Compact Claustrophobia was one of my favorite modpacks. It's completely focused on automation, with a clear sense of progression, with some quirky humor thrown in. It helped that I hadn't experienced things like nuclearcraft before, so I ended up getting introduced to a whole world of technical minecraft modpacks. My solution to Compact Claustrophobia's AFK problem was to just completely overbuild every piece of automation I made. This isn't Nomifactory. You're actually rewarded for taking time to set up huge automation, since the requirements for each progression tier are massively larger than the previous tier, and basically everything you take time to automate gives you a big reward because it's used in bulk in later recipes. Some other modpacks like Nomifactory end up constantly introducing new resources, so there's no point in building big automation, since you don't really need a huge volume of early resources. I do like Compact Claustrophobia for that reason. It rewards going big. Which is ironic, considering the space constraints. Really, the reward for building big automation just reinforces the central gameplay loop of unlocking bigger and bigger spaces to build bigger and bigger automation. Automating every single part of each process, while doing it at scale, was interesting and fun. I ended up going the nucleracraft HOP route, since you can't automate insertion of the graphite rods for the arc funace, and I got tired of manually replacing them and realizing my factory hadn't been producing HOP for a long time. I ended up with far fewer rooms in my final playthrough, but with a whole lot more automation stuffed inside. Two stacked fusion reactors, at least 3 medium and large nuclear reactors, around a hundred nuclearcraft machines just producing coal for making HOP ingots, and around 50 autoclickers powered at a pretty high level, with automated pickax crafting. I went big, which removed most of the boring waiting time, while being far more of a fun problem to solve. Also, I bothered to get computercraft working, so I had multiple robots for automated construction of ender pearls and compact walls, which massively reduces the tediousness of the late game. I can't imagine crafting all those ender pearls by hand. I'd recommend Nomifactory. It cuts down on the worst parts of Gregtech tedium. Yes, the early game has a ton of microcrafting, but the actual item quantities you need are relatively small, so most of the challenge is in figuring out the production chains. Once you've got a single fully automated production chain for each item, that's probably enough of that item for the entire rest of the game, which seems to be your preferred play style. Set up automation once, then never touch it again.
44:35 The sequential fabricators from thermal would probably have worked better, considering they’re the same upgrades as other thermal machines, and they can also take in fluid. The downsides are that it bulk crafts in 8 and takes power
I know you are on the huge minecraft modpack endeavor and all, but your voice just reminds me of someone who would play calamity, so a series or a one episode quest through the terraria calamity mod might be cool
I'm not sure if this works, but maybe you could've binded the copy paste gadget to a storage with all the materials, and then put the gadget in an autoclicker or some mechanical user of sorts to make automatically paste the structure, never tried it but in theory it work.
I have played through this mod several times and the trick is: automation. you automate as soon as you can automate something, then you don't have to wait as long. also you can clone poop, so you don't have to wait so long lol (with biomass from grinding down cacti or something like that) also while you automate your new things, your old things still collect resources ;) that's how you never have to stand around idling this modpack is actually quite well balanced once you get behind this fact lol!
This is my favorite modpack ever and the first one i was able to beat it. ngl i loved the whole microcrafting simply because it pushes you to actually automate stuff insteady of bulk crafting for hours. i think not trying to automate ender pearl was definitely a mistake because that allows you to easily cut most of the boring part of it
It's amazing how you can make a video that is 1h15 long, and even after that 1h15 you want to watch more This idea of videos of completing a modpack in 1 video is amazing and takes a lot of work, keep it up, you deserve a lot more of support!
Yeah, no matter what troubleshooting I did it would crash. I now think there was an issue with another mod that removed all sorts of creative flight, even in creative or spectator, unless you had an item in your inventory.
for this mod you clearly should have used tiny machines if its in the pack. and if not, put that all in the end with chunk loaders. then bring everything over with ender chests. if things are in another dimension it will not load thery're textures, reducing the lag by a lot