4:32 -- *CIRCLE PIT* *PSYСНOPATH* *CYCLE PATH* *GODDAMN PIG* *GOTHAM PAD* *HOTEL PAID* *TUNNEL BEAT* *THE N00В EATS* *DANUBE IT* *THE NUGGET* *JUNGLE ТIТ* *THE NUDE ТIТ* etc. Man, they really got really inventive with all these rhymes !! : )) Only a shame that they missed to also include .... *"THE NEW BEAT"* !! .... :O It would have made a nice allusion to *the song's actual title* , but also would have made sense fitting with *_THE REST OF THE LYRICS_** ... -_-* .
GOT NO BITCH GOT NO BITCH GOT NO BITCH GOT NO BITCH GOT NO BITCH GOT NO BITCH GOT NO BITCH GOT NO BITCH GOT NO BITCH GOT NO BITCH GOT NO BITCH GOT NO BITCH GOT NO BITCH
Never knew the SCREEN$ can also be used to access coordinates, I thought it's only good for loading/saving the screen. I guess that's what happens when you don't have a manual and learn only by intuition, as I did, once you find a use for an instruction, you look no further for an alternate use of that instruction.
Refused - Everlasting Mini-LP will be released with it's original artwork, lyrics on it's original label Startracks (the spelled startrec) March 1. First pressing 300 in violet vinyl shop.startracks.se/sv/vinyl/refused-everlasting-ltd-300-in-violet-vinyl-preorder-march-1.html
I couldn't believe how fast your version of Snake appeared, so I squinted and typed it in. This is much faster than my own version from about a year ago. I gave up on getting mine to run fast enough without using machine code to access the coordinates. I reserved some space in memory, one byte per coordinate, and then PEEKed it for PRINTing in BASIC. Numbers in Spectrum BASIC take 5 bytes of course ( no Integer type available). Using POKE and PEEK to access screen cell coordinates, rather than storing them in a number array takes five times less RAM - a single byte for x coordinate, and one for the y coordinate, rather than the 10 used in a number array. This brings me to the main problem with your version of Snake. Two arrays, each of 4000 cells holding numbers, is going to take up 40,000 bytes is it not? I'm amazed your code runs at all. It seems you just managed to squeeze in what you have there. I tried appending to your code so that the apple never spawns atop the snake. However on adding just two short lines of BASIC code I encountered an "Out of Memory" error. The snake literally chomps its way through memory. What you've done is still a clever hack I guess... certainly if you only took half an hour. I took that long to type in your listing and I can touch type (obviously using an emulator on a PC with a proper keyboard). I'd forgotten about the SCREEN$ and ATTR commands. They speeded up collision detection a little in my own snake program, but the main drag seems to be in accessing an array in ZX BASIC is just too slow (as you discovered yourself). Your version is more fun, if flawed.
Haha, thanks for watching! Yes, this array just eats up memory, if you want to edit the code, you need to make sure you haven't run it first! You could then reduce the size of the arrays if you are still running out of memory. This is fine on an emulator, I would have never done this on the real machine as my tape deck never worked so I always had to type everything out by hand and save to paper.....bloody machineThe screen$ and attr commands are how I first learned collision detection with the BUSTOUT example in the spectrum manual, it's something I have missed in other languages! Also once you draw something on the screen, it's there until you draw something else, so you definitely don't need to be doing anything like drawing each piece of the snake every time. I forgot just how slow the spectrum was to be honest!"Hack" is very much the correct word, I don't think they would have printed this in Your Sinclair!
This video is incredibly well shot. Now this is how you shoot a fucking punk show. Dozens of different views, dynamic sweeping shots that give you a great overview of the whole band's image, the crowd is even is into it (though they are very lacking and most of them looked bored during close ups) even if the audio is from the 1998 performance, it doesn't matter. I can ignore syncing issues for the most part and this video is badass. If you've ever seen the actual 1997 performance, near the end kristofer steen's amp or something screws up and sounds bad. But with this overdub, it doesn't even matter, the audio is left intact. Sucks that gear messes up like that.
You could argue some mathcore bands like Dilliger Escape Plan tried doing something similar?? But not exactly like this. I say try XTRMST. It's Davey Havok's new hardcore band. Shit ton of Refused type stuff.
fear before march of flames (given to dreams) but theyre rather post hardcore still not distant from refused like enter shikari is the skram/hardcore well known and worth a mention saetia, raein, circle takes the square (those sent me to a post rock heaven)