Doing concept demos of stuff isn't comparable to creating a original full fleshed out game. If I'll ever get to that point... Be sure to hear from me ; )
Bro!!! This is seriously incredible. Please sell your games. We need to experience them. I’m very impressed with what you did with that mech I gave you. So cool!!😎
The missile effects are dope as hell I love the MIRV! I am dabbling around in UE5 with a mech and was looking up videos for inspiration on how to animate
@@_G_H_0_S_TThankyou I appreciate it! I guess really my initial question is about upper body movement separated from the legs. Is the body parented to the legs? Are you blending separate leg animations with the upper body animations?
I have a question, how did you make the robot's head move sideways independently of its legs? That is, the legs move in one direction and the head moves where you point.
Actually... My blueprints are a psychedelic mess to anyone that's not me... Once I got used to get things a bit more clearer and easier to oversee, I'll sure will^^. But fir now it just wouldn't make sense.
Looks really amazing. If i had one constructive criticism I think the sound could use some work but the visuals are perfect and the extremely fast paced boss combat looks perfect
Very nice improve since the last video, loving it. And if I may have another suggestion. Maybe adding some kind of Hit feedback (for the bullets specially) so the player knows they are actually hitting the target. Everything else.. lovely hah
For some reason, this really gives me vibes of playing SWIV. And if you don't know about that legendary Amiga game look it up, I spent far too much of my youth playing it, much fun ^.^