The Dungeon Dudes bring you Player's Guides, Game Master advice, roleplaying tips, reviews and more videos for Table Top Roleplaying Games. New episodes released Tuesdays and Thursdays!
See the Dungeon Dudes play D&D 5e Live in "DUNGEONS OF DRAKKENHEIM"! The show streams Tuesdays from 6 PM to 9 PM EDT at twitch.tv/dungeon_dudes, with video-on-demand episodes available the following Friday on our channel.
Please direct any sponsorship or promotional inquires to dungeondudes@ellify.com
We are an Amazon Associate and earn from qualifying purchases through affiliate links in our video descriptions.
1. Gets over used. Agreed. 2. Provide players descriptions with all five of the scenes. Sprinkle in a few more details. Agreed. 3. When should the players ask for a perception check? Let them ask more questions. Agreed 4. If the players are describing something that would allow more information, there is no need to roll for perception. Agreed.
On the last point, the dm might not want "help" managing a game; that really gets into the individual makeup of the group. Ie, a group I played in had the gm cooking for every game because they liked to cook and had allergies to consider; it was easier and safer for them to do it themselves. Another group I played in did not bring food at all because of the circumstances of the meeting (everyone was getting off work and did not want to waste time getting food rather than getting started on the game). This is a very individualized advice; kind of like saying everyone appreciates holding hands with their friends as they walk. Most people appreciate the thought behind it, but might not be comfortable with the individual expression.
I'm a dm for about 2 years, I started a new campaign and party has grown from 3 to 8. So far so good, though I have one or 2 that don't make it from time to time due to real life
I’m totally obsessed with Shakespeare, especially Romeo and Juliet. I memorize passages for fun and quote them when the situation is right. It’d be so fun to bring that to the table! (As long as my party wouldn’t get irritated lol)
First one: this is a style but not really universally true. Sure, people like winning and a soft ball is good every now and again, but a large part of the player base get bored if there is no challenge in the game. There is an element of it has to be a functional game where some risk or peril is present. Not being able to challenge players is as much of a turn off for players as being too hard on them. Player input is also a style thing; a lot of people like to emphasize the exploration tier of play. This means they want to explore the area rather than workshop a map, find out about factions or people by interacting with them rather than inserting a character for them to have an expected interaction, or see where the story goes instead of dictating it. Neither style is "wrong," but there are games that do the partial narrative control better than d&d. Most of the rules in d&d and gm tools do not support that style of play, so this is going more of a home brew area. Dungeon World or Dagger Heart might be more up your lane if this is your favorite part of d&d.
I'm playing as a warforged forge cleric in one of my games and Word of Radiance has been amazing on him. His whole build is around having an insane AC and getting in the middle of large groups of enemies to soak up all their action economy by getting them to miss their multiple attacks against him. Since my character can't make multiple attacks unless he gets hasted by the sorcerer, it's always nice to have a cantrip that affects all the enemies that surround him. Plus it stacks with his other AOEs like spirit guardians. Because of the build, my character can only really deal good damage through AOEs so it's nice to have the cantrip options as we make our way through the Mad Mage's dungeon. I will admit that the save or suck factor becomes more and more of a detriment as our levels increase though.
We are probably finishing this up by the end of this year or shortly after. Note that the series has three seasons. Season one: dungeons of drakkenheim is 52 episodes Season two: shadows of drakkenheim has 50 Season three: fate of drakkenheim we are estimating to have about 100 episodes. There are also about 20 or so episodes of the untold tales of drakkenheim, additional mini stories told in the universe from various secondary characters points of view. So if you do decide to start, there is a lot of binging waiting for you.
Circle of the Hive is such a missed opportunity. Thematically, it's incredible - it seems so terrifying and also so awesome. What we get just lacks that oomph that the Druid needs. Personally, I would have loved to see the subclass built around the Swarm cantrip, similar to a Warlock & Eldritch Blast - every 4 levels, give the player a list of options to empower Swarm, they choose one... plus a subclass feature. I think that could've been pretty neat. College of Cuisine is incredible, though. I think A is low but it might be because I think the theme is top tier.
Oh wow Dungeon Dudes released a new vid.....no, no it's a short....oh there's another one surely th.....no, no that's a pre-notification. (Only joking, I know it's a necessary part of watching YT)
As someone who played dnd at school and was terrible at it in every way, I think you want something with a high performance floor- something where my unimaginative and just plain dumb choices aren't disastrous, but are merely bad.
I wonder if you could do something with multiclassing 3 levels of adventurer bard for the monk feature, and then going divine soul sorcerer the rest of the way. Having a base AC of 17 (10 + 2 dex + 5 cha), plus Shield, and combining it with spirit guardians and metamagic would be pretty damn sweet. Then you quicken fireball or cone of cold and twin toll the dead, and bob's your uncle.
my main point for college of swords is if your team forgets to use bard of inspiration and it gets waisted often, become sword so u can inspire yourself. also nothing stopping college of swords from being ranged, just use simple ranged weapons.
with the rogue criticism, i suppose it could be fixed if surprise rounds count the first round as belonging to the creature that initiated the combat, but once per round would be better (though technically is that attack a part of combat?).
As a DM, I'm probably an Aberrant Mind Sorcerer / Necromancer Wizard / Great Old One Warlock / Arcane Trickster Rogue. I come to the table with very little but very specific notes, an encyclopedic knowledge of undead and aberrations. I love hordes of enemies (specifically undead) with powerful aberrations hiding in the shadows There are puzzles and plot twists abounds that I meta magic in on demand with plenty of meta game references spread throughout. I also tend to bring non game chatter into the game for those foolish enough to not pay attention. I should also point out that I'm a Chaotic Good alignment from your other video. Figure that one out. 😵💫
A good thing to do is as a player and DM is don’t describe sensitive things in detail if they happen if you didn’t talk about it before. I remember I was fighting a black pudding in an arena, and my friend was with me. It grabbed us, and dissolved our clothes, leaving us naked, but my DM didn’t describe it deeply, we just flew away with pixie dust and covered up. That’s a good DM tactic there.
The not respecting boundaries is the most important. I made an Aarakockra wizard, set on mastering the elements and was kind and and adventurous, but my DM brought us to a city ruled by Graz’zt and there was this huge party. I felt uncomfortable when other players described how they had sex, and when I went into a tavern for some meat for my pet and worms for myself, there were naked dancers, I felt uncomfortable and I regret not sharing that before I left that session. When you feel uncomfortable with another player or the DM, say something.
Competitiveness happens in my campaign and it’s ok. My character built an empire on his own, some players are with him, some are against him. I marched my orc, elf, human and goblin armies to destroy another player’s city. But I helped my friends instead of sacrificing them when I escaped a castle set to explode, even if my character doesn’t give 2 craps about the others. They’re my real life friends. We don’t all work together, but that’s fun for us. See what your group is good with and what they find fun.
2:44:44 With “Guardian” and a little later “Guard”, I wonder if a spirit was trying to say “Guard” the first time but wasn’t able to manipulate the tech and get the right word on the first try? Maybe they didn’t have enough energy or were just unfamiliar with the technology, then they corrected themself. Like a ghost typo 😂 Just a theory, but I always wonder about that when similar words appear back to back.
Good day, love your Drakkenheim book. I've created a subclass for a wizard and wanted to know if it's possible to contact you, so you can tell me if it's bad or not cause you have a lot of experience.
I like the idea of a beholder following Wild Magic Sorcerers, not to attack them but to see what they do or stumbling onto a village and then liking the village enough to move villagers back into the village that are trying to leave, destroying things coming into the village that it doesn't like and bringing things into the village that it thinks the villagers need. Basically using the village like a ready made ant farm.
i think i would argue with armorer being the best maybe on par with battlesmith but not better. Maybe if ur in a no magic game where there is never magical armor or weapons then maybe for one lets say a set of adamantine half plate drops great for a tank and yea u can use it but then u can make use of ur lvl 9 feature and cant infuse it where as the battlesmith can use it with no issue no lose of class abilities. Now lets look at the multitude of cool magic weapons in the game ur stuff to ur gauntlets which never really get any better wlightly and i mean slightly at lvl 15
As far as the companion subclasses are concerned, weren't the problems resolved with the release of flea mortals? In a sense at least. I mean you could hypothetically acquire a companion pet of any source within context and approval of the dm this way no?
I homebrewed True Strike so it works like GFB and BB and gives you Advantage that round and the casting process uses the attack as the Somatic component.
Alright, so you've waived the rule that prevents ranged attackers from being put at a disadvantage when melee attackers engage them. The end result is that your melee-based characters (already at a fairly large disadvantage in this edition) just have one less thing they can rely upon for tactical advantage. "But it's fun!" Sure, for anyone who isn't using melee.
as a DM, i allow out of character chatter during combat. your characters are seasoned fighters, who have worked together for months. you are not. also it helps teamwork! ofc they cant have full conversations but a few remarks ab focus firing is allowed at my table
The Queen of Thieves is so darn persuasive. I love how even though the characters talk about how they can’t trust her every time they are preparing to talk to her, she still manages to evoke their empathy and get them to see things the way she wants them to. Monty is most devious!