Looking at Shipping and Shipbuilding through the lens of Digital. In my channel I take a look at how digital solution can be used to transform the industry.
The channel has also developed into a Sea Trails collection of vessels and vehicles created in the Storm Works Build and Rescue game on Steam
Sorry for the late comment, the warning signs in the editor can be turned off from the most bottom button on the right panel. Also to remove the trim gui, just press left alt. Hope that helps
AVEVA have bought yet another propriety game engine and have integrated the same rendering tech into that so no the unity plug in is no longer a thing. This model is a RORO Ship from the bankrupt Flendsburger Werft,AVEVA bout the rights to the mode, I believe its a Wagenborg ship called Shieborg ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ScaWGOCyEH0.html
@@shipbuildingx Do you know if the model is textured? I am writing a script that connects VSFNG to MSFS so that MSFS is the rendering engine. The script is a about 80% complete and I am looking for some detailed models to use.
The developer did pass away, I hope someday we get a modern version of this game, or if someone can take over this one. It's so old now and we've had nothing else like it come out in 25 years
Personally, I have much better immersion with a single screen HDR than with this so called "VR". Makes no sense to try and "immerse" yourself into a subpar environment. For your brain to be fooled enough, your eyes need to be getting a quality picture first and foremost. And by that I mean not as much the highly polygonal shapes or high definition textures, as the proper lighting. That means not just ray tracing, but also the screen itself being capable of emitting enough light for your brain to pass for a Sun glare - and also a wide pool of colors of a wide color gamut panel. People often say that ray tracing does not do much, but that's because they try viewing it on low dynamic range devices - including the "VR" screens. HDR comes first, then real time ray tracing... and only THEN there can be any talking about proper VR.
@@shipbuildingx Most of them being teenagers at best? I understand that from the simming point of view being able to judge the distances from stereoscopics is a huge asset, but that's not "immersion". Just give a try to a decent HDR panel and you'll see just how much you were missing all this time. Real world is full of colors and differing brightness values, while you are constraining yourself to indeed a "flat screen" in terms of just 256 levels of brightness between "mostly dark" and "paper white, but could also be the Sun itself" - not to mention really bleak colors that barely look different from one another.
Hey thx for checking out my creation :D You're probably the only person I've seen reviewing it that has good knowledge of hovercrafts and vehicle behaviour in general which I appreciate. Most people don't even read the workshop description and have no idea how to control it. It took me nearly 2 years on and off to build this creation. Too bad you didn't really check out the screens but i understand its not really the purpose of this video.
hey man! great video! Just looking for some advice if you wouldn't mind helping? I want to learn how to sail, so i'm going to go for a RYA "start yachting" course soon, but wondering if you think esail or marineverse would be a good idea beforehand to get some basic knowledge? And which application would you recommend? Thanks in advance!
RYA is the way to go, and using a sim/game before doing the course will really help those more complex situations feel more easy when the time comes. Ideally you would use both apps, Marineverse is great for learning the basics of sailing as it has good basic tutorials and is of course fully immersive if used with VR, its also the best app to simulate racing, when you do multiplayer IMHO. eSail is more important if you want to do big boat sailing as you learn how to put sails up and reef them and the use of the winches and lines for docking.
@@shipbuildingx thanks so much for your reply I really appreciate that! In that case, I'll download marineverse on my quest 3 and also get esail on steam too before booking in for my RYA. Cheers :)
I see no side wind. So may be the propeller ? Anyway, the standard manouver would be. Let go all except the fore spring. Hold spring. Rudder easy easy to starboard Dead slow ahead. The boat will turn around the cleat. Once the stern is clear enough off the other ship. Rudder hard to port. Engine slow astern. As she seems to fit a left handed prop, as far as its rotating, she will go to starboard until enough speed is achieved. The only way to avoid that is by stopping the engine. Its a matter of finding a balance between engine/speed/manouverhability by only applying short engine strokes.
Friend - in order to drive an ASD ship you Absolutely Need opportunity of simultaneously move both azipods and theirs RPMs ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-1dALRwEZojU.html 🙂
they are nice external models but interiors arent nice on any of them. inside they look 1999, almost as bad as virtual sailor payware. msfs actually has better coastal scenery tho unironically but that also results in seams in the water as the water is just panes. boats work best exploring detailed areas in harbors and other places where waves arent a thing so you dont notice the short comings... stormworks is a stupid minecraft type game.. the new one from vstep is 20 years late and literally same as their ship sim series marketed as something fancy but it isnt. basically no good boat game exists. seems nobody can model water yet.
Nicw video. The tug looks very lightweight here, bobbing around like a radio contolled toy boat in a pond. Lacks that realisttic heavy tugboat dead heavy brute force weightiness you see on the waters. Ship sim have nice looking boats. I had ship sim 2008, now the owner of Virtual Sailor NG. Prefer it over ship sim. Would not want to be montly subscribing to Nautis either.
I'm Happy to see some others in this market, although now with Iani rip.... I don't mind the subscription in this early development phase but I hope it goes more like the msfs model with paid add ons allowing a a creator community.
this works flawlessly on linux as well with proton, either on steam or lutris. actually during the lutris install it automatically chose the right version of proton. the games does freeze if you have 'safe eyes' program running too, so if u have safe eyes, quit it. i've had no problems with this sailing simulator. running ubuntu unity with kde plasma.
This could be the start of something good, lets face it the best we have out there atm is Nautis Home which imo is just Ship Sim Extremes with a few updates. MS could utilize all sims in one.
I’m gonna try it today. I’d like to play with it a bit. Got my yachtmaster in a few months in the Solent. It would be good practice for me as I’m not the best driver and anything that can help me understand and learn to maneuver and navigate is a blessing
ok when you panned the camera below the water at 3:30 I had almost an outer body experience. I was a huge fan of Ship Simulator 2006 and 2008 as a kid and it always bothered me that you couldn't see below the water. This game looks really cool.