Always loved roaming around the city as a kid and saving people and fighting thugs and stuff. Looking back at it now, the main story feels like a “one and done” thing for me. Not something I’d particularly frequently do more than once. (Maybe once in a blue moon?)
I heard that this was originally supposed to be a phone exclusive game, which might explain it. Even so, this isn't really one of the nicer looking Sonic games out there, is it?
I was poking around in the files and found a few unused items, like Gamma's gun and the ...well, the enemies in sonic 2 / 3 that emit clouds of gas that slow you the hell down. Not sure what they're called but an item icon looked just like em. Oh yeah, and the empty face in the item select, that guy's worth a mention.
You're incorrect about the Flame Shield's charge being based on placement, it's actually based on har far away from 1st you are (or how far away from the finish line you are when 1st crosses it and finishes the race)
You missed one detail on the Jawz, if you use it while tethering your target it's speed becomes significantly aggressive. Otherwise it's like a slower SPB
It's speed is actually dependant on your own. Hence why it is much more aggressive while tethering Though you can run into your own jawz if you suddenly get faster after throwing it
A lot of missing info here, which can be found in the game's manual. - Normally, when hit, you can hold a direction during hitpause (the little freeze right as you get hit) to influence the direction you're sent. Bananas reverse this; hold the *opposite* direction of where you want to go. - Jawz: if thrown backwards, will target *you* but at a much slower speed. Can be useful to make the area behind you dangerous. - Orbinaut: hits harder when thrown than when someone hits it while it's orbiting you. - Invincibility: you get more time invincible when you hit players, although hitting the same player repeatedly will give less of a bonus. Also speeds you up. - Lightning Shield: can destroy the SPB. - SPB: the longer you outrun it, the less hard it hits when it does catch you. - Drop Target: when thrown forward, will spend a bit of time white (doesn't launch players as hard, turns green if hit). - Grow: counts as boosting for tripwires and sliptiding. - Bubble Shield: - Fast-falling with a Bubble Shield will launch you forward, with speed proportional to the distance you fell. Doing this while in 1st pops the shield. - Expanding the shield reflects projectiles. - When releasing the shield, hold up to launch the trapping bubble forward, or hold down to launch the bubble backward and yourself forward (fast enough to pass tripwires). - Ball Hog: when fired backward, the balls move very slowly, almost acting as a stationary hazard. - Eggman Mark: - Getting marked will make you drop any item you were holding on the ground, where another racer can pick it up. - While marked, you move faster. - While marked, press your item button to blow yourself up early. (Might be useful if you don't think you can pass off the mark but want to hit someone nearby, or want to blow up before a boost panel rather than after. Also, remember this so you don't try to use rings while marked!) - Trailing an item (Banana, Drop Target, Eggman Mark) slows you down after a bit, but orbiting items (Jawz, Orbinaut) don't. - Flame Shield: Holding the item button past the end of the meter overheats the shield, removing it but giving you one last burst of speed (passes tripwires; usable even in first). - All shields: If you take damage, you'll lose the shield, but won't lose any rings. - Garden Top: - Press your item button to throw the top forward. Hold down while pressing item to throw it backward and launch yourself forward instead. - The thing where it automatically flies away is based on being near 1st place, not just time. - Hitting walls will also redirect you in the direction you're facing; sometimes you lose less speed changing direction this way than you do by drifting. - While riding the top, you're immune to bump attacks like Grow and Invincibility except while charging. However, getting hit by projectiles will destroy the top. - The top isn't slowed down by offroad, which can let you take shorter paths. (Also, if you're able to come at a tripwire with enough momentum to have the blue glow, you won't lose the top.)
If you're a big fan of cheating/shortcuts, you can probably get this under 10 minutes I'd bet! There's the Controls shortcut with the rainbow drift onto the springs and then using the quickfall to bounce onto the roof, in Brakes you can go left off the seesaw onto a hidden path with a switch to skip most of the brake tutorial, and then at Springs if tou take the blue springs you can fast fall on top of the arch and go left to skip spring alley, though idk if that's actually quicker lol. You can also just skip the third dam switch and take the fans just fine... may have done that by accident my first time.
Okay been looking into it more, the top guy gets about 10:30 using the first two tricks and they're playing on 2.0. love how there's just a bunch of people trying to beat this thing lol
i think it's good purely because of the dialogue and map design. for a tutorial it manages to get across a lot of ideas just through placing stuff in front of you
I found a link that should help you out: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-jS_uIBWg7cI.htmlsi=1UcwabMkU0elhQyd Let me know if that helps!
@@papermariorider9828I already knew the location, I was wondering how to get the companion into the tutorial since it usually defualts you cosmetics, but it turns out it just lets you take mystic melody in so my problem′s solved now.
... I just realized I posted this twice. Uhhh just assume the previous video is Hydrocity and this one is Hydro City, and definitely not because I mistakenly uploaded the same video twice, right hahaha