Plant island 0:00 Cold island 0:09 Air island 0:22 Water island 0:33 Earth island 0:40 Sugarbush island 1:06 The collasingham 1:16 Gold island 1:28 Ethereal island 1:47 Ethereal workshop 2:01 Fire haven 2:13 Fire oasis 2:25 Mythical island 2:37 Light island 2:51 Psychic island 2:59 Faerie island 3:09 Bone island 3:23 Magical sanctum 3:35 Magical nexus 3:45 Seasonal shanty 3:57 Amber island 4:11 Wublin island 4:20 Celestial island 4:36 Tribal island 4:45 Composer island 4:55 Mirror plant island 5:04 Mirror cold island 5:23 Mirror air island 5:32 Mirror water island 5:43 Mirror earth island 5:54
Yeah, I think that happens because of the way games work, any game will broke if you go too far from the spawn That happens because games calculate distance based on "floating point" numbers, normally everything works good, but if you go too it'll start to fail, cuz normally when I stand in the middle of a block I will be at a coordinate that looks a bit like this "0.0000005" "y" "0.00000005", now if you continue twords a cardinal direction you will increase the value and also that will reduce the precision of the game "0.00010000" everything is still working, the problem begins when you go so far that you end up in a coordinate that looks like "1.00000000" because now you can't stand in the middle of a block if you walk you will teleport to the next possible coordinate immediately, if you continue to "10.00000000" now you can't even move cuz there's no coordinates in between the blocks that's why blocks look so spread, you can't be in the space between them because there's no space between them
For context: He teleported to the limits of teleportation number (coordinates or position) it is a glitch that exists on making minecraft bedrock (used to be called pocket) infinite. Btw, all of the comments that don’t understand, then go google for more information. dumbheads