Sorry for really late reply. I think this build can work in league start but it can be a hassle to play. The cheapest league start would be around the beacon madness boots (all damage can poison) and you again go for double rebukes. It gonna require you to x swap every 8 seconds thou. Else you would need original sin and play double syn weapon (pain to craft).
@@shikamaka86 @shikamaka86 sorry not zeals, i mean rages, which are 8-9c. avg100 rages for t1 recoup (8d) lock suffix reforge speed avg 1/4 for t1 cast speed (32d to reroll rages 4 times + 8d for meta crafting) lock suffix scour if necessary (2d) lock suffix aisling life (5d total? assuming aislings are 3d idk) so 47d to deterministically craft and that's if you get unlucky with cast speed reforge, with avg luck you can do for 31d
@@RIZZCUCK·GOONMAX you are missing something. You also need to have open prefix open suffix to do caster reforge. Prefixes full = annul gambling. Suffixes full = annul gambling. And if you think aisling is 3d you are soooo disconnected from the game. It is 13d aisling *white name* on tft. On top of all this thing you havent even accounted for the base cost.
@@RIZZCUCK·GOONMAX also reforging caster if you get t2 t3 you also have to annul. While reforging caster you also have a chance to full prefix and you have to annul again. If you dont want to aisling and you want to veiled orb you also have some chances running into another annul. I just dont get why with all those maths that price would look unreasonable to you.
@@shikamaka86 i already accounted for rolling t2- caster in the initial price. filling prefixes with reforge is very unlucky, in craft of exile emulator 8/10 has free prefix. but yes i suppose that would up the price a little. i'm not disconnected from the game, i just play ssfhc so idk sc trade prices--if anyone is paying 13d for aisling when it takes 20 minutes to farm then they deserve to get scammed. and the base cost of a fractured leech shouldn't be taken in to account becase the build doesn't need it. idk what guide told you it does but it doesn't. anyway bye.
@@AndThenShwarmaAfter tft is just a tool. Selling the build on the reddit, on tft, any other platform what is the difference. Unless you are into the idea reselling a build is considered an evil act.
I've been having trouble with running out of endurance charges on juiced rare monsters and unique bosses in t10+. How do you earn endurance charges when 1v1 a mob? I have precursor's emblem with 15% chance to gain max endurance charges but still having issues. Thanks.
Are you playing a budget version? Cause this build should one shot to three shot rares or unique bosses. I think you can try a small cluster namely enduring composure. And maybe get an arcanist brand setup with forbidden rite to self hit. Also check if you are actually linking your aspect of the cat to less duration support. Some of people i know even linked it to increase duration support, which bricks the build to an extent.
@@LyazaS yeah i wouldnt touch this kind of build without significant investment. Any form of stacking is expensive, and the build minimum investment to get going i would say voidforge, amulet, a ring and replica fur.
@@Se7en7upp i just wanted to play new stuff. I rarely sticked to something for too long. I think this build is fine, but without HH stacks it feels slow. I like something more consistent.
I'm enjoying this build a lot, I'll probably be playing it for the rest of the league. It does seem to have some holes in its defences and charge sustain issues (when enemies are either not getting stunned, dying fast enough/too tanky/etc). I'm wondering what my best option would be for sustaining if I dropped the replica farrul's fur, any ideas?
yeah im still thinking of how to fix the holes. For charge sustain i think for single target setup i might try to go more armour, get molten shell drop immortal call and run something like arcanist brand forbidden rite + gain endu charge every second when hit. Drop evasion if you can get max res elsewhere and run something like defiance of destiny it would be really tanky in juiced maps.
Im not sure if dropping the replica farrul fur could be even an option. It just generates too many charges, and you want frenzy charges for good uptime on phase rush too. Maybe you can do something like full phy convert fire only endu stack on like any of the marauder ascendancy (i prefer jugg). With the charges problems gone you probably can just run double influences chest with +socketed atk crit plus something.
Maybe full phy axe full fire convert probably the best. Voidforge is cool but whenever it rolls cold your stun is bricked because hits that can freeze cannot stun.
@@shikamaka86 thanks for the ideas, I didn't know that about freeze honestly so that's good to know. I'll try tinkering with it for a bit but next league I might try jugg out as you said.
the build looks great ! but i was wondering if it struggles in juiced abyss spire with +3 proj ? because that's what i mainly farm and it can be really rough sometimes
I think what you should think about is if the spires would struggle, because your chain explodes might kill it by accident. Hit damage mf in general is bad to do MF abyss cause you might kill the spires before they spawn enough.
What is this? You think i need 80/300 to call myself an MF? Are you one of those elitists? You also have some problems related to being able to count, when i actually have double ventors, tripple rarity helmet and a goldwyrm, and eyes of greatwolf which made it 5. I can always do gold flask + greed embrace to get a bit more iiq/iir but im not doing that to satisfy the likes of you lol.
Cannot leech or no regen is pretty much impossible to do unless you have the 1% recovery mana life es on kill from the charm. I dont like cannot stun map mods. if you are doing 8 map juiced i would also try to avoid -max res, reduce recovery, crit, monster more accuracy player less spell supp they are very rippy and can brick your expensive maps.
But anyway thanks for the positive feedback. You are always welcome. Hopefully you are following the later pobs cause the pob in this video is somewhat not too optimized.
I would recommend u to buy max frenzy ring + relevant mods like damage per frenzy/endu and anything useable per endu/frenzy like accuracy rating, chaos res, evasion. Would be nice if you can also grab the gain endu every second if hit recently on the ring. Else you would want that modifier on your that which was taken jewel.
The more damage you have the less chances the endurance charge sustaining becomes a problem. Do mind that we double dip into both frenzy and endu, so we can use a lot of modifiers on that unique ring.
Is endurance charge generation even necessary since you're using ralakesh boots? The precursor emblem mod seems redundant since you always count as maximum endurance charges anyways
No, you still need actual charges to use your cpath. Ralakesh only there to give you the passive benefits of those charges and to enable phase run and immortal call.
Expect similar performance would be around 150-200 divines. The left ring sadly doesnt exist on the market, but with this budget you pretty much kill stuff before endu sustain becomes a problem.