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Maddison Baek
Maddison Baek
Maddison Baek
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Elden Ring DLC Big Bad Bosses
36:38
2 месяца назад
New enemy - Nightmare Reaper
3:50
2 месяца назад
Ascended Reaper Cadilosh (No Damage/SSS)
2:12
2 месяца назад
Ascended Reaper Blücher (No Damage/SSS)
2:09
3 месяца назад
Magenta Horizon: Behind the Game Design
1:04:53
4 месяца назад
Ninja Gaiden 2 - Chapter 11's THAT arena
4:48
7 месяцев назад
Ultrakill Violence Levels on Violent All P rank
26:17
8 месяцев назад
Wo Long DLC 3 Final Boss - YUAN SHU (Solo)
5:17
8 месяцев назад
Act 3 Stage 8 Slot Machine Arena
1:49
8 месяцев назад
Magenta Hoirzon 8-1 Challenge Arena Sneak Peek
3:50
9 месяцев назад
THIS is Magenta Horizon
2:20
9 месяцев назад
OG NG2 Master Ninja in a nutshell
1:34
9 месяцев назад
The Unstoppable DPS machine
1:20
Год назад
Комментарии
@ok-lp7qn
@ok-lp7qn 3 дня назад
You've got me toning down the difficulty below standard and you're perfecting these levels. Makes sense because you're the dev but MAN. I haven't even beaten 10-1 yet i'm just commenting because i saw this in my notification feed though i ain't spoiling myself with your gameplay. Great stuff though it's fun even if it kicks my ass EDIT: Just finished the 10-2 boss and damn that was pretty good.
@jakebeansboy3755
@jakebeansboy3755 2 месяца назад
"Who are you?" "I'm you, but taller"
@fancyprince69
@fancyprince69 2 месяца назад
should’ve made a train version of him smh
@Umbrene69
@Umbrene69 2 месяца назад
I actually know the dude who made this game, ye we're kinda bffs
@taitsurugi
@taitsurugi 2 месяца назад
Fantastic video! I love this devlog type of stuff and learning the reasons behind design decisions is always interesting. Also I never realized the end of levels quote all started with the corresponding ranking initial lol. Nice touch!
@taitsurugi
@taitsurugi 2 месяца назад
I also had no idea you regretted the style meter. I personally love the implementation. As it doesn't fall on the usual Dmc/Bayo trap of forcing you to understand what the game means by stylish. Here both the efficient and stylish approach work, and you don't really need to pay attention to how many times you use a move to satisfy the arbitrary threshold the dev had in mind.
@avarisi
@avarisi 3 месяца назад
nice video
@TacticalHairballGaming
@TacticalHairballGaming 3 месяца назад
This is an epic as hell fan rendition track for Gabriel, one of my favorites honestly.
@ZeroHayabusa
@ZeroHayabusa 4 месяца назад
Hope this eventually comes to consoles (specifically PS5 in my case).
@alessandroferrucci6087
@alessandroferrucci6087 4 месяца назад
that mic is unbearable but the game looks amazing, can't wait for it to come out of EA :D
@MaddisonBaek
@MaddisonBaek 4 месяца назад
Thank you. I tried my best with the only functioning microphone at home.
@pigwank420
@pigwank420 4 месяца назад
Basically this game is kinda like the average day in Birmingham.
@Cause_Key
@Cause_Key 4 месяца назад
Hello maddi
@KomradeBaguette
@KomradeBaguette 4 месяца назад
Coming from a guy who's only similar games are DMC 5 in normal difficulty and P-Ranked Ultrakill in Brutal difficulty : These combo games are not really my type of games at all, cuz I'm really not that good at doing extended combos, juggle or anything fancy. But your style and your designs was what attracted me because it all looked so grotesque and cool as hell ( plus , the pink/purple for the win ) I appreciate a lot of designs decisions you've made on the game, especially all the links between attacks, projectiles, player movement and the enemies design ( also Holy shit so many different enemies had crazy ) All difficulty available at the start. DMC 5 didn't want to make me try playing in a harder difficulty because it bored me to hell, being forced in the maximum difficulty you can have at the very start. My only fun was trying to make long aerial combos, but I didn't have anything pressuring me to do so. Haven't finished my run on Magenta Horizon, but playing on Wraith difficulty as a first run forced me to learn the systems of the game. It felt unfair as hell some times, but once the systems clicked in my head, god damn is it satisfying to control the room. At first, I had a really hard time incoporating the projectile attacks into my combos, as I saw them as just a safe way to attack from afar. But once I started considering them as some actual attacks I could get in my combos, it became brutal the good way. Wraith Heart for example, I used to just use them as some prop to put down then just chose whatever direction I wanna send them in. But realising the initial installation of the spike IS an attack that lifts enemies up, it became one attack with a follow up instead of a projectile generator. Except Ultrakill, I don't think I've experienced another game that rewards me with experiencing with my tools to be even more effective in the coolest way possible. All this long text to basically say that you've made a really cool and beautiful game that I'll be coming back to from times to times, whenever I want a challenge :)
@domovoi_0
@domovoi_0 4 месяца назад
Let's go real 2d dmc. Love and blessings!
@thudnfer7151
@thudnfer7151 4 месяца назад
we are so Maddison Baeck
@ok-lp7qn
@ok-lp7qn 4 месяца назад
Great breakdown, I'm not that good at the game still yet I feel like this helps me come to a better understanding of how to approach the game in my playthroughs. Some of the things I love most about the game are the gross and ugly enemy designs and how they fit into the unique background areas and their animations help show how much they are wild animals native to the afterlife they reside in. The overgrown mushy paths and jagged rock walls that look like carved chunks of flesh really sell this "trying to survive in a chaotic purgatory" world. The music is also literally otherworldly. Another great thing is how Gretel and Archibald (and eventually Blucher) work together, bouncing off eachother with funny dialogue that only sells their friendship more as Archibald gets more items to sell to you and talk about with. Hope we see them a bit more at the end of the game back in Nest Sanctuary after Gretel is done finishing act 3 solo. That is, if they don't make a sudden appearance to help Gretel in some way.
@altenjin
@altenjin 4 месяца назад
:3c
@Waynebraydi
@Waynebraydi 4 месяца назад
Really impressive work! Never played this kind of game, but I feel like I can understand everything you were going for
@cutekuuh
@cutekuuh 4 месяца назад
:3
@fancyprince69
@fancyprince69 4 месяца назад
:3
@brandnamepending4817
@brandnamepending4817 4 месяца назад
Magenta Horizon is nothing short of a masterpiece tbh.
@Hadeth_a_stepa
@Hadeth_a_stepa 4 месяца назад
that slaps harder than 7 year old me imagening beating the shit out of a thief using a stick and parkour skills.
@nepu47
@nepu47 4 месяца назад
9:08🤯
@panalizium9872
@panalizium9872 5 месяцев назад
Am I the only one who hears Megalovania notes?
@warnichvorster9387
@warnichvorster9387 5 месяцев назад
Amazing showcase! This game feels like a 2D Devil May Cry. I wanna try it out as well? Where is it available for purchase and for which systems?
@MaddisonBaek
@MaddisonBaek 5 месяцев назад
It’s only available on PC for now and you can purchase it on Steam. It’s still on Early Access.
@EMan-xj5cz
@EMan-xj5cz 5 месяцев назад
Can someone please mod this into 6-2 I need this now
@steporyy7706
@steporyy7706 5 месяцев назад
Love rewatching this every once in a while. Always makes me smile
@2emo2function
@2emo2function 6 месяцев назад
Why you using inferno and not wind blades?
@MaddisonBaek
@MaddisonBaek 6 месяцев назад
Didn’t level it up to 3 + Fireball is good at sniping the archers + I still used the wind blade at the later part
@2emo2function
@2emo2function 5 месяцев назад
​@@MaddisonBaekI think at this part I just used wind blades,piercing void and the lunar. What an awful fight but a fun one
@einenkaffeeillust353
@einenkaffeeillust353 6 месяцев назад
FUQ DA MAINSTREAM
@Dat_weird_gamer
@Dat_weird_gamer 6 месяцев назад
Imagine if someone made a mod that the prime bosses has a second phase and they're enraged. For example: Minos Prime with that song and Sisyphus Prime with the SIEGE song. the players would be so fucked up
@yes.6892
@yes.6892 7 месяцев назад
My dad says this is Magneta Horizon too.
@itsalez1435
@itsalez1435 7 месяцев назад
Official theme for when Ultrakill gets a Brutal Ultrakill mod made for it
@EMan-xj5cz
@EMan-xj5cz 4 месяца назад
Why a brutal mod? The real thing is coming out soon (unless you mean an actual hard mod in that case I recommend ultrapain)
@RyuGoomba
@RyuGoomba 7 месяцев назад
kami kusoge :^)
@rz6711
@rz6711 7 месяцев назад
After seeing the first phase i was like this is a DLC boss? As soon as the second started i was like yeah that makes more sense
@EMan-xj5cz
@EMan-xj5cz 8 месяцев назад
This song and bloodshot visor are my favorite fanmade ultrakill songs (also that one Gabriel 9-2 theme made by I think duv) (it was megacheb)
@emiliozacarias5501
@emiliozacarias5501 8 месяцев назад
the sequence starting at 2 min was sick dude
@zachtoplasm2752
@zachtoplasm2752 8 месяцев назад
I LOVE GAMBLING
@wescole5979
@wescole5979 8 месяцев назад
You had me until the 2 nightmare slugs spawned, not gonna lie. Awesome new enemy designs though! Was this Reaper or Wraith difficulty?
@MaddisonBaek
@MaddisonBaek 8 месяцев назад
It's a Reaper difficulty. Wraith arena will be much more lenient.
@haroldmatthew2804
@haroldmatthew2804 9 месяцев назад
We need ost of this game, because it sound epic!
@MaddisonBaek
@MaddisonBaek 9 месяцев назад
maddisonbaek.bandcamp.com/album/magenta-horizon-official-soundtrack Bandcamp page is available
@user-rf8no8jd4p
@user-rf8no8jd4p 9 месяцев назад
i love it
@brandnamepending4817
@brandnamepending4817 9 месяцев назад
Correct, this is Magenta Horizon
@twilight_mourner1865
@twilight_mourner1865 9 месяцев назад
Holy moly is that master ninja?
@MaddisonBaek
@MaddisonBaek 9 месяцев назад
Not exactly like the OG2 master ninja, but it is Sigma2Black's master ninja difficulty. And I kinda prefer this version more.
@brandnamepending4817
@brandnamepending4817 10 месяцев назад
If this is the kind of games you play in your free time no wonder you thought unsouled was easy
@jayseonwoo8338
@jayseonwoo8338 10 месяцев назад
I wonder how gamers will react. When I look at all the reviews on Steam, there are only 40. There is a positive side, though.
@rz6711
@rz6711 10 месяцев назад
what a goddamn video wew lad
@maxgoldstein7202
@maxgoldstein7202 11 месяцев назад
Really leaning into the circus rock theme, love it ! My favorite indie game of this year for sure
@ok-lp7qn
@ok-lp7qn 11 месяцев назад
The new John Riccitiello enemy looks great!
@vitgens569
@vitgens569 11 месяцев назад
Machine, pick that sick saxophone solo
@itsacharcoalice
@itsacharcoalice 11 месяцев назад
feels impossible to dodge that 5 barrel laser
@TheVerySleepyCalmGuy
@TheVerySleepyCalmGuy 11 месяцев назад
Is this v3?
@klortikterra4423
@klortikterra4423 Год назад
this game is new to my radar... but Hatika better reference it in some way shape or form
@arthurmandermen2781
@arthurmandermen2781 Год назад
thats probably V3
@gerkadas
@gerkadas 3 месяца назад
that looks like v0.5, considering it runs on a literal steam engine judging by the exhaust tubes and vapor coming from it
@EMan-xj5cz
@EMan-xj5cz 3 месяца назад
@@gerkadas that’s interesting I didn’t notice that
@gerkadas
@gerkadas 3 месяца назад
@@EMan-xj5cz yeah thats easy to overlook considering how fast it moves
@arthurmandermen2781
@arthurmandermen2781 3 месяца назад
@@gerkadas wait thats actually so true
@gerkadas
@gerkadas 3 месяца назад
@@arthurmandermen2781 yeah, saw this being said in the comments on the other 4-S video. That also explains why V model doesn't instakill you, since that's a really old one