Came here because someone pointed out that this is similar to half-life credit music. Can't hear the similarities, but I definitely can hear a fire track
Awesome work man! I always felt like the story mode ost was underappreciated. I noticed that track 16 didn't have any audio though. Is it just on my end?
Melee's is still the more (in)famous and well-known version. Maybe I assumed tech-skill would not be as impressive if I didn't use the most difficulty to control version of the mechanic. Still, this version added a lot of fun versatility to movement. After days of in-depth testing, it does make it further clear that slapping the Melee air-dodge into this game comes with its own unnecessary limitations. For directional air-dodge to be added into SSF2, I would definitely make needed adjustments so it complements the physics and gameplay the best way possible.