It's all gone a bit retro, so I'm spotlighting some of my favourites, some I genuinely detest and some I missed first time round. Hopefully you'll find something that will kickstart your Nostalgia gland or discover a hidden gem or two.
I loved this game so much... despite the weirdchamp combat. Which I suppose did break some ground for its time. I always used the space bar to attack LOL.
It's a very weird game. BAck then all sorts of ideas were thrown at the wall to see what worked. This is actually the second game to use this system as Andy Gavin also released Dream Zone a year earlier which uses Digitised Graphics and is more of a traditional point and clicker.
The 64 version feels like a spectrum port. Not as bad as Karnov, which remains the worst game I've played since I started this, but not playing to the machines strengths at all.
It's bad on so many levels, the action is poor, the jumping is poor, the leaps of faith are annoying. Not sure I've enjoyed anything that Dinamic have published so far.
It's odd that the name was changed. I played the NES version afterwards (never owned a NES so I'm coming in blind with most of these games) and the SNES version does seem a touch harder, especially the first boss slog. The NES game is also the best looking NES game I've played so far whilst the SNES version is passable. Still, not releasing a completed game is very odd as it must have represented a fair investment.
That would be a VERY long series. Still unsure how Software Creations got their hands on the licence as they had only made Marvel licenced games at that point.
The original Anime run was April to December '87 and the game was released in May of that year so I'm assuming they were co-produced at the same time, or Hayashida was already making an Impossible Mission clone and the licence got slapped on.
The mechanics are very similar with timed wheelies to keep up speed over jumps. I think Excite was a little more 'puzzley' in terms of track layouts and is certainly a more in depth game.
Well, the game industry at the time hadn't got all cease and desisty in the eighties so everything was fair game. To be honest, the Bomb the Base hype was a little over the top at the time.
No Internet, no videogames and, in the UK, three TV channels. Word of mouth that this was a must see film meant there were queues around the block to get into the cinema. Despite the now, rather dodgy, special effects, it remains a superbly paced thriller with a terrific script and outstanding performances.
I can't think of an Amiga game with more projectiles on screen at the same time. I love the artstyle which Erik Simon used in the 'Amber' RPGs later on as well.
c64 soundchip is great , the c64 music is also on the title screen of this fanmade Turbo outrun ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-9XT2Cp-9fQs.html
Never seen C64 version before Looks Good and great music , Amiga version the Scrolling destroy the game , Gremlin or Ocean should make them , US Gold sucks.
The 64 version is even harder than this one as the collision detection is terrible. The spectrum-esque monochrome sprites are also disappointing given the backgrounds are quite nice.
Never played this back in the days.... The Amiga version looks really crap in comparison to other shootemups like fex. Battle Squardron that is really at another technical level
Secret levels and cheats but only 12 levels that get brutally difficult by the fifth. Like Giana Sisters its obvious which games the coders had been playing but whilst Nintendo C&D'd Giana, this had enough differences to not get nerfed.
Yep, its very much a direct copy of the arcade game only with the difficulty lowered. Very rare for Home Micro Conversions to not be at least as tough as the arcade games.
The only real criticisms were the very short levels and the surprisingly low difficulty as its, technically, very proficient. Oh, and the multi-load on Tape was so slow.
I will never forgive progressives for how they vandalized the English language. Trans used to be a cool word. I used to play with Transformers as a kid. Transphasic torpedoes in Star Trek were the first really effective weapons used against the Borg. God killers, basically. Now, I just think of disgusting things when I hear that word.
You're too harsh on software of this era. Everyone was learning for the first time ever. Also I don't think you would be the best to recognize true masterpieces because they would go over your head. Some of the deepest software titles are flight simulator type games. Air Combat Emulator, for example, is a fabulous high action game with tons of depth and replayability even to today. Most people like you would get bored of it. What about Desert Fox? Another classic that I doubt you'll like.
You shouldn't presume anything. Steigar is a bog standard scrolling shooter with no 'simulator' affectations whatsoever. Remember, we're in 1989 here, we are nowhere near the start of the Home Micro boom and I can name 50 games on every platform that are considerably better than this abomination. You certainly cannot compare this to games like Desert Fox or proper Sims like Gunship or Project Stealth Fighter which were released years before this. This is a BAD GAME on the 64 and even worse on the Amiga. I'll even point you in the direction of a better game on both systems with the same setting - Dyter-7.
The only real problem is you'll see all the game has to offer in a very few hours as each of the nine levels are very small. That increases a lot if you are playing the tape version which has a horrific multi-load. The first two levels, in particular, are excellent with a lovely background when you parachute down and a very nice Abe Lincoln.
A very unique series of shooters with easily some of the best Boss design of all time. Like many series the conversions are great on some formats and a bit crap on others. The three screen Arcade cabinet was really cool if yo could find one to play.
Thanks for the video. The Amiga version was very badly done. There's no excuse for that poor frame rate and jerky scrolling. At least the C64 version moves smoothly.
Really looks the part in screenshots, not so much once it moves. I enjoyed both but i agree the 64 version plays a bit better, but the Tape version had a really bad multi-load. One of the advantages of Emulation is cutting out that frustration, especially the easyflash release.
@@steveleadbeater8662 True, the Amiga version does look fine in screenshots. Unfortunately, it is a classic case of a game made by a team that was given far too little time to complete the job, and so wrote a version that would work on both the Atari ST and Amiga, not using the Amiga's hardware scrolling, sprites or blitter chip for animation. Compare how this game moves to similar games written specifically for the Amiga: Robocop 2, Assassin or The Untouchables, to name just a few.
The Commodre 64 was my jam throughout the '80s and early '90s. I never saw this game, but it looks cool. _Jumpman_ was my game, and my whole family would have tournament sessions for hours. They finally released it on Steam just recently and I got it, but now I need to find myself an old Atari style USB joystick because playing it with a modern game controller just doesn't feel right.
I agree, modern D-Pad controllers really don't cut it but good joysticks are rather scarce. 8-bitdo's arcade stick is a bit expensive but very well made.
I loved that game back in the day. For more money ($10K I think) type FUND in all caps, have to use SHIFT not CAPS LOCK, but if you are going to do it more than three times (I think) you should do it before you build anything as it causes earthquakes. I did it to the max value allowed (forget what that is, $4M maybe?) and saved the unstarted game. Quite the blast from the past!
You are indeed correct, you can just press F1 on the C64 version to reset your cash. You can also fiddle the tax by setting it to 0% then hiking it up to 20% for December then reset it back to 0%. But we are noble retro gamers and would never stoop to such means.....😁😜😜
I don't get the intro statement. Silkworm was an Amiga staple since it was such shovelware everyone that owned an Amiga played it atleast once. Everyone i knew owned Silkworm, North and South, Battletanks simulator and Leasure suit Larry.
If by the intro you mean the 'Obscure Arcade Cabinet' part, I never saw this in the arcades back in the day. Most people didn't even know this was an arcade conversion.