I hate this thing. I got in a fight with some alied forces took the rest of the fleet and the dumb ass AI alies decided to hug the stupid thing despite nit having guns big enough to take it out in a reasonable time so my options were lose a crap ton of rep by just blasting the hell out of it and taking the friendly fire or waiting untill its big guns either managed to take out the Frigates and corvettes swarming it or they managed to go death a thousand cuts on it neither of which would be fast
lots of ships at cuddle-distance range management is tough in this game, not a lot of tools for it. manual spawn in some tanking ships and hit go, then immediately spawn in the fleet to have it arrive behind them, seems to be the best option for it. I know some more cautious pilots can try hard to play at range, but they seem to like to flux themselves out then default to using the low-flux short-range guns until they can vent or get some breathing room. I know that once I learned to not fill every available weapon slot, it starting making specialized ships shine more. Conquest is a fun and challenging ship. I tend to hear the "guns on one side, PD on the other", but I had some success with anti-shield on one side and anti-armor on the other and enough flux to dissipate one side or the other. Looks funny when the AI flies it and uses it's special system to rotate really fast between them depending on the target. It completely fails when there are viable targets surrounding it and it fluxes out because the AI is a derp. Always fun to see different fleet comps and how they hold up.
@@radioman5825 Well the thing is the minefields are from Industrial Evolution mod, and they're not in the base game if I assume you're playing Vanilla, if not then it's probably bug. Edit:Unless you're talking about Station minefields.
@@theploot8230 ah my bad, i mean station minefields. i always play vanila. btw your comment made me realize why this culan station doesnt have station minefields. IIRC chicomoztoc still has it in this save game.
@@MisterG_Gaming steady officer in RC 10 become too cautious even with surplus flux meanwhile agresive officer has suicidal tendency. i dunno for me it doesnt make playing experience better.
The AI in general seems a little goofier than before in the current build. More collisions and more flying across my line of fire. Had my Hyperion teleport *into* my Tachyon Lance path half a second before I fired it. Very silly stuff. On the other hand the AI is much more responsive to direct commands like Direct Retreat and Eliminate so idk what is going on there.
man seeing ody in npc fleets bringed me joy at first, then i saw how bad its ai actually is. hope they do something with it because its my favourite bc. you can absolutely solo some crazy fleets with it, and it can shit on everything it wants if it has space to move
The problem is the NPC Odys always have symmetrical loadouts, so the combat AI doesn't know which part of the ship to point at the enemy. Put your broadside on one side, and only PD weapons on the other, and the AI will fly it just fine.
I know the Invictus is significantly less effective without an officer, but having damage control and combat endurance can make a difference even in capitals. It excels what the Paragon cannot: maintain an expandable kill zone. AI try to stay close then keep distance out of range, but the rangefinding extends into their kite range. That alone opens opportunities for an immediate slaughter of anyone caught in the spreading range. The fact being they are hardppoints mean the recoil is reduced significantly.
It's a Battlecruiser that is definitely shouldn't be used for head on combat. Great when an enemy disengages, but if they turn around to fight it, it won't survive without escorts or flankers arriving to catch up.
Retribution is actually pretty good if you build it around its mobility and high firepower. 3 devastator cannons up close is no joke. I use it to pick off stray cruisers. AI is not very good on its own but if you micromanage it from time to time it works fine
A Radiant without the AI Core makes for good semi-mobile capital screener, while the Invictus can deliver concentrated firepower if a fleet gets corralled into the kill zone.
No capitals needed. I bumped into Invictus during plot-related ambush. Lost all my cruisers, but destroyers made it turn tail and flee in shame with only half of hull. Was using a mix of Hammerheads, Sunders and Medusa. To be fair, S-modded Medusa is pretty scary. That thing can aggro enemy capital, than run around it in circles, methodically digging through shield, armor and hull. Was also piloted by my lone legendary officer with energy weapon specialization.