Well hello there! I build cool stuff in games like Cities Skylines, Planet Zoo, Foundation, and more coming soon! It's all about design and detailing on this channel but I do also like to play/build within the confines of the games. Come for the insane details, stay for the relaxed vibes :)
I mostly stick to creative city building / simulation / sandbox genres, but you might find some other games here, just for fun. I try to post content for beginners and pros alike, with let's plays, reviews, beginners guides and how to's. My focus is on bringing you detailed content, but which is accessible and playable to all.
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Awesome video! I haven't used the tours yet but will definitely be referring back to this video to make sure they work properly once I do. Kind of annoying that souvenir stands need to be part of each rest stop, but it is what it is 😅
I have a question about fishing because I cannot connect my line but is that because the colour of the whater does it need to be red or pink? (i got so frustrated, and I play vanilla) love this serie by the way.
Great to see the tour was a success. The staggered shops looks like a good set-up, along with the seating area. That would be a nice place to sit and watch the trains go by. While waiting between episodes, I had built a food/toilet area in the same spot by the sand cats/seals. For one of the drink stalls, I moved the lighthouse closer to the seal path and modified it to hold a water counter. Turned out really nice, if I do say so myself ☺
So you can only lay a track down over a path, you can't lay a path down over a track. But you need to check that you have the 'Disable Track Collision' option ticked in the options menu, under the Game tab. That should fix it! You'll also want the Disable Terrain Collision option to be ticked if you want to be able to manipulate the terrain under the tracks.
@@fewcandy I presume however that the natural path, when turned into a raised piece, is no longer invisible? Otherwise that would solve the sand cats habitat issue
@@ben0329yep. No idea why they have like 4 different iterations of those paths but no option to have something like a "null path" like they do if you wanted to use custom barriers. In theory, you could make some kind of path design yourself
So there's been an update to the game since I did this video, in this one I show how you now need to disable climbing on any scenery objects which can be climbed, it's at 29.17, should be at the timestamp via this link. Try that. Otherwise make sure that you don't have any climbing frames too close to you walls or roofs as they'll be able to glitch through the barriers that way! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-h0KKIqxpJ2k.html
As a railway engineer, seeing this kind of distorted railway infrastructure really hurts the eyes but I understand that the game didn't give us the required tools to fix that in the first place.
There are so many beautiful plants, objects and many other things that are also great. I'm really amazed and really like the library of objects in your Cities Skylines software. Please guide me, how can my Cities Skylines software get them? Sincerely thank you very much.
Great vid, I’m going to try park tiles for retaining walls in my city. Makes a change and takes up less space than rocks and anarchy quays for retaining walls.
Nothing wrong with sewage plants if the wind blows in the right direction 😂 Any plans on popping the 81 tile mod and continuing as a Fewnilla ➕ once you reached the 9 tile curse?