: Upgrading the exhaust will increase the car's power and top speed. To maximize the exhaust, complete all seven stages of exhaust upgrades, using gold and R$. Brakes: Improving the brakes will allow the car to stop more quickly and efficiently, which is crucial for maintaining control during high-speed races. To fully upgrade the brakes, invest in all seven stages of brake upgrades, using gold and R$. Tires & Wheels: Upgrading the tires and wheels will enhance the car's grip, handling, and overall performance. To achieve the best possible tires and wheels, complete all seven stages of tire and wheel upgrades, using gold and R$. Dominating the Race Track with the Koenigsegg One:1 With your fully upgraded Koenigsegg One:1, you are now ready to dominate the race track and earn big rewards. Here are some tips and strategies to help you succeed: Master the Car's Handling: The Koenigsegg One:1 is a high-performance vehicle with unique handling characteristics. Spend time practicing with the car to become familiar with its capabilities and limitations. Choose the Right Events: The One:1 excels in events that require high top speeds and quick acceleration. Focus on participating in events that play to the car's strengths, such as drag races, time trials, and speed snap events. Utilize the Car's Acceleration: The One:1's incredible acceleration can give you a significant advantage in races. Use this to your advantage by getting a quick start off the line and maintaining a lead throughout the race. Master Cornering Techniques: The One:1's handling and grip make it a formidable contender in races with tight corners and technical sections. Practice your cornering techniques to maintain speed and control during these challenging sections.
The developer explain how he created Pac-Man in RTX for Android and how his laptop died in the process. Before that, he would like to apologize for the delay in uploading another video, as he has been busy ruining his life by dropping out of school and moving to Bulgaria. Obviously, he is alone here and does not understand the language. However, his life was not very different in Spain, so socially he is the same, but economically better. To start the game, the first thing he did was sketch out how Pac-Man should look, and this is what he came up with. Next, he modeled Pac-Man by sculpting it with millions of polygons and then performing retopology to reduce the number of polygons. He also added drool to Pac-Man and used vertex colors, as you can see, one area is green and another is red. This will help him separate things later, which he will explain. After rigging and animating Pac-Man, he had to texture it. He simply created a fleshy texture for Pac-Man and the interior, as it should be. Finally, he rendered it. But now there is a problem: how does he put this into the game? In his channel, he has only created two types of games: pre-rendered and real-time rendered. Pre-rendered games consist of images and are lightweight, generally running on your mobile, unlike real-time rendered games, which are 3D models with real-time lighting. He wanted his Pac-Man to be fully 3D, but if he makes a 3D game for Android, he will be limited since he cannot use realistic lighting. So, he wondered, what if he combines pre-rendered with 3D? He introduces you to matcaps. Matcaps are textures that you can apply to a model and follow the camera's position, giving a realistic lighting effect. With that said, he rendered a matcap of Pac-Man and applied it. Now he has this 3D Pac-Man that retains some realism and is much lighter than the Pac-Man that needs to be rendered since it does not use any light information, meaning a mobile can run it. However, there is a problem: there is only one matcap. So, he also rendered a matcap for the interior area and one for the drool. But now, how does he add them? If you are a developer, you probably thought he could make two materials, one for the exterior area and another for the interior. If you thought this, he just wants to say that you are wrong because this is inefficient. Remember the vertex colors he added earlier? He can take the green area and multiply it by the yellow matcap and take the red area and multiply it by the tongue matcap. Thanks to this, he has two textures in just one material. Finally, he added an ambient occlusion texture. Now it's time to texture the drool, and as you can see, it also has vertex colors, but the drool only has one texture. This time, he will use vertex colors to assign transparency, making red vertices invisible and green vertices opaque. With this, he would have Pac-Man finished, in 3D but with pre-rendered textures. Now it's time to transfer it to Unity. To do this, he had to create a project in Unity. Unity offers three render pipelines: Built-In, URP, and HDRP. Built-In is old and obsolete. URP is new and designed for performance, and HDRP aims to have the best graphics. He went for Built-In. URP is designed for performance, but for some reason, they say it runs worse than Built-In. And HDRP is useless to him since he will not use lights; his game will be completely unlit so that it runs on a mobile. With the project created, he added Pac-Man and had to recreate the same shader he made in Blender. This is the result. It does not look as RTX as the rendered Pac-Man, but it's something. Now it's time to program it. He made it so that when you slide your finger across the screen, Pac-Man shoots raycasts in the direction you have slid. That is, if you are moving down a hallway and slide down, the raycasts will go down, but nothing will happen since they are hitting the wall. As soon as the three raycasts stop hitting a wall, Pac-Man will turn in the direction of the raycasts. With this done, he thinks he can now create the stage. First, he modeled a wall. Now there is a problem: the wall looks ugly in the game. It has no shine. So, he had to add bloom. But now there is another problem: the game runs poorly, and the default Unity bloom is very slow. So, Luis gave him a bloom script that works much better than Unity's.