Trying to save the GameDev genre on RU-vid. I'm a small indie game developer and I make games in my freetime while trying to make interesting and fun to watch devlogs! Expect a video every few weeks! Check out my links below :3
The game looks great! Do you have any plans to have the zombies and the bandits fight one another? It could give the player a break if they're struggling to defeat a bandit!
Nice! Looking good so far. Feedback: It would make sense to have the zombies attack the bandits as well. That would not only be logical but would allow for tactics like luring zombie hordes into attacking bandits for more fun and depths.
Bro i know you worked hard on that reload but it's very bad idea. You're going to stop the fun (action) every few seconds for long reloading time with huge window that's obstructing player view. You also don't stop time what would be a solution but would make it even more boring. You unnecessarily overcomplicated simple mechanic which on it own can kill fun in your game.
Think if and why you actually need reloading. In your way player will always die because of the need of reloading or being out of ammunition, what will be annoying, especially because there are no meele weapons. Games are supposed to be fun, not annoying.
it took me a while to figure that out and even now i frequently make mistakes lol. if u want to start make sure to make multiple smaller projects first to get a basic understanding of how everything works. also dont overscope with ur ideas and if u are working on a game and suddenly get ideas for another game that would be "more fun to play and to develop" just write these ideas down, forget about them and keep working on ur current project. i have been in a bad loop where i kept starting new projects again again but never got anything done. also make sure to let others play ur games even if the game is not finished to get as much feedback as possible and most importantly have fun :D
lol literally amazing mabye need the player to flip and turn around so it looks even better but I haven’t watched all of it yet so mabye I’m crazy good luck dude
@@FlukyDev yea if u wanna call I can like idk at some point but I mean like have different sprites so when walking up you see the back kinda like project zombiod
ooh ok i get what u mean. this could really look better than what we currently have but this also means id have to draw walk animations for all these rotations so it could take a while. project zomboid uses 3d models and simply rotates them afaik so its a bit easier for them lol
Oooo new video!!! nice ! I like the reload mechanics. Gives a nice touch to the game. Make sure you don't rush again with new stuff and focus on the core mechanics of the game.
Ooo!! This seems like a good idea and the video quality is better. JUST MAKE SURE you focus on the basics to make the game more easy to code for you in the future. I'm excited to see how this plays out.
yeah thats true. the movement is different now but i think this will make much more movement options and tactics possible in the future. i agree the game looks a bit worse now but i want to make a basic prototype first and we can always make it look better in the future :)
Nice work! Isometric will be somewhat harder, especially the layering bit as you encountered, look at projects like 'Lumbermill'! Also I did notice in the Shoot(); function, you just spawn the bullet, I assume the bullet itself has a script with 'update' in it? It is more efficient to add the bullet to a List<bulletScript>, then iterate through the list. For example, this way, if you need to find a bullet, you don't need to do Find.GameObjectWithTag. Also using the same iteration you could do box/circle/ellipse /linear function (linear for skew walls with the isometric system, you know (y==x*0.5&&x>5)) collision detection. If you implement collision yourself, it might save some overhead (collision checks with Physics2D and Tags). (Unless Unity's collision has 0-impact in the profiler).
I have a question for you, Luk. How in the god damn hell do these videos keep getting better (While taking less time to be finished too)? Bloody hell man, i wanna make videos at least 10% as good as your videos, but seeing how much your videos improve still, I don't think that's possible. (Maybe procrastination isn't the best idea for productivity, but still, your skills are just unbelievable). Keep up the incredible work, man! Oh yeah and the game. Isometric 3D is a good choice IMHO. Though yes, the art style is a bit worse, but if it helps you make progress easier and quicker, it's a good sacrifice. Also, keep cooking 🔥
Thanks for your feedback! I think the biggest factor is the skill that comes over time. The more videos you make the better you'll be at making them. I also have a bad problem with procrastination and it takes time to learn how to beat it lol
make the wool be thrown in the air for more feedback and satisfaction, and also clicking too much on useless buttons like "collect" etc is kinda annoying and boring, you can just make us click once or twice on the crate to have a sheep
@@FlukyDevHast du deine gradle.build-Datei auf Abhängigkeitsprobleme überprüft? Sind die Pfade zu deinem Android SDK, JDK usw. korrekt? Entschuldigung, falls du das schon probiert hast.