Tried it and I gotta say I loved it. Short and sweet, easy to learn, and incredibly clever and thoughtful. I'm so sick of solitaire games with no strategy that are all about putting numbers in sequence alternating red and black and just waiting for the one card you need to make progress. Love seeing games for 1 like this. truly a gem
I have another idea you could add. What if you had to break out both the Jokers? If you can't jailbreak both jokers at the same time, when only 1 joker escapes, The escape joker becomes a permanent wall! And the next joker has to escape through another wall. However, Knocking out both corners next to a joker, or 2 corner cards next to the joker of the opposite color as the joker, could be a way to expose and kill off the joker as a revenge bonus. The final joker would basically be the scapegoat joker, so you could probably call the second level "Scapegoat Joker Jailbreak".
hello! I just came across this game, and I really enjoy it. I added 2 more cards to the walls and I feel like it made it more fun/challenging. Fantastic job!
I really, really, love this game! Thank you so much for sharing! So fun, and creative! I have also made my own challenging modifications. (Note: I'm several years late on this comment thread, haha, so maybe someone else has already said something similarly? Couldn't read them all so I don't know!) Anyway, here are my little personal tweaks: Originally, as you were teaching us the game, I anticipated that any cards you add together of the same color, to create a sum, ALSO had to be of the same suit! Even though that didn't end up being the case, I went ahead and kept that as a fun challenge! However, because that obviously ups the ante quite a bit, I did not limit myself to how many cards can be piled in the middle on top of the Joker (and just like your rules, I can add to the middle at any point throughout the game, not just when all possible moves on the board have been made). Of course, causing such a pile on top of the Joker can be a little nerve racking, so I also added a twist that if you end up with two cards in the center pile, one on top of the other, that are the same value (regardless of color or suit), you can throw both of those cards out thus reducing center build-up. Lastly, I stuck to your original rule about once the corners are gone--they're gone! So all you can do at that point is add to the middle pile--eek! I don't win all the time, but when I do, I'm so stoked haha! I could probably also play around with how many cards are set on the board initially and that may also increase options/chances of winning maybe? Regardless, the mental fitness is worth it for me! I've been playing for over an hour non-stop. Thank you so much for this game!
RU-vid proposed me this video. I've watched it, And I would love to do a video about it on my solo board game channel. Would you autorize me to do it ?
Hey, thanks for checking in! No problem if you'd like to make a video about it :) If you credit me, and mention it was based on the card game “Clear the dungeon” created by Mark from “Riffle, Shuffle & Roll”, that would be great ^^
@@roofkat That's normal. The video is out now. I have credited you, put a lonk on this video, credited Mark and put a link on his video of clear the dungeon. I hope I did a good job :)
5:10 9 diamonds is not higher than 9 of spades. So either you cheated or the rule should be "trigger card must not be lower". 9:00 then your setup is incorrect - you should first remove the jokers and aces. In headcannon, Ace is discard all cards tied to a royal, and joker is move 1 card around to another royal AND trigger it. Must match suit of course. The "normal rules" of your game are pretty much in flux, i.e. everyone is tinkering with its own variation, and no one version has come on top. In your version for example you could come up with a distribution of 3 kings, which would limit your options a lot, or all 3 of a same suit. Then good luck finding a card of a matching suit in time. I dunno, these variants all lack tension.
Hey Kosterix. At 5:10, I explain that the trigger card needs to be higher than at least one of the previously played cards. Because the cards laid down are a 4 and a 9, the value of the trigger card needs to be 5 or above. around 09:00 I explain that if you use a joker or ace in your combination, you cannot retain them in your discard pile, which is something you can do with other cards. If the video was not clear for you, perhaps the page I made here will make more sense: roofkat.itch.io/royalexecution If you have a good variation in mind that has more tension, please feel free to share!
Bro, loved it. I just learned to play it and win the first time. Its a well made strategy game where every decision counts. Also the rule of limiting a max of 3 cards on top of the Joker is perfect, i take it as adding extra security to avoid the joker from escaping. Good job bro!!!
I feel like maybe the matching is not restrictive enough. Possibly you have to match the same number of cards for each side. (For example only can match 2 reds to 2 black. 3 red to 3 black. Etc.) Maybe that's too restrictive but it could be something.
I like that this game is based on Clear the Dungeon which in turn uses elements from Gridcannon to create a community effort of lonely gamers that own a deck of playing cards.