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h64g
h64g
h64g
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燃えキュン (説)バージョン
0:59
14 дней назад
田んぼで花柄ワンピ
1:38
Месяц назад
Metahuman test 2024 06-03
2:43
2 месяца назад
ヤッケでダイエットクマ
7:04
2 месяца назад
バキバキのガール
1:55
2 месяца назад
バキバキiPhoneガール
1:24
2 месяца назад
バキバキ
1:20
2 месяца назад
ひげノビル | beard is growing
0:59
4 месяца назад
カッフン
0:54
5 месяцев назад
Metahuman test 2024_0122 Bangs added
0:38
6 месяцев назад
Metahuman test 2024_0121
0:41
6 месяцев назад
Metahuman test 2024_0119
0:55
6 месяцев назад
Testing the Iris model in Topaz Video AI
1:01
10 месяцев назад
Комментарии
@FancyFun3433
@FancyFun3433 5 дней назад
So this is kind of out of desperation but maybe someone will save me. Do you have a solution for scaling the simulation? At scale 1 yeah the simulation runs perfectly but at .001 the size, the simulation screws up. Is there any way to have the simulation calculate everything as if it was at the scale of 1 but be at the scale of .001? Maybe some kind of instancing I am missing perhaps?
@DLVRYDRYVR
@DLVRYDRYVR 13 дней назад
✌️
@wilismatrix9847
@wilismatrix9847 Месяц назад
any tutorial to show the settings you use to get the physics simulation looks this natural ?
@yusufhidayat132
@yusufhidayat132 2 месяца назад
what your PC spec? 🙏
@LkcART
@LkcART 2 месяца назад
눈을 깜빡였으면 좋겠어
@Muxik4k
@Muxik4k 4 месяца назад
I dont have IRIS
@pmonkwaii6613
@pmonkwaii6613 4 месяца назад
Is that AI generate?
@FeedingWolves
@FeedingWolves 4 месяца назад
This is really cool!
@dustfinger7028
@dustfinger7028 5 месяцев назад
i've got a question :my hair won't get lit by hdri back drop,but a ball in the same scene would, do you know what‘s the reason?
@user-qm1ge4nd2b
@user-qm1ge4nd2b 5 месяцев назад
ワロタw
@DLVRYDRYVR
@DLVRYDRYVR 5 месяцев назад
👍👍
@Wellbeing_Kim
@Wellbeing_Kim 5 месяцев назад
Awesome ❤
@Staglaitor
@Staglaitor 6 месяцев назад
What are the pre-settings for contact shadows?
@JoshuaLundquist
@JoshuaLundquist 6 месяцев назад
Damn, just another random mystery that Unreal makes us go uncover... Nice work on yr metahuman, btw!
@Wellbeing_Kim
@Wellbeing_Kim 6 месяцев назад
🥰🥰🥰
@MatthewSkurow
@MatthewSkurow 6 месяцев назад
Fantastic!
@DLVRYDRYVR
@DLVRYDRYVR 6 месяцев назад
👍
@shivangipriya4153
@shivangipriya4153 7 месяцев назад
Thank you again. I need to link it with unreal but I did not know any video tutorials for this as you do it .. Please step by step to follow you with my best thanks
@zZwowAi
@zZwowAi 7 месяцев назад
is better den 3ds max and maya hair combine... autodesk watch pls :D
@ifire4899
@ifire4899 8 месяцев назад
cool, leapmotion for the finger animation?
@kuangjuitsou1699
@kuangjuitsou1699 8 месяцев назад
I am using metahuman and every time I set up my collision in the physical assets, applied it to my metahuman blueprint, it worked, until I compile the blueprint, which caused the collision to break.
@moviesgamer6574
@moviesgamer6574 8 месяцев назад
Did u find the fix , and if can u suggest video
@kuangjuitsou1699
@kuangjuitsou1699 8 месяцев назад
@@moviesgamer6574 no I did not. I believe that there is no fix. It's been a problem since UE4. The physic asstes doesn't collide properly with groom and there is no solution, people just don't talk about it. I suggest you look into making hair cards, you might have better luck doing collision with it.
@benjamingabriel5973
@benjamingabriel5973 9 месяцев назад
why mine doesnt move that smoothly
@sammylee5306
@sammylee5306 8 месяцев назад
Snap!
@BananaLegalFun
@BananaLegalFun 9 месяцев назад
Not working in 3.6
@Maxparata
@Maxparata 9 месяцев назад
How did you achieve nice hair shadows on the body? I can’t have nice shadows, it’s all flickered
@baseerfarooqui5897
@baseerfarooqui5897 9 месяцев назад
wow very good consistency, can u share some tips how u do it. thanks
@h64g
@h64g 9 месяцев назад
I remember using mm_sd_v15_v2 with BRAV6. I think BRAV6 is compatible with mm_sd_v15_v2 or temporaldiff-v1-animatediff. I think that if you enter (worst quality:1.9) in the negative prompt and enter something like "light gray hoodie", a base person will be generated.
@DimiArt
@DimiArt 9 месяцев назад
Was this done with automatic1111, i cant seem to get prompt travel to work, seems to crash my automatic111 when downloaded for no reason.
@h64g
@h64g 9 месяцев назад
Try adding the following prompt at the end of the prompt. However, please ensure that the total number of tokens is 75 or less. 0: serious face, (look far away:1.3) 4: look far away 5: close eyes, (look at viewer:1.3) 6: (close eyes:1.2), smile 7: smile 8: (smile:1.3) I remember using mm_sd_v14... Sorry, I don't remember...
@chan-td9lr
@chan-td9lr 9 месяцев назад
Pls answer how many frames oer second on intel iris xe
@h64g
@h64g 9 месяцев назад
Sorry, I just don't remember... The material is a 2-second video (16 images) at 8fps generated in SD, and I believe it was made in twice the slow motion.
@W-meme
@W-meme 6 месяцев назад
0 frames per second because it would barely run on xe.
@jajajaja7979
@jajajaja7979 9 месяцев назад
UE5.3だとうまくプラグインが動かいないのですが、バージョンによって変わりますか?
@h64g
@h64g 9 месяцев назад
HAL9HARUKUさんのVMC4UEとueOSCのUE対応がUE5.1でストップされているため、5.3ではエラーで使えないようです。 はるべえさんのVRM4U、 コンテンツブラウザから maps/latestフォルダにあるVRM4U_VMCというレベルを開きます。 BP_VMCReceiverをアウトライナーで選択するとPortがあるので39539とか入力してServer Listenボタンを押すと動くかもしれません。(動きデータは他のソフトでoscで39539で送信しておいて下さい)
@h64g
@h64g 9 месяцев назад
note.com/ue5denoh/n/nfc4105e6f154 この方はVRM4UでUE5.21で動かしたようです。
@jajajaja7979
@jajajaja7979 9 месяцев назад
@@h64g 丁寧に回答いただきありがとうございます!早速試してみます!
@aniketpardhi5500
@aniketpardhi5500 9 месяцев назад
Can you upload tutorial
@a31600248
@a31600248 9 месяцев назад
This is my Create MetaHuman ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-PXuk4RgzxEk.html
@ibrremote
@ibrremote 9 месяцев назад
Wow. Amazing.
@SooNmus
@SooNmus 9 месяцев назад
Wow amazing quality, we tested the early two models a couple of months ago, but found out it needed to use too many iterations to put out great results. We just found out there's a 'mm_sd15_v2' version of the model now. Did You use that newest version or did you manage to get the older ones to run that stable?🤯 In any case, very impressive work!
@h64g
@h64g 9 месяцев назад
It is a combination of mm_sd_v15_v2.ckpt and Brav6. 512x720 Steps: 9, Sampler: DPM++ SDE Karras, CFG scale: 6, I use Topaz VideoAI to upscale the size.
@SooNmus
@SooNmus 9 месяцев назад
Thank you so much for your information! The result is breathtaking compared to our first tests! Time for some experimentation!@@h64g
@CoffeeAddictGuy
@CoffeeAddictGuy 9 месяцев назад
great work! i tried prompt travel with the latest update from animatediff, but can't seem to get it to work. Did you enable any specific setting?
@h64g
@h64g 9 месяцев назад
If "You are using prompt travel." is not displayed on the WebUI black screen, prompt travel is not enabled. (Terminal window, not web browser screen) If it is displayed, it is enabled. Try keeping the number of prompts (including negatives) below 75.
@DLVRYDRYVR
@DLVRYDRYVR 10 месяцев назад
😮
@DLVRYDRYVR
@DLVRYDRYVR 10 месяцев назад
Interesting 🤔
@mattmocap6499
@mattmocap6499 Год назад
comparing to hair card method , Is this hair strands thing heavier? Is it lagging?
@h64g
@h64g 11 месяцев назад
I don't know because I have never used a hair card at metahuman. I prefer to use groom hair because I can move my hair realistically in the simulation.
@mattmocap6499
@mattmocap6499 Год назад
I should have come across ur trick sooner, hah . Spend too much time on modo hair rigging for animtion, better get going to UE5 with ur trick. I have just finish her pony tail animation , and sending her to UE5. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-m8lwV3p-llY.html
@mattmocap6499
@mattmocap6499 Год назад
Wow, Thanks a lot bro. I m really got no idea about meshop. Awesome
@mattmocap6499
@mattmocap6499 Год назад
awesome bro , Is there a lot of modo people in Japan? I 'm quite lonely out here.
@h64g
@h64g 11 месяцев назад
Probably not many people use modo in Japan. I think most professionals use maya and most amateurs use blender.
@mouthspring3403
@mouthspring3403 Год назад
Great Tutorial. とてもすばらしい。
@stevens3d
@stevens3d Год назад
Amazing dude ! Do you know how to simulate wind in meta humans hair using Unreal Engine's native wind directional?
@h64g
@h64g 11 месяцев назад
I'm sorry. I don't know.
@keithlynch9846
@keithlynch9846 Год назад
This is really cool. How do you sync the two cameras?
@h64g
@h64g Год назад
The top and bottom cameras are captured at the same time in OBS with a 1920x1080 setting. (Create a masked image to show only 960x1080, then mask it in OBS and put the two screens side by side on the left and right). The .mov file to be processed on the command line (PowerShell) must have a timecode attached to it or it will cause an error, Load into DaVinci Resolve and export as 960x1080 top.mov and bot.mov. As soon as DaVinci Resolve starts, I recommend setting the frame rate to the lowest possible 16 fps. Set to 960x1080 and in the edit page, transform "Zoom 2.0 Position X 480 or X-480" to fit a 960x1080 screen. Separate the top and bottom videos. As top.mov and bot.mov respectively. Timeline location should be the same.
@keithlynch9846
@keithlynch9846 Год назад
Thank you so much for the detailed explanation! It’s such a smart approach
@Romeo615Videos
@Romeo615Videos Год назад
good quality
@DLVRYDRYVR
@DLVRYDRYVR Год назад
😎
@DLVRYDRYVR
@DLVRYDRYVR Год назад
😮
@Romeo615Videos
@Romeo615Videos Год назад
love your work
@Romeo615Videos
@Romeo615Videos Год назад
i need that step by step how the hair wont clip through the body
@proclimafrio
@proclimafrio Год назад
Please is there a tutorial for from audio 2 face to iclone 8? Please update it 😊
@KoosKombuis-gz7ol
@KoosKombuis-gz7ol Год назад
Definitely the best hair simulation test I've seen so far. Did you use any Physics plugins to achieve this result? many people prefer the old UE4 physics engine appose to Unreal's new choas physics engine.
@wmka
@wmka Год назад
This hair you made from Blender is it?
@h64g
@h64g Год назад
I made this hair using Modo 16, which I'm familiar with, because I didn't have enough time to work on it. I used Blender for curve conversion. Although it is possible to achieve the same thing in Blender, some tasks that can be done in just a few clicks in Modo would require node setups in Blender. Therefore, I chose to work in Modo this time. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-_XGZmaTmG8Q.html
@wmka
@wmka Год назад
@@h64g thank you for sharing the documentation and process. have a good one.