I wish that game companies did open source their hardware after they abandoned it. Why can we still not get an SD card to memory slot converter for the PS Vita? What, indeed, is my option if any hardware part of a console that is not popular dies? Good video.
Exactly, think about anyone who doesn't want to mod their Vita to use an SD2Vita. 10 years from now, if their memory card dies, they are going to have a much smaller pool of memory cards to choose from. Plus almost all of the cards in the pool will be 15+ years old and most likely used. Modding these systems is sometimes the only way to even keep them functional in the long term.
Ive been wanting to get into some small vita project for a little while, with the hopes of getting into some wrapper projects. Knowing where to start has been the biggest obstacle stopping me from actually giving it a shot, but the vita scenes positivity is what really makes me want to make something specifically for it. Hopefully one of these days ill break through and start learning. Good vid yet again
Thank you. I am not sure of your skillset, but if you are just dipping your toes into programming, I would suggest LPP as a starting point. It's very easy to use and extremely simple to get anything up and running. I would make a couple of small projects to familiarize yourself with logic and program flow. Then once you have a solid understanding of how software works, I would move to VitaSDK. I know that is super vague, but it all really depends on your end goal and the kind of things you want to make. I know nothing about reverse engineering, so all of those Android ports are a bit out of my skill set. I'm almost completely limited to making games, websites, basic databases, and applications.
@@SuicidalRobotGames My goal is really to move on to dead trigger 1 and 2 ports for the vita via android wrapper, Ive made a tonne of mods etc and some scenes and very basic game mechanics via unreal and unity but never really got into programming but have always been interested, I appreciate the response and recommendation. Other than that its just been getting into GBstudio etc for the ease of use
I'm unsure if it is just a part of growing up or if it is because gaming is new to our culture. Either way, it does suck. Hopefully you can find a way to play something with them again.
Guess this explains why you haven't been posting in such a long time. I am really sorry for your loss! I am glad you do have so many great memories to look back to. Thanks for sharing your story and powerful message!
@@SuicidalRobotGames oh ok, and about the lpp I find two versions of lpp for Psvita, one that is on github and another that is on google code which is a euphoria lpp mod. Any idea which of the two is better and more reliable?
@@Leonardo2450 I recommend that you use LPP-Vita github.com/Rinnegatamante/lpp-vita . You can choose R6 or the latest nightly. I personally would go with R6, but that is just because it is more thoroughly tested.
What a great video man, I didn't know that there were so many options available. I am already learning to make game engines in cpp so Vita sdk is right up my alley. Also while researching I found out that Unity has dropped support for the vita recently, so don't waste your time going that route people
Hello, I made a simple game similar to Boulder Dash and Supaplex, in C and C# for Windows, as my hobby project in spare time few years ago. it is a 2D grid based game. I'd like to try to port it to PS Vita out of curiosity, and it seems to me that Lua Player Plus would be sufficient for this, since my little game is very basic without any textures, using plain drawing primitives. Are there any tutorials for Lua player Plus? Thank you in advance, any help is welcome. Cheers!
I wrote a tutorial about 7 or so years ago. I added it to my GitHub a little while ago. I'm sure it is a bit out of doubt and there are likely things I would change, but you can find it here github.com/island-games/Color-Avoider/wiki I wish you the best of luck!
If you want to make game ports, the first thing I would suggest is to learn C/C++. If you are already familiar with the languages, then you should familiarize yourself with SDL. Start with some simple projects and work up from there. There are still a ton of weird/quirky lesser-known games that haven't been ported.
Not a bad take, i can agree with almost everything and, yes, what sony did to their own handhelds is almost criminal... PS: can you tell what's the name of the game you are showing for the video, please?
Very interesting video! Such a shame to see so many unfinished projects though. Astro miner and tumb of God sound so awesome though! Hope you manage to revisit them at some point ^_^
Astro Miner is an idea that has stayed with me for sure. Thumb of God is kind of up in the air. I'd love to get back around to it one day, but I'm not sure if it is something most people would want.
I also love my Vita, and watching this vid made me realize that indeed, the games I play the most on it are not the ones made (or ported) for it but the old PSP/PSX ones instead.
That's what kills me so much about the library of the Vita. It is honestly full of great indies and even some great first party games. However, once you beat the handful of exclusives, you realize almost all of the indies are available on other platforms and play better on those devices. I die a tiny bit every time I think of the wasted potential.
You make some good points about why it was doomed from the start. Of course Sony COULD have kept it alive if they hadn't been so greedy with the memory card and didn't drop support the second they didn't hit their imaginary sales prospects. The Vita was still getting indies right until Sony shut it down, and that was the best market for it. In retrospect, they could have just released a PSP2 with a second analog stick and a bigger screen, and none of the extra bells and whistles that nobody outside of a select few major titles used anyway.
Ohhh, I do agree that memory cards and them giving up so early on first and major 3rd party games had a major effect on the handheld. There were a ton of things that Sony could've done better. Providing 8GB of system storage, standard SD cards, a LocoRoco sequel, a Patapon sequel, a port of Ape Escape 3 would've been cool as well. Putting more effort in the PS2 Remasters/Collections would've been awesome, since the lackluster performance gave the impression that Sony didn't care or that the Vita was underpowered. Patching PSP games for true dual stick support... I could go on. However, even if they did everything right, I still don't think they would've sold more than 30 million devices. Which is significantly more than what was sold, but not the hit Sony was looking for either.
Really enjoy listening to you! It's a shame that this is the direction we are slowly going towards. I still love physical, but I still end up buying more and more digital games than I should. Just because of how easy it is...
Thank you! Yeah, I really hate this direction too, but currently, I don't really see this trend slowing down any time soon. I buy physical when I can, but I do own a bunch of digital as well. Convenience, impulse buying, and sales are what do it for me.