"u're champion, u shud be winning more games than losing" - yea.... against masters or something. that's cope, cuz what about 50/50 algorithm... being matched with ppl in ur skill range... wudn't it be easier to *_get_* to champion than it is to *_stay_* champion because now ur matches are harder since they are more around ur skill range? That's like telling a mostly diamond player, "u somehow made it to grand master, after 5 seasons - congrats! However, now u are grandmaster, we are going to artificially create a skill barrier by making ur wins less valuable and ur loses more punishing... u know... since u GM and all...don't worry about the enemy team being far more challenging than u ever experienced."
Really think they need to fix the pog system cos it’s whack atm. how does a dva 5 man get not get pog over a single Lucio boop ??? Also heals should be involved in the pog cos I wanna see a clutch lifeweaver pull or a big rez that got loads of kills after etc. Ik someone a few years posted about Joint pogs so if a nano zarya got potg it would show the zarya pog but give a mention in the highlight intro to Ana. Which would be a cool idea
BRING BACK 6 V 6. The reason none of your balance changes for tank actually help is because it doesnt address the fundamental problem that is the game was designed for having another tank to take pressure off the main tank. You can't just super buff tanks and call it a day. The return to 6 v 6 is desperately needed.
I agree with everything except number 8 the emote cancel, whilst it’s frustrating, if it’s quickly cancellable, everyone will just abuse it to peak around corners, destiny had this problem.
It would be so nice to allow players to choose what kind of mode they want to queue into when playing Unranked. I understand why this wouldn't work in Competitive, as if certain players perform better in certain modes, their rank would be inaccurate since they would likely always play what they're best at. But Unranked is played for fun and there are modes that myself and many players enjoy way more than others. For instance, I love Escort, Control, Clash and Hybrid but don't really enjoy Push or any of the maps associated with it, so it would be a huge quality of life update for all of us if we could choose which one we actually want to play. This would also allow players to gain more practice and experience in modes they feel they could improve in. Also, Overwatch needs more enticing rewards in areas such as the arcade. Me and my friends always reminisce about the times we would await the start of the new cycle for loot boxes so we could play modes such as 3v3 Elimination or Deathmatch. Without this feature in the game, we almost never even check the arcade menu anymore. Even though the gamemodes were enjoyable, the excitement of seeing what Skins or Emotes you would receive made them all the more better. Not to mention they made for a nice break from the usual Quick Play or Competitive. I understand loot boxes are controversial but there must be some alternative. For example, depending on how well you perform throughout X amount of games in Arcade could depend on what kind of reward you receive. These results could be found in the way I think Unranked or Comp work, by going partly off your contributions as an individual as well as the overall performance of your team.
I've never been to Beverly Hills (I mean it's possible, maybe when I was like 1. My parents used to live near it) but I somehow guess that the car ride was 2.5h! 1:06
So higher health pools were unnecessary? If you keep buffing things to compensate for the higher health pools then what is the point? We’re just gonna get back to the same as it was with higher numbers