With all the changes and interest in electricity I really hope you consider making more videos, this was by far the easiest to understand not just the what but the how.
Someone let me know if I understand this right: if instead of a small battery outputting 10w causing us to divert 9w in the first branch, if we had a medium battery outputting 50w we would instead divert 49w in the first branch. This being 1w more than the 48w that the battery would output considering it goes through two components. OR would it be the case that then you start scaling the branch output relative to the needs of the power system? Idk if batteries output all 50w if the power needed is just 10w. OR is it something else?
I've been trying to figure out why this feels so incorrect for like a year. I'm not sure this dude understood this circuit when he made this video, I think someone taught it to him. This makes some sense if you don't want to have to edit your branch when you need to use more power... but you're going to have to edit it when you add more power anyways, so the branch is going to be changed at some point anyways, might as well be efficient since that's the point of this. The thing breaking my brain forever now has been "why the heck is the first branch set to the maximum output of the battery?" It makes so much more sense to me to set the first branch to the amount of power my base needs. That means any power I don't need gets fed back to the battery. I also don't understand why the second branch is set to 2. It should be 1. It's not a pass-through. It just needs 1 watt to trip the blocker, that energy doesn't ever continue to the switch. Here's my run-down, I hope it helps someone, cause I've seen this video about 10 times over the years and it's never sat right with me: My base needs 19 watts -- (water purifier, two pumps, two lights) I have a medium battery that can output 50 watts. I have 3 solar panels, which gives 60 watts in the day. I take that 60 watts of that power and I branch off the 19 that I need. The rest is sent to the battery. Well, most of it. I take 1 of those extra watts and send it to the blocker to tell it that we are indeed getting enough power from the panels. If we're getting the energy we need from the solar panels, then that 1 watt will actually be there. That means the blocker will be enabled, so the battery will be blocked. So now, if the panels are supplying enough power, the battery gets blocked off, and we use our 19 watts from the panels. If the panels AREN'T supplying enough power, there's no extra energy to trip the blocker with, so the battery is able to get through the blocker, and the or switch uses it instead.
This seems flawed if I can not have the first electrical branch fluctuate the configuration value to the actual draw on the system I will be loosing out on free charging power. From what i can tell there is no way to monitor usage and auto adjust the electrical branch configuration value. please let me know id anyone has found a work around.
I wouldn't call it infinite power, it's just saving the player from throwing away cream and butter, as a solar makes 20 power, but a battery has a hard cap of 10 out
I tried asking the server im in for help they didnt answer untill my friend asked so i said screw them im off toy youtube and im glad glad i found this video !!
I built a similar concept on my 2nd attempt at installing lights so that they turned on when it got dark and it only took 1 branch and an OR. Not sure if it was inefficient or if those extra components were needed… The line input from 1 panels (using a root combiner) for 20 input to a branch. The branch output was the minimum 2, which went to an OR. The remaining power went to the medium battery. The battery output to the OR and the OR output to my lighting array. When both solar and battery had power the lights were off. When the sun went down the lights came on. When the sun came up, the lights turned off. Only thing I can think of is that maybe the blocker and added branch prevent the battery discharging 1 power to the OR while it was charging? But at the cost of 2 power for those 2 devices? Effectively being a worse option I guess…
1:40 i need the upscale video! This was VERY easy to understand and duplicate! I have a team of 5 and need help getting enough for defenses AND the fun amenities 😂😂😂
this is so damn cool, i cant believe they put so much thought and usability and real world needs/functions into the electrical/industrial stuff in this game
I came back just to listen to you explain again. I have the attention span of a gnat and still don't understand, but I believe you, and sent you more dummies to listen.
The problem I see with this is that whatever power value is set on the first blocker, say 99 for a single large battery, you are now essentially throwing that power away when the battery kicks in since the OR gate will only pass through the higher battery signal. I'm not so sure that the gain in battery charge when the system is over harging offsets the loss in charge when the system switches to battery backup... In my case I'm trying to save a problem where I have almost 40 power running off a blacked into a Tesla COIL circuit, even though the 35 power into the Tesla isn't used 99% of the time. I'm trying to find a way to recycle that power and only pull it when needed. If I use a blocked it'll kill any circuits I put in line behind my Tesla. I could just put the Tesla last but I hate how unscalable that solution is.
This is the real problem with the electrical system in Rust. Due to technical limitations that make no logical sense, what should be simple designs instead have to use convoluted workarounds and compromises to avoid being wasteful.
What's the problem with draining the battery while it's charging? If there's extra power being generated, then the battery will be recharged faster than it's drained resulting in it staying topped up even while being drained. This circuit is trying to solve a problem that doesn't exist.
As I understood, this was an old issue where you couldn't use a battery while charging it. That's no longer the case and the video is pointless with the current system.
Like this setup. I run the solar to a branch that feeds both the battery and a splitter. Then using one of the 3 lines off of the splitter, I route to the blocker and from there any downstream accessories such as lighting and sensors I don't want using power during the day. The other two branches go directly to my furnaces/turrets/heaters/etc.
This is just a remake of my video from 2 years earlier. "The Best Rust Infinite Power Circuit". You even placed the components in exactly the same order. The only thing you changes is the load, you used a light, where I used a voltmeter. I'd put a link but apparently they get auto deleted.
This video is a rip off of a video I made 4 years ago. But he only copied the first part. I can't link it because "youtube". But search up "The Best Rust Infinite Power Circuit", then skip in 4:20 into the video I show how to modify the circuit for a large battery, and more power, like a wind gen.
This circuit is ineficient. When you are using the power from your batery, the power from solar panel or windmill is not used for nothing(thats ineficiet, you want that power to at least charge batery). I did some improves to fix that
This video is a rip off of a video I made 4 years ago "The Best Rust Infinite Power Circuit". The reason this circuit existed is that at the time I made the video a battery, in Rust, could not be charged and used at the same time. This was fixed about 3 years ago in the November 2021 update. Since then a battery could be charged and used at the same time making this circuit obsolete. Sadly the person who copied my video didn't know that because when he posted this video it as no longer needed. Now all you have to do is run a wire from the solar panel, to the battery, then from the battery to the load. Its that simple. So while you are right that its "inefficient". It had to be at the time due to Rust electronics not yet working like real world electronics.
Hi, I’m having a slight problem with this circuit if anyone can help So; I have windmill + 2 solar panels connected before this circuit into root combiners which then send power to the first branch of this circuit. During the day it’ll get between 150-170 power going through, then down to 100-70 during the nights and low wind. I branch out 100 power to the OR switch and the remainder charges the battery. However my battery is still continuously discharging even when the branch is providing well over 100 power. What could I possibly be doing wrong that both sides of the OR switch are sending through power to my main circuits Thanks
This video is a rip off of a video I made 4 years ago. But he only copied the first part. I can't link it because "youtube". But search up "The Best Rust Infinite Power Circuit", then skip in 4:20 into the video I show how to modify the circuit for a large battery, and more power, like a wind gen. That said The reason this circuit existed is that at the time I made the video a battery, in Rust, could not be charged and used at the same time. This was fixed about 3 years ago in the November 2021 update. Since then a battery could be charged and used at the same time making this circuit obsolete. Sadly the person who copied my video didn't know that because when he posted this video it as no longer needed. Now all you have to do is run a wire from the solar panel, to the battery, then from the battery to the load.
I am using this circuit every wipe. I have recently learnt a nice way to scale it up 2x using a splitter to divide power into 2 large batteries and scaling power input with 2 turbines
@@eurility8557 sure, use root combiners to combine input from your power sources going into the first electrical branch and add a splitter between the 2nd branch and battery to spit power into 3 batteries. Use root combiners to combine the batteries power going into the blocker
@@jamesward9482 Important note: Don't do this with Medium or Large batteries because root combiners will max them out 100% of the time and waste a lot of power unless you are actually utilizing the full 200 or 300W output. It's a big annoyance and there's no warning in game that this will happen. You can still run the feed to several batteries and run separate grids, though.