Just for others to know: the art present in this vid which is not in game was used either as steam profile pictures or as collectible cards' pictures, and I assume they were done long ago (for sure before Postal 1 officialy became freeware). Edit: also, I dunno where this 3D animation at the start is from
2 years, 2 years have gone by since the creation of the hell spawn that is SyS KillMirror, my god forsaken child, born out of the deepest insides of my mind, shattering my head to be released upon this cursed world. In conclusion. Thank you everyone for sticking up with me for these 2 years! It's been a bumpy road, the game has gone through many iterations, but now we have a solid base that will keep growing and growing until the full release! I have been working hard to fix all the basic and technical issues the game has, and im happy to say we are ready to enter the next phase! With the 2nd year anniversary, and the release of SyS KillMirror 0.6.2 this same day, I declare that SyS KillMirror has now entered it's content development phase. All future updates will be focusing on adding meat to the bones that I have been building since the start, as every major to middle system is now finished, and only small one use systems are left, which will be added together with their piece of content, to slowly fill out the remaining empty places left around the map, until it's all covered and finished and polished and lovingly made. This year alone saw 23 updates, with 2 of those being major updates. But don't be fooled, quite a good of those updates were as big if not bigger than previous major updates like 0.4, as the scope of SyS KillMirror grew and was adjusted the size of major updates balloned, and now these "minor" updates also included new systems and a good amount of content. As always, I want to thank my musicians ElSnou and NoSoyFurro420, my friend Kaimaman / Mr. Bamphiro for all his ideas, PonchitoForro, zokequeso for the main menu art, Daund3r for the fan art, ManliestDev and all the folk over at Dimensional Slaughter, boomer from XK, Halucygeno for his feedback, Odawg, eyeling, los hijos de dios, Stoohp, the Reload Magazine, Feedback Quest, hytrain, Curple, NightShade, Feanzz, Ian / Goreman / X0SMOS, Noah, Festive, Lance, Manliest Dev, Florisam and everyone in Jam with Florisam, DEstillo (RIP), United West Dev Team, AeroFunk80, zebsMath, La Gameja and it's members, pyrsen, my family, and dozens of other people im probably forgetting or because the list would be pages long. See you all over this year, and praying to get the game finished 2024!!! One last thing, im leaving these files for everyone to see, to see and remember the story of SyS KillMirror, the teasers, the trailers, the behind the scenes, the effort, the work, the people, everything that has gone into this passion project. SyS KillMirror Soundtrack and 0.6.2 are also released by the point you read this message. See ya!!!
Both Noelle and Berdly were affected by that spelling bee. For Berdly, his win over Noelle, while not exactly intentionally taking advantage of her freezing up, it would come to have people view him as the “smart kid”, an act that he would keep up out of peer pressure, a worry that, if he ever stopped being “smart”, that everyone would turn their backs on him, all the while thinking that it was Noelle that deserved that praise, not him. For Noelle, it was a moment that opened an old wound in her mind. December…her sister’s name. For a long while, longer than we probably know, Dess has been missing, and it’s clear that, whatever happened to her, it left a psychological scar on Noelle, a scar that was reopened in that moment, causing her to lose out on something she’d been preparing for, something she likely thought was a very important moment in her life. Both of them are good people, even if Berdly has a bit of an ego, but this just shows that they deserve quite a bit of sympathy.
Sé que los ytph son difíciles, yo los consumo como loco y al principio los haces bien malos. Te partes porque al hacerlos te hacen gracia pero viene bien revisarlos más tarde y seguir haciendo más ytph para aprender y convertirse en pro, sale de forma natural, poco a poco.
You need to search on google for a "SCP SL Modding Project" or ask on the "SCP SL Discord Server" If you want to play in a server that already exists with mods, just go to server browser, and check for servers that have "Plugin", "Rework", "Mods", or "Modded" in their name
Game page: joacon.itch.io/sys [STORY] - The skeletal space hunter Cheicort works under the company CUÑA S.A. - During a newly assigned mission to recover 4 powerful Fragments from an evil being called Emperor, they were intercepted and their ship was struck down by a deadly laser. - Now trapped in a fake planet governed by the tyrannic Emperor, they must free the citizens of this cursed realm and find a way back home, while they defeat the 4 subordinates to recover the missing Fragments to get their pay. [THE GAME IS STILL IN DEVELOPMENT - MEANS IT'S UNFINISHED] Created by: Joaquín Álvarez (JoacoN) - Lead Developer - joacon.itch.io/ Elsnou - Music, Ideas NoSoyFurro420 - Music Special Thanks: PonchitoForro Zokequeso Mr Bamphiro - itch.io/profile/mr-bamphiro Luna Chimuelo Rachel