Great channel Been recently endowed with several Horus heresy armies. A wargaming buddy for 30 odd years recently passed away. I really appreciate the armies and toys but would trade all I own to be able to hang out and play with Paul again. Doing my best to lose myself in heresy stuff and your videos are really helpful. Thank you.
Slowly ticking off your heresy videos one by one. I've set a heresy merseyside Facebook page up because there wasn't one. Trying to create a connected merseyside heresy gaming community so myself and others can connect and play.
Appreciate all the content put out, curious if anyone has solid recommendations on World Eaters (Crimson Path) using a Mechanicum allied detachment? Would love to buy a Thanatar even if it doesn't get fielded (such an awesome model)
Punisher actually, amazingly, makes use of the second part of the EC legion trait, firing defensive weapons at +1BS in reactions. Suddenly that plays mind games with your opponent when the Sicaran is substantially more effective in their turn than yours!
Would love to hear your thoughts on all the stuff thats come out since, now that the game has had a bit of time. Its been a slow burn but that suits my hobby pace just fine!
Maybe someone gave this idea in the comment section already, but loadouts I was considering would be Swarmer Misslies & Conversion Beam Dissoluter, Plasma Blastgun & Vulcan Mega-Bolter, Volkite & Melta, and twin turbo lasers. Mixing weapons based on ranges. I have 4 warhounds to work with currently
Your accent sounds wirral/ chesire. Im from the wirral and just stsrting heresy, subbed and hoping to pick up a few tips. Hopefully my box will land next week. It seems just building everything as standard is not the way with this box.
@@Hearesy wow, it's obv there but it's a much cleaner scouse twang than I'd expect. Must be from the posh part of Liverpool lol. Meant no offence haha.
100% appreciate your take on Legions Imperalis. Since GW will likely ignore the bad game design choices, I hope the community eventually comes up with a “community FAQ” for more fun LI games with your mates, outside of tournaments.
Evening Hearesy. My son are now delving into the devil of the detail. Question i had for you regarding HQ/Command Squad. Now the starter set description lists two command squads. When we look at the section on building a formation. A single HQ detachment is listed for the compulsory requirement alongside 2 x cores and a single support. So would the 2nd command squad availablen in the box set.....is that used to make another formation?
I hope that 30k appeals more to the thematic minded players. It is reasonable to assume that anyone picking this game up is going to care more about building a reasonable, lore accurate force rather than power-gaming to the point where no one is going to want to play against you.
Evening Hearesy. We've just bought the starter set plus the battlegroups for the Astartes and the Solar Auxilar. I justvhad a question having looked at the main rulebook. Data cards for units not in the rulebook do we need to buy the other book or is it best just to get the datacard packs? Appreciate your feedback
Since I like to have a diverse miniature collection and prefer mixed-arms, avoiding three of the four main pitfalls is easy. However, trying to be less efficient on purpose is really hard. I may happen to run one or two suboptimal units because they are pet units of mine. But beyond that, purposefully replacing strong options with weaker ones just feels so bad to me.
Glad to hear that Volkite Culverins work in multiple roles and are actually good. Because the way they look and the way they are carried makes a squad of Marines with them look really awesome. And they come in the same box as the lascannons, the other great weapon option!
I built my first Contemptor with melta cannon and fist with melta gun. It just made sense to pair such similar weapons. And the short range felt less of an issue, since I want to get close to punch stuff with that powerful fist. Seems like I unknowingly hit one of your recommended loadouts. My second Contemptor is supposed to be more anti-infantry, but I wasn't sure about the loadout. After watching your video, I think I will go with plasma cannon with fist and plasma blaster. Didn't realize that it works so well against high armor infantry. And the big plasma cannon on a dreadnought just looks really cool.
Wouldn't making some sort of Malcador siege tank build also make sense? Puttings demolisher cannon as hull mounted and packing all other slots with heavy bolters. So we can possibli hit building that we are trying to storm and infantry inside it?
Good morning. Really enjoyed this video. My son and i are just starting in Legion Imperialis. Picking up the starter set and the new Battlegroup set at the end of June. Catching up on your content on what we should purchase next. Points wise what does the starter set give one for both armies? What would you recommend in expansions.
Thanks! Great to hear. I think at this point id recommend picking up what you think is coolest, but i would definitely point you in the direction of the dreadnought box for marines and more leman russes for guard!
@@Hearesy my local shop managed to secure that new preorder for me for both the Battlegroups for Astartes and Solar Auxiliary. I do believe these two kits include what you suggest
I'm greatly, greatly confused at the Inferno Gun being A tier. Had it had the old Torrent rule to give it some more range and some strong angle-game i might agree, but its SO SHORT and a Warhound getting that close to infantry is usually bad news. I struggle to even get the Infernus tanks to get any worth and theyre way cheaper for an AP1 version of that gun
"Gamesworkshop somehow always misvalues a reroll" oh boy aint that the truth.... 40k in the past is absolutely covered in GW giving some armies rerolls everywhere almost for free, and it baffles me. Sure i'd rather 3+ to hit vs 5+ with rerolls but thats about it, if i hit better than 5s if i can get a reroll it easily outscales better BS.
Flamers might be decent now that we got Dracosans, since as far as i can tell you can disembark when a transport Marches...for some reason....but i still think theyre best as just "extra bodies" since you cannot avoid buying them, might as well use them.
Just came across your channel. I always thought Imperialus was the right scale for Horus Heresy with seeing the full size of these battles with titans, armour and aircraft. I also like 28mm so it's a hard decision between Age of DARKNESS or Imperialus
I’m still doing another masters, I’ll be done in December, but I bought a bunch of SA to build into an army because I think everyone will play marines. I have no time to build everything but I appreciate your thoughts. It sounds like SA assault options are great but their transport options aren’t good, so maybe that was meant to balance marines’ transport capacity? Maybe they wanted this to be an army that relies on good positioning to achieve good combat results? Thanks for your thoughts, I got a mishmash of SA kits from Amazon to build up assuming there are local players here in the DC area.
Have a question about sponsons. The rules state 1 laz cannon shot for sponsons ( each tank having 2 sponsons ) and 1 shot for a hull mounted laz cannon. So would you only have 2 shots total as per the verbage in the rule book. Or 3 as logically you have 3 of the same weapon.
They should really add a points cost to legion traits. At 35pts for a basic marine base they are already too cheap when compared to 30pts for las troops
Do you lose anything from a unit if you add an artificer armor consul to a terminator unit? Like adding a master of signals into a unit of tyrant seige terminators?
Why not do both? I’m sticking with Legions. I think we need to take into account it’s not a complete game yet. Super heavies, artillery etc only just appearing on the scene now.
Mantic Forge Fathers absolute shit on the Votann for execution of the space dwarf aesthetic. I run my vintage squats alongside them and the compatibility is perfect.
Fun video. I was looking for help understanding how many guns could go in each squad and sgt load outs to help magnetize before my rule book is delivered.
Warp missiles were basically outlawed immediately in my group. One shot weapon that can effortlessly take out 300pts or even more and only real way to fight it is to kill the shooter first somehow. Being on a Reaper, thats kinda hard. I feel like it should retain the Engine Kill to justify the one-shot, but only ignore Void shields. That way its LIKELY to really hurt but not literally auto-kill (unless youre me and always fail 2+ single die checks lol). I already basically self-impose a 10pt nerf on my auxilia planes. Even before i put them on the table i had a feeling they were a bit too good for 85pts. Now, they do die fairly easily if Skyfire finds them, but the way they move makes it pretty easy to skirt around ranges and not get hit by those skyfires. Agreed on the Leman change, ditch armorbane. I'll probably start doing that already. Comparing the two big guns i am kinda baffled the vanq exists...its not only better reach and ap but it also has armorbane for some reason. Only penalty it has is Anti-Tank so if it hits infantry for some reason its AP0.