It do not work for me by the first try, this was the 7-8 pod on my head. Super Citizen Armor should have same perk. It should not affect the resolution. Unless it's perk is different.
Its not a buff but an bug i guess. It do not apply to AT because most AT do not have retreat option. I haven't checked yet with paradroped AT for Wermaht as I do not use it. Need to test it first
@@Dunleap MG was always like that at and only 120 mortar was a 1 men retreat in CoH2, everything else was 2 men weapon. MG after picked up and the guy carrying it while retreating died, unless was a Wipr, would teleport got another soldier
its underrated in my opinion, sure it can be quite slow to do and its outclassed by the flamers (which lets be honest, not OP, BUT, definely realy strong). but when used it can potentialy wipe HMG squads inside and if survived by giving orders to exit, it allways has 1-2 models with 5-10% total HP left, + some are free and compared to grenades the enemy can't just go back in as the squad literally moved in to get them out. if it was less bugged (such as having squads sometimes stuck doing the animation for a long time or even forever depending) i would use way more than flamers for kicking squads out of buildings
Yeah I too agree if done right it’s a good new mechanic. Other games have done this already as early as Blitzkrieg back in 2003 - you exchange RNG to flush out enemy hardpoint buildings. The better cqc squads like Assault teams have the best outcomes.
@@Dunleap I'm playing the Single Player and its fun the over map actually clicks with me. However I am tired of hearing the exact same one music track even if its well implemented.
I had the same today squad got stuck lose 2 models of full squad then i could move em by retreatong but i lost numerical superiority at that part of the map then moral of the story dont use breach
Nie zagrałem 2 dni temu, rozśmieszył mnie facet. Mówił coś o hackach wiec sprawdziłem kto to. Koleś ma 2.500 gier 1v1 gdy ja mam około 100. Musiałem to wstawić