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Why limit the lighting problem to candles or torches? Lanterns were very much in use back then. Also, your guns are far too big, Leonardo was a great fan of the matchlock, and wheellock hand held guns. Not to mention that these could be reloaded inside, and then poked through the many convenient holes for firing.
Well you put less canons, guy who act as spoter/comander on top and wehite ouk, live ouk, wehite ouk structure armor,ć and that ting can be used on flat battlefilds and city deffens/ofens up to late victorian era.
There were breach loading cannons during this time period but they weren't common as it was extremely difficult to make a proper sealing breach for anything larger than a small swivel gun. It wasn't until the mid 19th century with the advancement of manufacturing technology allowed the mass production of tight tolerances required for heavy breach loading artillery. upload.wikimedia.org/wikipedia/commons/6/61/Perier_a_boite_en_fer_forge_Western_Europe_1410.jpg
I see what you are trying, but 4 men is fine: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-r-t3MXHQmwY.htmlsi=GZTzDBjrUFLoIttf and backloader guns existed already more than a century.
Trust me, it is much better than my attempt to speak English :D I tried Fiverr, but it is not a solution for me. Cheap narrators are no better than AI and most important, it's impossible (or very time-consuming with additional cost) to change something when the recording is already done.
So I’m thinking if you took all the cannons out except 2, and create some sort of rotating feature that the cannons sit on the rim , you can move them in place to the position you want to shoot them to, one is for shooting the other cannon is for priming and getting it ready to slide down for another shot. So you would shoot the cannon then push it down to the reloaders, while the other cannon is slid into position to fire . It would lessen the weight drastically and give more room for movement In there.
@@BattleMachines thanks, I was literally brainstorming ways to fix it or make it more Efficient at work. I’m not an engineer but I think it has potential! Also look up the marienburg landship if you want a rabbit hole on if that construct could be feasible
@@jackruby6696 I didn't give much thought to weight reduction before, but your ideas inspired me to think about it. I heard thirst time about Maienburg landship. Fast searching tells me it's from the game. I'm looking for something at least somewhat connected with history. I have a few landslips on my to-do list. It's a very interesting topic.
this is wonderful, I also got a turtle model for 3d printing if you want to take a look ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-tibzsURwpuE.html
Sir answer my question please 🥺 How much cuda core for blender For example Gtx 1060 (1200 cors ) I can make set good material How many fps available 1080 good graphics animation and material in hd and ultra quality video available
I actually was part of the team that built this for a channel 4 documentary. We used limited wood for the arms. I was the one that made the trigger block mechanism. This was circa 2002. . . . by the way, it didn’t really work
When the turtle was first built it could only go down for 25 minutes at a time fully submerged. When they finish developing it it could go down for 30 minutes at a time..
Hi, thanks for the comment. Alongside more important projects I also working on a new version with more info in less time and slightly better graphics. I can't estimate when it will be done, hopefully in less than 6 weeks.
@@cleverocean8527 1: make a 3D models 2: set materials 3: set animations 4: set and bake fluid simulations 5: set final ligtning and compositing 6: render png sequence 7: create final video - add soudns, some color corections and color grading. Thet's all. This require a lot skills and training. It can't be explained in just few words. There is no magic button for this. There are tonnes of tutorials and courses all over the internet. Just learn, be patience and don't except simple "few clicks solutions". There is nothing like that. That's all I can tell you. Good luck :-)
Hi. Water was created with FLIP Fluids addon, but default Blender fluid simulation should work nicely as well. I created underwater caustics by this tutorial, just enhanced by a pointiness map for transparency - more caustics. The result very much depends on the water level shape. It needs a lot of tweakings to get something good-looking. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-mmk09JJNKJU.html Outside caustics on the backdrop plane were rendered with LuxCore render in a separate .blend file. Color enhancement, text and final editing was done in da Vinci Resolve / Fusion