valeu pelo video cara, to começando MB:AACC e maior parte dos tutoriais que eu acho são de combo e me corrija se eu estiver errado, mas é possível cancelar o 3C com o manual knife pickup (22x) e continuar a pressão?
Sin sentido alguno (total dislike) Nose le puede llamar aun Recorrido, Playtrought Nivel 1 Si haces "Trampa" Porque si en el recorrido vas a derrotar enemigos y no vas a ganar experiencia, con todos los enemigos que derrotaste miu mínimo ya deberías estar en nivel 11 👎👎👎👎👎👎Entonces no puedes llamarlo Playtrought en Nivel 1
Anthony Nemard well yeah, the tiger knees are pretty consistent, the hard part is the timing when chaining stuff, you can see the input display on the video, most of the time I do 4217 or 42147
So this will be a long answer... This game doesn't teach you cancel mechanics and it seems to treat it as an easter egg, but it is defenitely there, on my first time playing the game i mainly sticked to iai cuz i love battou/iai since forever and by testing moves from the different iai styles ive began to notice that some were cancellable. I think the first one I noticed that was the 2 hits unblockablewhich i first used when i got Hanza iai, the style from the yakuza guard, and by discovering more of the cancel mechanics it made me hunt the moves that had it, and by the time i had experienced all the styles, i made an "ultimate" iai style by combining all the cancellable moves, and tbh that's when WotS4 really stuck out for me, i really started loving the game, cuz the combat in harakiri became immensily fun, since the meta of the game's difficulty suddenly became very fair, (or you score a hit and combo your enemy to death, or they kill you in 1 hit if you let a heavy hit move get you, generally the unblockables with long startup ones. I can defenitely say that Iai is the style with the most combo potential which i like cuz its my favorite style, but i wish they expanded on the others too. The cancel mechanics are specific from move to move, as in, each move will be cancellable by certain actions i'll list most of the cancellable iai moves i know and the way to cancel them. Mistle Toe is cancallable with walk/run (left analog stick) on hit/block Homebound Swallow and Hazy Moon are both cancellable with block (R1) Daybreak is cancallable by other moves and by jumping Cranewing's recovery is cancellable by other moves as soon as you land You basically have a way to roman cancel any of these moves by those ways i mentioned, that's basically it I think =V