Is there a way we can keep the colors we have and also can switch to the wheel. I think the normal color pallets are cool. But the color wheel is a great addition just make it optimize to have it or not.
I have a few concepts myself that I think could help expand on yours. A) Live Adjustments: This would help GREATLY in things like Chase Sequences, of course, you can already do this with powered invisible blocks, but it can be confusing and complicated, so being able to LIVE change custom patrol points, HP, speed, slowness, etc, would be greatly useful. B) Sub-Cutscenes: Right now we have a beginning cutscene, an ending cutscene, and an alternate cutscene, there's no middle cutscene, this would greatly help in order to fill gaps without making 2 maps, which is, quite frankly, a waste of a slot, since even if you do it in 1 slot, you just do it in 1 slot anyway and can only do 1 at a time, so it'd help a lot, especially since you wouldn't have to completely recreate sets if you want to make maps public, you can simply have a middle cutscene which maintains consistency. C) Full-Botting: Right now we are limited on bots, while we can set a bot to whatever we please, we cannot spawn multiple bots, "But what about the bots you can spawn with the custom NPC block?" well that is limited already as it has a 25 placement limit, and also, you cannot spawn, say, a Tobi bot because that's not a bot in the actual game, which is redundant because then you can only have one bot which bypasses the custom NPC block's restrictions, but that too is limited by the spawn timer, if you want it to spawn immediately, you will need to use bugs which the developers are likely to soon patch. D) Jumpscares: Jumpscares are something we lack, it'd be interesting to see jumpscares which don't immediately kill players, perhaps we could have it be something like the FNAF 3 phantoms, which just scare you, perhaps cause an error, we could have these damage the player, cause a link to go off, whatever has an impact on the game, even if it's a momentary distraction, it doesn't even need to just be piggy bots, we could do it for custom NPCs, wouldn't it be terrifying to get a Freddy jumpscare out of nowhere in a FNAF game? Or hell, even a trollface jumpscare if you join Piggy Says. E) Map Searching: We have genres, we have individual players, but we don't have actual maps, what if we want a Safe Place map? A bunny chapter recreation? We cannot find that and hence we make it ourselves, this is why we need map searching, it would make our lives easier and allow more people to show off their builds with less restraint on the limits of the flawed search system, it would limit the use of alting and maybe discord or other maps to get people into maps and would allow people to directly search for maps they want. F) Animate Blocks: We have powered blocks and links, but these are often used incorrectly, or are slow with offsets, we need something to well and truly animate, we could do this with items, we could have waypoints for these, we could do it with, hell, decorations as well, perhaps even mannequins of piggy, it'd let us recreate the bunny or breakout chapters much better. It'd let us do things like claw machines, animated faces, chase sequences, ghosts / phantoms, etc, so much easier. G) Custom image inserts: Something that bothers me about Build Mode is your restraint on art, either it's very annoying to make on a canvas, or downright impossible, it'd be fun to see references to other maps, or youtubers, done more clearly, and while, yes, I am aware that there is some weird stuff on roblox, it's a problem in roblox's filter, not the idea of a custom image insert, roblox has poor moderation, it's up to the players to decide to abuse that just to be freaks on the internet, instead of people with lives and grass-touching individuals who have something better to do rather than be 30 year olds looking for 12 year olds on roblox piggy.
an alternate if your lazy like me when making the rush, is using the plane model instead, as it'll require less linnks, and it's a pretty fast mechanism if oyu want to create a faster version of rush
A tip for the notes maybe offset the block it’s on back a bit then place the note and move in a powered block with no offsets to make it be a bit better