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I notice that after you import the .glb model into gdevelop and go to it's properties and scan it's animations that you have more than one animation to choose from, how can you get more than one animation onto a model? Is it done through Iclone or something else? Thanks. I appreciate the Iclone to Gdevelop vids.
Wow .. Sparkman return to make Clickteam Fusion tutorials .. That's great since I'm a big fan of your CT Fusion toturials, and I love CT Fusion. I love your work man. Please keep it up.
Very Cool The Best way i can Think about doing this type of Game is Creating a Actual Track and just going through the process of Mapping it as you around the Track . of course some Tracks seem to be Continous and Linear . Also trying to think of ways to handle things like going UpHill or DownHill depressions But
superb!!and super congratulation to all CF developers that release clickteam fusion games..this is my first engine that i ever bought, i really love this engine but i cannot pass the part when my game need multiple instances,fail in scoping and it getting worst if the instances also has its paired object.Hope you videos can teach more on that (im now with unity,gdevelop and godot)
the real one is trigonometry, this is the same idea but without math, just scaling the object and increasing the speed as the object gets closer to the bottom of the screen.