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Acerola
Acerola
Acerola
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Technically an artist, probably not a vampire.
It's Hard To Make Games
18:01
2 месяца назад
I Tried Turning Games Into Text
18:18
2 месяца назад
I Tried Making A Fully Ray Traced Game
26:17
5 месяцев назад
How Persona Combines 2D and 3D Graphics
22:45
6 месяцев назад
The Strange Graphics Of LETHAL COMPANY
15:59
8 месяцев назад
Do Video Games Fake Buoyancy?
17:08
8 месяцев назад
What Is A Graphics Programmer?
30:21
9 месяцев назад
How Are Games Rendering Fur?
28:51
10 месяцев назад
Your Colors Suck (it's not your fault)
37:01
11 месяцев назад
How Games Fake Water
22:52
Год назад
I Tried Sorting Pixels
18:03
Год назад
This is the Kuwahara Filter
18:16
Год назад
Photoshop Blend Modes For Games
6:14
2 года назад
How Color Blind People See Games
6:41
2 года назад
Color Quantization and Dithering
11:55
2 года назад
Hacking The Graphics Of Melee
13:11
2 года назад
Remaking LOOP HERO's CRT Effect
8:08
2 года назад
Intro To Color Correction For Games
4:21
2 года назад
Game Dev Tutorials Are LYING To You
10:42
2 года назад
Комментарии
@willowryk
@willowryk 8 часов назад
this will be very handy with all of the 3d modelling that i do . ..
@FlynnFromTaiga
@FlynnFromTaiga 11 часов назад
Persona music makes everything better. And cats. It's the first ad integration i've seen fully.
@Somejaun
@Somejaun 15 часов назад
The one sponsor message I’ve watched
@stefan429
@stefan429 День назад
for those using URP in 2022 LTS (maybe applicable to 2023 LTS), you need to change the CRT script to be a custom render pass and add it as a URP feature , instead of using OnRenderImage in a script on a camera :)
@user-jj5qj2xk4p
@user-jj5qj2xk4p День назад
Agreed. Most Unreal stuff I find teaches terrible practices. One course I bought on Udemy I mentioned this to them - and they said something stupid like "for simplicity" or something like that... Clearly, they are amateurs and have never developed an optimized game themselves. The problem is deeper - we (Unity, community, et al.) are trying to teach other people that game dev is something everyone can do. Herein lies the true sinner! It has never been easy or something everyone can do - it requires many years of dedication and hard work, and multiple disciplines at very high skill level.
@Caesar_Online
@Caesar_Online День назад
true
@TheMrgrafixable
@TheMrgrafixable День назад
didn't understand anything after 10 minutes still watched it all
@bosine9431
@bosine9431 День назад
5:58
@real100talk5
@real100talk5 День назад
Did you cry in 2016?
@PentaromaLMA0
@PentaromaLMA0 День назад
im a total idiot but i think this means as long as your game is like 500 by 500 in terms of size and you can do the most unoptimized thing and get away with it
@Acerola_t
@Acerola_t День назад
you have it backwards, lowering the resolution is the optimization
@Vrood-k8l
@Vrood-k8l День назад
Love the thesis of this video. I think I stumbled upon this advice on my own, as I was trying to learn ALL of these skills in parallel and quickly getting burned out. I joined a team for a game jam and it was very eye-opening!
@shappp1
@shappp1 День назад
5:48 omori music yay
@robthomson1902
@robthomson1902 День назад
The rigs are the biggest thing holding USD back - every studio I have ever worked at that doesn't have a 300 person TD team has struggled to solve that exact issue. Most of the people who have solved this who are contributors to USD (like Pixar, Animal Logic and others) all use proprietary software that gets around this hole. I love USD but while it promises to democratize pipelines for everyone, it's really only helping the biggest studios accelerate ahead of everyone else by collaborating on all the problems but rigs.
@feblehober123
@feblehober123 2 дня назад
For some reason i thought this would be about netcdf lmao
@andhikanirwasita1890
@andhikanirwasita1890 2 дня назад
Im new to pers- WHY IS THERE A GUY SHOOTING HIMSELF
@ControlToNineTailedFox
@ControlToNineTailedFox 2 дня назад
someone needs to make a mod that removes the 'double downing' (and by that, I mean the way it uses its UHDR twice at once to stylize it) so it's just semi-realistic lethal company. that would also be *horribly cursed*
@Acerola_t
@Acerola_t 2 дня назад
@@ControlToNineTailedFox this exists but it results in horrid performance because all the volumetrics are now rendered at full resolution and that is very expensive even for like a 4090
@ROCKEMSOCKEM51
@ROCKEMSOCKEM51 2 дня назад
Is this the same Acerola developer I’ve seen making jrpg games🤨🤨🤨🤨🤨🤨🤨🤨🤨
@bzauda1
@bzauda1 2 дня назад
would it work in maya autodesk's arnold?
@ZeroUm_
@ZeroUm_ 2 дня назад
What is a graphics programmer? *tosses a coffee mug A miserable little pile of c plus.
@juanandresnunez658
@juanandresnunez658 3 дня назад
I don't even want to make a game man, I just want a job. Why is it so hard.
@Ineedanaccountnow0
@Ineedanaccountnow0 3 дня назад
18:56 It's a Fluttershy puzzle! lol. brony confirmed
@bluecheese5353
@bluecheese5353 3 дня назад
why didnt u talk about the dark side....the yandere sim side
@Acerola_t
@Acerola_t 3 дня назад
@@bluecheese5353 there's enough videos about yandere dev
@knock2one
@knock2one 3 дня назад
14:45 what happened to the audio quality at the end
@Acerola_t
@Acerola_t 3 дня назад
the song i used got copyright claimed so i had to use youtube's remove song thing in order to be paid for my work
@410_Gone
@410_Gone 4 дня назад
The motto of godot is usability, they went out of their way to make it so you can import blend(er) files, you don't even have to export from blender. With that in mind, I'm sure if this is a standard it'll find its way in the engine sooner or later. I have to say, this thumbnail and title is so "clickbait-y" that I didn't even check it was uploaded by you and didn't watch it at first lol
@Luluskuy
@Luluskuy 4 дня назад
for anyone wondering the flash text around 0:05 is "Not that there is much competition"
@mathew3267
@mathew3267 4 дня назад
Not only is it hard and time consuming you must also come to the realization that you will never compete with the big boys and when completed your game will be lost in the vast ocean of mediocrity.
@lanata64
@lanata64 4 дня назад
It took me like a month to learn compute shaders in Godot, and i agree that it's hard to learn, but at the same time i think that can be good. Like, making an MMO or your own engine as your first projects is stupid, yes, but you can also learn a lot from it. For certain people, it's great.
@skrat1001
@skrat1001 4 дня назад
So the feature valve worked 10 years on can be easily replicated by a single person.
@csolisr
@csolisr 4 дня назад
So, if USD still doesn't support rigging information, how can that be transferred between applications?
@eliotcamel7799
@eliotcamel7799 4 дня назад
This is why you SHOULDN'T make games alone. While successful indie games developed by a single person are rare, there are many great indie games developed by small teams of 3-5 people.
@aksHandler
@aksHandler 4 дня назад
Only take away from this video is, if you don't build something with all you've understood you'll never progress. Just waiting for things to come your way is not going to work. The professor may spoonfeed you stuff about graphics and how you render a human head using your webcam but if you're not using it for your own projects then that knowledge is just rogue.
@nooneyouknow239
@nooneyouknow239 5 дней назад
Thank you for this. I had forgotten that I had a plan and went to depresso mode, but this vid made me remember. Now optimistic. Thank you.
@V1DE0B0Y
@V1DE0B0Y 5 дней назад
i take psychic damage every time you flash that tony the tiger image
@dnr-vs1lk
@dnr-vs1lk 5 дней назад
Do not put a patreon thanks screen halfway through the video. I will click off by instinct.