I want to help you learn how to make your game in GameMaker Studio.
The Coding Fundamentals Series is a great place to start if you're new to coding or just want to know how GameMaker does something. I also have a number of videos on various topics that can help you make your game-things like virtual keys, vectors, steering behaviors, GUI buttons, buttons in general, Git and Github, the broadcast message system, multitouch, and so on.
I keep my subscription list public and try to find and subscribe to channels that I think could be helpful for you. These are mostly other GameMaker channels, but I have some general coding channels that I think are accessible even if GameMaker is your first and only language as well as some game design channels that I enjoy.
If the videos are helpful, please consider supporting me on Patreon: www.patreon.com/samspadegamedev.
Honestly just ask it to make me study guide also you have to ask it to make simple structure but if you dont know how to code you legit can get it to code cause there to many code languages even if i do GML it think or mess up built in variable even IF I TELL IT but with that said it clearly gotten dumber some how
Hi Sam. Thank you so much for this video! I am familiar with GML and currently learning Javascript. But having little trouble understanding the JS concepts like arrow function, anonymous function, callback, etc. This video has been very helpful! Thank you!
I am a Truck Driver (CDL) trying to build a game like everyone else here, however I would recommend learning the basics of C programming and then learning GML from these tutorials before working on GameMaker Studio 2, I know all of my co-workers are laughing behind my back and saying it can't be done but I will keep trying, by the way my work week is usually 55 to 60 hour work weeks and I'm still here.
thanks for making such high quality gamemaker spesific coding tutorials. i for one dont need it but ive referenced your videos to quite a few people by now, you are a lifesaver. or atleast saves some people from the hurdle of learning coding in a different language, only to then need to switch back to gml.
Hello, I don't know if you still read comments from videos this old, but I wanted to ask why you don't get an error when typing your function vector_zero(): v̲e̲c̲t̲o̲r̲(̲)̲ constructor{ my vector_zero keeps marking the : v̲e̲c̲t̲o̲r̲(̲)̲ as an error?
Thanks for making these tutorials, i have switched from scratch to gamemaker visual and in scratch, instances are called clone and are way simplier but very limiting
Just so others are aware, move_and_collide is now a built in function in game maker so the player instance will not move correctly. Why? This is because the SamSpadeGameDev named his own movement function move_and_collide before the name officially represented the built in function I just mentioned. This is easily fixed by just changing the name of the function within the related script.