Welcome to SpongyProductions! My name is Michael, and I created this channel because gaming is my dedicated hobby and I want to share my experiences with everyone who enjoys video games!
Here you will find gameplay videos ranging from open world titles such as Assassin's Creed, to first and third person shooters such as Battlefield and Uncharted, and everything in between!
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I don't know. For me personally from research New York was very built up in the 18th century, and I can't stand the dirty broken wood on most of the buildings in Rogue (from experience playing, versus the other one which I haven't played). Secondly, why is it so goddamn dusty, there would be zero reasons why the 18th century in America would be dusty. There were perfectly clear bright blue sky days casting a light sun over the city, no fog in sight or a cloud. There would be blue casted dusk nights with fog 5 inches from you in every direction and the faint glow of lanterns (getting that colonial spooky esk vibe in there 😉) hardly visible. There'd be heavy showers of rain at sunset and snow at dawn, hurricanes, cold and warm weather ..etc etc etc. weird how these games force a specific dusty view and weirdly enough the "gamers" agree like they were there. I definitely admit that Rogue one makes New York look a little like Havana, but boy is it good (except from the roofs at daytime which look sharpened and barren). If they would just use read ships in the ports instead of terrible fake ships with a visible poly geometry and blurry paint than JUST PERHAPS it wouldn't feel so barren and absolutely uncanny valley. Speaking of valley, River Valley suffers from this, especially with Sleepy Hollow which feels too dusty and dirty which just haha, doesn't make sense! When you look at 17-18th century colony homes they have a rain washed dark wood effect, not the accent of floating dirt in the air quality presented in the two games. What's interesting as well as the depiction of color theory with tropical areas versus "white winter cabin" locations like New York. Assasins Creed III offers a more pale blue tint to the world opposed to the violent yellow that overwhelms the city design. Also, city buildings was ornate and well painted, embellished, and impressive around the 1600-1800 time period, and it's just..sorely lacking any compote of color distinction in both games, nothing overly clean or well painted :( On a side note, It would be so cool if you could fight the Santisma Trinidad Ship of the line in that game (the Man O war design is kind of off and repetitive with a lifeless deck and equally lifeless crew that feels like a bunch of NPCs on huge warships). Hope, hope hope hope they redo Assasins Creed Rogue in the rehashes they are coming out with...and make it easy on the eyes and realistic with better ship models that don't feel like the same 5 options and a city with the vague essense of 18th century architecture.
0:22 front atkins 0:44 front victim 0:48 right atk 1:05 right victim 1:22 left atk 1:34 left victim 1:51 rear atk 2:07 rear victim 2:24 bayonet 2:44 front medic 2:51 front down 2:59 right medic 3:07 right down 3:17 left medic 3:25 left down 3:36 rear medic 3:45 rear down 4:00 front buddy 4:16 buddy down
I've always enjoyed these takedowns (even if they kinda screw you up if there's a bunch of other enemies close by) but I never truly appreciated them until I watched this. They're much more brutal than they seem during a match. ESPECIALLY the clubs. Those things look absolutely gnarly to get hit with.
AC3 Parkour was smooth and weighty, simple and fun. But I enjoyed Rogue's parkour more maybe its because the stealth was better and less guards on rooftops. I prefer AC Syndicate parkour over Unity because of weighthy and it seems more polished.
In my opinion the most brutal thing about these is that in most of them you can see the victims terrified expression for just a second before you brutally end them. It makes you see them as an actual human being, even if it’s a virtual simulation of a person, instead of an empty husk for the player to control.
I love how you can get a small glimpse into the personality of your character with the bayonet screams some sound scared, some sound panicked, some sound absolutely furious You can almost feel like some of them have doubt or fear of their bayonet charge, while others sound like they have the absolute desire to kill the enemy Great detail
The female character's voice acting are some of the most atrocious I have ever heard. It's so flat and devoid of any emotion whatsoever. And the spanish pronunciations are just horrible.