Im rather new to PC gamiing and just bought the game 2 days ago saying "how difficult could it really be?" Welp first boss fight and I am here watching this video.. I will let you know how it goes!
Bonus tip! In tier I, set up the farm to be used by no one except yourself. I grow plants (flax, hemp, sage, garlic) at first and within 1 or 2 harvests your farm skill is at lvl 3 which is the minimum to craft thatch and straw, the bottleneck component to research tier II townhall. Do not water the fields, it will rain from time to time. When reaching tier II and you have access to the well, then have others also farm. Another one, I have found companions with level 3 farming skills sometimes in Haerdean, sometimes in Padstow. Try to get the lvl 3 farming companion and after succes, you can start research on the townhall. I have reached tier II in a speedrun in 12 days once, but 15-20 days is more relaxing 🙂
Late to the comments party as just re-visiting game and thus videos of game but a few things you missed maybe affect things. Went a bit TLDR ish but still helpful for player tips I think :) There can be variables in demand if nobody is supplying an item/service at all in a district or if it is unavailable/ in short supply from suppliers (if you have some hoarded away you can cash in), not sure if this affects customers per hour or just the sales thereafter (There's also the question is there a factor determining how much they buy as well as the number of customers. Don't know.) Customer satisfaction may also limit it as the game gives you this info and I think some customers even explicitly complain they're never coming back in some cases. Various factors affect this. The decor of your store including if you have music (speakers supply this), the skill of staff which I think is most critical for lawyers and affects the customer service and for offices quality of work, staff happiness as unhappy staff will perform below their skill level which could make this an even bigger problem, in some case the skill of a HR manager can indirectly impact this such as if staff want gold health insurance but they can only do bronze or silver re their skill level or of course if the staff member has no HR manager but such needs or you're not meeting needs you could. If a staff member is absent and you have HR filling gaps a lower skilled HR manager may not find a replacement staff member of the same skill level. Cleanliness of store/office. Pricing, monopoly in area or/and higher wealth area, great service, high demand you can try higher, poor service with lots of competition vs low demand and a low wealth area you might have to go cheaper. Again not sure if that impacts customers per hour but I'm guessing probably as I'm thinking you need everything fine-tuned and perfected to max your sales. There's also the fact each business has peak and off peak times so if you open for more of the latter maybe that helps or harms things, maybe you get more total customers and it's still worth it even though it will lower the average per hour (which of course will always be impacted by how many you are open) or those less productive hours actually harm the business and lose money thus bringing the overall performance down. So then there's the further trial and error of things like do I open outside peak hours but with less staff and where the sweet spots are etc. A low skill low satisfaction business can still make money but there's a huge difference between that and the same business with happy high skilled staff and satisfied customers as the income can be way higher. So guess this must link to the CPH even if indirectly. There may be some tug-of-war style movements re what you and your rivals are doing vs each other, especially now actual rivals are a thing in game. So if your overall customer and sales maximization is 100% all things considered and so are all the other competitors for the business type in the area maybe everyone would have equal optimization of trade, each variation may move the dials on this, no competitors in an area and maybe you'd get all the trade or as much as your business can handle if you were maxed up. So there may be a bit of regularly evaluating if you need more or less overall service availability and at what times. Bear in mind sales may also dip and you could miss it if there was an out-of-stock just prior to a delivery so for example you sell out of burgers before your fast food emporium closes and only get some next day, maybe the next day the stockroom's full so oops they can't be delivered or you missed that the store has no bags so it can't function at all 'til you fix that. Yup, been there done that (and the other extreme why's my shop selling nothing, oh it has so many paper bags there's no room left for stock in the storeroom, restyles shop to ACME Paper Bags Unlimited), or a gap before an employee was replaced etc. So keep a close eye on things! Not sure if equipment changes things too - maybe only if staff demand it to be happy. But if it does there are some things with 'better' options be that super expensive speakers, the bigger tills etc, but this could just be a vanity/ design look and staff 'oh but I really want the Excessively Narcissistic VanityMasters 5000 in my workplace' that's fifty times the price of the basic item demand-satisfier rather than impacting CPH/sales. Product popularity generally is also a factor too, some big sellers like clothes, supermarket goods and fast food as you'd expect may be better sellers thus have easier payoffs possibly being hit less by supply volumes, others may be more valuable but with tighter business optimization requirements. Temporary things such as running out of stock or bags or mismatching staff levels to need etc could also impact the averages for a given week. Traffic will likely still hard cap most if not all businesses making 100% all-out-optimization rare or even impossible for that location as you say as very few of them have the highest numbers, this and advertising could also affect the balance vs rivals (including your own same business sites) in terms of which places get what trade and how the game divides up the demand. Again you don't have to have the top traffic numbers to profit, they'll just raise your potential profits, weaker traffic buildings may still be best avoided for retail and only used for management for offices. Not sure if it staff numbers for office (in terms of number of desks kept staffed) affect over-saturation or just number of businesses but if they do there MAY be times it's worth not filling a building if x number of staff with work is better than more with not enough work and you probably don't want a business in every building on the map. But you maybe also need to think in terms of doing the best you can with each location and choosing said locations wisely cherry picking the worthwhile ones. So key perhaps is to experiment, check out the impacts remembering changes may not bake in straight away so give them time to test them, make notes and just optimize as much as you can and want to. Of course if you're still in profit overall you may not need to, my rubbish early game business then businesses did OK for that point in the game. And you may not want to buy up everywhere and put everyone else out of business so if it's working for your game you may not need such micromanagement. They maybe could do with tweaking the over-supply system somehow as whilst it makes sense, market saturation and over-supply of a product or service are logical, but part of the fun and what you want to do as a player is have a big empire of stores/offices and this kills that somewhat as you're very quickly damaging your own businesses, plus with only three types all the office ones very quickly become heavily over-supplied and on about 33% demand or worse, found out even setting up a store/office type but not opening it as functioning slightly lowers demand. Which could all be a bit illogical as there are things like what if they're all smaller 10-customer or 4-customer premises- it should be possible for many of these to work and to increase demand if you want big chains of businesses. feels a bit over-sensitive to this at the moment as looking IRL even within the confines of making it a game a business doesn't go bust just because there are two or three competitors locally.
I finally beat him!!!!!!! Took me.....I dunno.....I'm guessing 30+ tries? I know, embarrassing huh??? Dont give a shit though I'm ecstatic right now 😂😂😂😂 I was like level 11, almost 12. Couldnt avoid that attack where he launches rocks across the whole screen. I just conserved my stamina, didn't sprint unless I was trying to create distance to avoid that stupid rock launching attack. Didnt use heavy attacks just ligjt combos only. Stopped when I would drop him and soon as he went to get up, bam!! light combo. Then sprint away, wait for my Immobilize spell to fill, freeze him, walk behind, light combo, dodge, another light combo and drop him. Repeated this sequence like 3 times and barely got him. I was at like 25% health, used my health refills up. One more hit and I was dead, son!!
Huge tip: you can actually stand there and smash the heavy attack button. that will stun him for like a second each time, repeat it until he falls on the ground, then you can do a full combo.
As soon as I watched this vid, I easily beat him. I just needed the wolf upgrade and used your tips at the beginning of the attack and boom, clapped his ass.
How is this guy the fucking final boss of the game? Makes no sense that you dont die even once and then you meet this fucker that has attacks that are wider than the area you are in. Like i would be able to dodge back but im always stuck behind a rock or some shit and pacman is more open world than this game will ever be. You cant go anywhere in this shit game. Big dissapointment this game turned out to be
Hey I actually bit him before the wolf guy and I couldn’t get the blue spirit thingy saying I need a something stronger and went to rest came back and the spirit thing be gone did I mess up. 🤘🥺🖤
I'm pretty sure that it is the pilgrim armor effect, which should be available to craft after you beat Guangzhi(fire wolf boss in the back of the forest).
i played almost 5 hours and i haven't noticed i can build something on the citadel lol you're right, it looks perfect with the air filter maximum gathering with zero gap between the buildings nice find
I tested this extensively and you get the best results and most effective hp by using vertical 3x1 blocks.. Enemy can only attack from the front of the tile. When you are using horizontal blocks one block is attacked from 2-3 tiles. In short your walls have x3 effective hp when you build in columns. Maybe some updates will change that in the future but currently no stacking is best
@@CostelloDamian some people prefer building the GROUND layer using single blocks, tbh there's a lot of combinations and it doesn't help that HP isn't shown in numbers
@@Kingpin2 I mean preference is one thing the effectiveness is another. There is no logical argument you could use to make someone change his preference. I paved the entire map with traps for funzies and had no walls at wave 60+ on extreme difficulty and it works, so it's not the case of "you must do it that way or you will fail" it's more of a case of "this is the the most efficient way"
Pff why is no info for this game im trying endless mode and i want to unlock air silo but its locked and it dosent say what i need to upgrade to get it ... verry frustrating i serched hole google nada :D nothing :D
Instead of putting 2x2 stone below the wall, put 3x3 with 1 merlon to upgrade it. You can clearly see the health upgrade between stones by clicking them
The worker mechanics are amazing but I found a better way to use them. Equip your highest labourers with the tool for the job and make them companions and then order them to build whatever you’re working on. It’s a Lot faster than planting the materials and leaving them to pick it up on their tasks.
This is amazing. It's like the took all the bad parts out of Medieval Dynasty. You sold me with workers will go find what is needed and will build for you!