Roman Reiner is an independent Design Agency with focus on Design for Additive Manufacturing or also known as, 3D Printing. We design and consult based on a deep technical understanding of Additive Manufacturing. On this channel you will find tutorials showing new tools to create amazing and beautiful designs for Additive Manufacturing. We show you how to use the free and open source tool Blender 3D to make 3D designs like lattice structures, 3D surface textures and complex 3D printing textures, interlocking designs, 3D chain links, and many more.
Really great use of the material nodes, thanks for sharing! One question, have you done anything special to the base or cell objects? I am trying to replicate but I only get spheres everywhere no matter what I do :P
Thank you! If you only get spheres everywhere it could be a problem of the scale of your cell object. Try to "apply scale". Then try step by step to increase the resolution of the points on curve, points to volume and volume to mesh. It could be that any of those are too low to properly replicate the cell geometry. But go slowly and separately. You can quickly crash blender if all resolutions are too high. Please let me know if that helped.
@@romanreiner1691 Haha yes I noticed, it crashed some times :P I tried the scale, that didn't help in my case, but I played around with the different nodes and I got the cell objets to show :) Thanks for the suggestions tho, I didn't know there was an "apply scale" button in Blender, so that is very nice to know! I have been looking for that one :)
Nice! did you also print it? As far as ai heard on the Formnext they developed a custom TPA material mix and years of development to get the bouncing right.
Great question! I recently uploaded this tutorial creating a similar result with the shapekeys in Blender. If I get more channel subscriptions I will dedicate more time and create a few more Blender tutorials also using the geometry nodes. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-PZpmyYs2MoU.html
Yes I think this is a very undervalued feature. Usually mesh editing is destructive but this way you can go back and change several previous edits without any problem.
Thank you! You can either cut them in the mesh via the knife tool (edit mode -> "K") or design them separately and unify them with boolean union. Does that make sense?
You could select the faces of the base geometry, separate them with edit-mode>P>Separate Selected. Then extrude them along Z and then boolean to the lattice mesh.
And you can also find more detailed infos about the process on the article: www.romanreiner.com/3d-lattice-structure-design-for-additive-manufacturing/