Who am I? Well stickghost obviously. What do I do? Make gaming related videos: reviews, raw gameplay, and sometimes walkthroughs. Why do I keep namedropping gunstars.net? That was a website I ran back in the day covering light gun (on-rails) shooters. Now I'm making videos instead. Light gun games are my bread and butter, but I play other stuff too ya know.
Huh. There was a fan-made version of WSJR? I didn't think the game had that kind of crowd. Then again, the ALG games do have some big changes across all versions. Or is it just a hack that restores content dummied out of the original game? Either way, you're certainly well-informed.
@@stickghostplaysSinge is specifically, a homebrew engine for the Daphne emulator. All ALG games were ported in Singe by Italiandoh, recording it from their mamecabinet who took a few creative liberties such as a custom high score screen. Italiandoh also ported some other games into Singe such as Timegal, Ninja Hayate and Hologram: Time Traveler. In short, the “weird arcade version” is actually a fan-made
@@Natalie-qm3ys Well huh again. I always figured the arcade version had high scores that the ports simply didn't carry over. I presume he added the music to the map screen too then? I wonder why WSJR? got so many changes compared to the other games. I'm guessing Space Pirates got a few mods too, but nowhere near WSJR?
@@stickghostplaysI don’t doubt the original arcade versions had a score screen as Last Bounty Hunter has one when the game starts, but the screen in the Singe versions were created for those versions. Also, the Input Your Name screen for Mad Dog Mccree uses the original stock music used in the saloon called Rag and Bone from the music library Topsy Turvy by De Wolfe Music.
Sadly, something I learned years ago... but right after this playthrough in question- this was actually one of the very first games I covered on the channel.
Huh, that's certainly the most logical answer... I really should have just assumed that myself, even if it's still almost completely unintelligible. I guess that just leaves the mystery of what Mumps said.
Perhaps a little hyperbolic, but I suspect it was at least partially made along with the revolutionary original... But of course, if you want my opinions on the game, you'll have to watch my review on my other channel...
There's commentary, but it's minimal due to the length of the game compared to the frequency of my speaking, so I just used the high quality raw game audio and simply inserted any significant input to it as opposed to my usual mixed-together recording, as it admittedly ends up messier.
You flatter me, but I was indeed in the mood- gotta get ready to cover #3 sometime soon... I've already got the first 2 reviewed on my other channel. The original was actually one of my first reviews like 5 years ago, but this one kept slipping away from me since I hadn't played it as much as the first.
A playthrough, nice! Auger, nice pick, his special deals good damage but is hard to hit! Warthog was my favorite due to its armor and special weapon. TM controls are burned into my memory! "I'M A SUPERBEAST!!!" I love the soundtrack!
Huh, this comment slipped under my radar. I figured I'd play a different car for each game and thought I'd go with a vehicle unique to this entry. Man I was having trouble driving around (especially in reverse), as y'all can see.
Yeah, not a bad version for 8 bits except the difficulty. I'm also obligated to take the moment to plug that I did a full review of various GA versions as well as have playthroughs of the arcade, Genesis, and SEGA CD ones as well if you're interested...
Yep. This is the version without the annoying white noise. The TM2 playthrough were the first vids I starting using Audacity on. Everything after is a redo (including the TM2 review itself) minus Golden Axe 2. I have turned the originals unlisted/private to prevent confusion. Do keep liking and commenting though because the new vids are starting from scratch. You can even just copy and paste the old comments- I don't mind!