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I Dreamt In 8 Bits
I Dreamt In 8 Bits
I Dreamt In 8 Bits
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Welcome to my 8 bit dreams!
Atari 800XL: M.U.L.E. longplay
1:10:00
21 день назад
Atari 130XE: C-Drug
5:30
Месяц назад
Atari 130XE: Second BASIC test
0:55
Месяц назад
C64: The Ghost (DEMO - Look no borders.....)
8:21
5 месяцев назад
Atari 2600: aTaRSI  demo (2013)
4:00
6 месяцев назад
Atari 2600: Bang! demo (2014)
8:10
6 месяцев назад
Atari 2600: Beam Bam Boom demo (2022)
3:18
6 месяцев назад
Atari 2600: Galaxian play-through
4:44
6 месяцев назад
C128 CP/M: Demo of C3L library for CP/M C128
10:28
9 месяцев назад
C128 CP/M: CPM UTools v0.91 alpha - CPM UMount
3:07
9 месяцев назад
C128 CP/M: dBase II
11:29
10 месяцев назад
C128: VizaWrite
3:56
10 месяцев назад
C128: COMAL80 - own program from 30+ years ago
2:02
10 месяцев назад
Комментарии
@Heike--
@Heike-- 2 дня назад
1 player? Lame. 4 human players or nothing. 1 player M.U.L.E. is always the same, the computers mine Smithore every time and are easily exploited with energy. The only real challenge is feeding them and trying to get the highest colony score: "Luxury estates".
@idreamtin8bits
@idreamtin8bits 2 дня назад
@@Heike-- still like it, and not so easy to get three other players….. Although M.U.L.E. online now makes that much easier.
@Mr.1.i
@Mr.1.i 3 дня назад
They made more games for the commodore 16 but only produced about 1.5million c16+4 machines they made approximately 3m 128s
@Metacomet7
@Metacomet7 12 дней назад
This doesn't sound like audio from an 800. It sounds like a C64 SID chip.
@idreamtin8bits
@idreamtin8bits 12 дней назад
Sound is coming from the DAC cable of the SUBcart which provides stereo POKEY/COVOX emulation. miscretro.com/product/subcart/ So everything is recorded from a real 800XL, but extended with that cart and DAC.
@IXSVideo
@IXSVideo 10 дней назад
It Is sounding like POKEY, the little cheating is that they use 2 POKEYs.
@SnowDrift-bh7wb
@SnowDrift-bh7wb 20 дней назад
I used to use VizaWrite on the C64 - never owned a C128. The maturity of VizaStar128 is breathtaking, just astonishing for a mid 80s 8-bit computer.
@123TauruZ321
@123TauruZ321 22 дня назад
Lol what the hell kind of game is this? Your fav is civ, mine is civ2 at least on the top 5 games list.
@idreamtin8bits
@idreamtin8bits 22 дня назад
@@123TauruZ321 en.wikipedia.org/wiki/M.U.L.E. It is a very early (1982) trade simulation strategy game. And remains my favourite 8 bit era game.
@wahswolf88
@wahswolf88 22 дня назад
Loved playing this game with my buddies back in the day.
@marjanmencin
@marjanmencin 29 дней назад
Cool Demo
@MarcusLlewellyn
@MarcusLlewellyn Месяц назад
This... is... fantastic! Thank you so much! I've been looking for Oscar64 code that uses the VDC. This will help me learn a lot!
@barryon8706
@barryon8706 Месяц назад
IIRC, it would have Y2K issues these days. Maybe they'll come out with a patch. 😊
@idreamtin8bits
@idreamtin8bits Месяц назад
Probably yes and no do not think it is patched. Saw GEOS Y2K patches, but not for Superbase128
@Stingray64er
@Stingray64er Месяц назад
I Dreamt In 8 bits, Keep the awesome C128 content coming!
@SIDCIAVIC
@SIDCIAVIC 2 месяца назад
Why would you need an interrupt, when you could just check if the VDC is ready for another byte?
@idreamtin8bits
@idreamtin8bits 2 месяца назад
Not sure if I understand your question, as this demo does not use interrupts nor do I mention interrupts anywhere. Sure you are not mistaken with the term interlace? The demo does use interlace, but that is something completely else. The VDC has the capability of real interlace, meaning alternating scanlines between two versions every frame. Using that you can achieve double vertical resolution or achieve the impression of many more colours than the 16 the VDC actually has.
@SIDCIAVIC
@SIDCIAVIC 2 месяца назад
@@idreamtin8bits Bil Herd: 22-Jan-93 14:17:32 Memory flash, I just remembered when we found out there was no interrupt facility built in to the 8563. I remember how patient the designer was when he sat me down to explain to me that you don't need an interrupt from the 8563 indicating that an operation is complete because you can check the status ANY TIME merely by stopping what you're doing (over and over) and looking at the appropriate register, (even if this means banking in I/O) or better yet sit in a loop watching the register that indicates when an operation is done (what else could be going on in the system besides talking to the 8563 ???) Our running gag became not needing a ringer on the phone because you can pick it up ANY TIME and check to see if someone's on it, or better yet, sit at your desk all day picking the phone up. Even in the hottest discussions someone would suddenly stop, excuse himself, and pick up the nearest phone just to see if there was someone on it. This utterly failed to get the point across but provided hours of amusement. The owners at the local bar wondered what fixation the guys from Commodore had with the pay phone.
@idreamtin8bits
@idreamtin8bits 2 месяца назад
By the way: this demo is actually written in BASIC using SYS calls to kernal routines, so nothing fancy at all. The fancy part is finding a correct working and stable set of VDC register settings to achieve these modes. And that is the challenging part by complete lack of any documentation on those VDC settings and what is possible.
@SIDCIAVIC
@SIDCIAVIC 2 месяца назад
@@idreamtin8bits Bil Herd: 22-Jan-93 14:17:32 Memory flash, I just remembered when we found out there was no interrupt facility built in to the 8563. I remember how patient the designer was when he sat me down to explain to me that you don't need an interrupt from the 8563 indicating that an operation is complete because you can check the status ANY TIME merely by stopping what you're doing (over and over) and looking at the appropriate register, (even if this means banking in I/O) or better yet sit in a loop watching the register that indicates when an operation is done (what else could be going on in the system besides talking to the 8563 ???) Our running gag became not needing a ringer on the phone because you can pick it up ANY TIME and check to see if someone's on it, or better yet, sit at your desk all day picking the phone up. Even in the hottest discussions someone would suddenly stop, excuse himself, and pick up the nearest phone just to see if there was someone on it. This utterly failed to get the point across but provided hours of amusement. The owners at the local bar wondered what fixation the guys from Commodore had with the pay phone.
@SIDCIAVIC
@SIDCIAVIC 2 месяца назад
@@idreamtin8bits despite your not getting the joke, you're doing the lords work. Thank you.
@Mr.1.i
@Mr.1.i 3 месяца назад
How they made this work with 128bytes of ram is a miricle 4kb rom no more than ⅛ of kb of code was running at any given time
@Mr.1.i
@Mr.1.i 3 месяца назад
No raster iq on the zilog which was an alternative designed by the same person who helped design intels 8008
@Mr.1.i
@Mr.1.i 3 месяца назад
I was looking forwards to the opening theme of bladerunner......on a sid chip
@Mr.1.i
@Mr.1.i 3 месяца назад
Mos 6507 128bytes of ram.....TIA chip for gpu this was the beans in 1977 nowa days a ps5 is a 8core amd zen2 ..16gbram, 16gbvram amd oberon gpu, computers have gone a very long way
@Mr.1.i
@Mr.1.i 3 месяца назад
960x540 is pretty crisp for bit mapping , working the maths for the bit data must have took days
@seongjep
@seongjep 3 месяца назад
awesome!
@anatolykosychenko8038
@anatolykosychenko8038 3 месяца назад
Hi Ya & best wishes. Thanks for work. Be Happy. Sevastopol/Crimea.
@ninjamaster3453
@ninjamaster3453 4 месяца назад
How long would this image have taken back in 300-1200 baud days?
@idreamtin8bits
@idreamtin8bits 4 месяца назад
No clue, never had a modem back then 😉but importing from disk already takes some time as you can see. It would be faster without visual feedback and doing it directly to memory, but this is more convenient for debugging and seeing something actually happens.
@herbmyers805
@herbmyers805 4 месяца назад
Kool
@c128stuff
@c128stuff 4 месяца назад
Your rewrite looks nice, and seems very responsive.
@zaitarh
@zaitarh 5 месяцев назад
Oooh, nice! I'm gonna try this! Just got an RGBtoHDMI and all the nonstandard screenmodes flashes like crazy with the software on it right now. Very cool - thx Vic Tokra! EDIT: It's just the new firmware you gotta use, no extra downloads. Works beautifully
@idreamtin8bits
@idreamtin8bits 5 месяцев назад
Of course you need also the new profiles, but they are included in the firmware download. Every custom screen mode needs a new profile.
@PrimeRibb69
@PrimeRibb69 5 месяцев назад
From the publisher Acteeveesion
@AmigaLove
@AmigaLove 5 месяцев назад
That scrolling PETSCII art is unbelievable!
@lactobacillusprime
@lactobacillusprime 5 месяцев назад
Lovely windowing system. Reminds me a little of Turbovision :)
@idreamtin8bits
@idreamtin8bits 5 месяцев назад
Thanks! Based it on BASIC routines together with some assembly that I made some 30 years ago, based on a German magazine type-in. Only can’t find back that type-in to see which original author I should credit for it. As teenager I never was really into crediting people for code I used 😂
@lactobacillusprime
@lactobacillusprime 5 месяцев назад
@@idreamtin8bits You're welcome. And those type ins they often served as an inspiration showing the possibilities and/or a way of doing things. But hey you could put in a credit in like you did here. :)
@idreamtin8bits
@idreamtin8bits 5 месяцев назад
I actually did….. 😉 github.com/xahmol/Oscar64Test/blob/main/README.md ‘Original windowing system code on Commodore 128 by unknown author.’
@DanielGutierrez-xj6vz
@DanielGutierrez-xj6vz 5 месяцев назад
Muy loco. Saludos desde Argentina.
@demonicsweaters
@demonicsweaters 6 месяцев назад
Amazing! Downloaded, gonna blast it on my c64 mini!
@SquirrelMonkeyCom
@SquirrelMonkeyCom 6 месяцев назад
Wow, this is so perfect!
@yadgar1969
@yadgar1969 6 месяцев назад
The end is somewhat abrupt... but otherwise just great, especially the Dervish D part!
@cyberneticus7941
@cyberneticus7941 6 месяцев назад
@lifeschool
@lifeschool 6 месяцев назад
HAM on C128?
@ronny332
@ronny332 6 месяцев назад
R.I.P.
@nanorider426
@nanorider426 6 месяцев назад
Rest in peace you great musician. Very well done to all who helped make this. ^^
@AnalogX64
@AnalogX64 6 месяцев назад
Beautiful demo; excellent job to everyone who worked on it.
@boomer7808
@boomer7808 6 месяцев назад
Very good 👍👾
@gibs2b
@gibs2b 6 месяцев назад
good sound
@Arachnosoft
@Arachnosoft 7 месяцев назад
Ooooh yeah, there's Dervish D. at 02:24!
@Antonio-hx7yh
@Antonio-hx7yh 7 месяцев назад
some pics are out of this world
@Zhixalom
@Zhixalom 7 месяцев назад
@raoullangner-macmillan7655
@raoullangner-macmillan7655 7 месяцев назад
Wow, so cool.
@catwhispurrer137
@catwhispurrer137 7 месяцев назад
I know Chariots of Fire, but what is this piece called?
@idreamtin8bits
@idreamtin8bits 7 месяцев назад
First song: Vangelis - Alpha: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-3kK_HGNOo9A.htmlsi=Y5aFMHeckOyzJ8Zs SID version: csdb.dk/sid/?id=63157 Also at least Dervish D. and Pulstar are present.
@axnyslie
@axnyslie 7 месяцев назад
Yeah I don't recognize the last composition, the rest is from the Cosmos soundtrack, Spiral, and Albedo 0.39.
@psycho8580
@psycho8580 7 месяцев назад
@@axnyslieit’s a remix of the “Intergalactic Radio Station”
@feralferret
@feralferret 18 дней назад
Which part is Chariots of Fire? I know the proper song, but can’t recognise any on this demo. 😢
@Patrickillian
@Patrickillian 7 месяцев назад
Cool!
@TRX303
@TRX303 7 месяцев назад
To be able to achieve this level of image quality is quite remarkable considering the platform. Looks indeed better than the large majority of Amiga OCS bitmaps. Kudos to Tokra for making this happen. Limit pushing and impressive stuff like this still is a rarity on the C128, compared to the recent scene output for other retro platforms. IHopefully that will change in the near future. Keep up the good work!
@idreamtin8bits
@idreamtin8bits 7 месяцев назад
There is indeed so much untapped potential still…. Problem of course is that so few people have the hardware (a C128 with 64KB VDC RAM in real iron, as emulators still do an insufficient job at VDC emulation), the interest, the skills and the time. Combined with the fact that all the capabilities of the VDC are also not very well documented, the VDC is cumbersome to program, and the number of possible of combinations of VDC settings is very large. Most people trying it stop after noticing that the VDC does not have sprites nor raster interrupts. And is quite slow as memory access is indirect. So doing demos on the VDC is hard work, with a lot of manual timing in the code needed.
@Elbas_Tardo
@Elbas_Tardo 7 месяцев назад
"""Looks indeed better than the large majority of Amiga OCS bitmaps.""" NO.
@idreamtin8bits
@idreamtin8bits 7 месяцев назад
Would not know as I never had an Amiga, used my C128D till 1995 and then directly went to a 486DX2 PC. But of course, even having this discussion proves how much potential the C128 has for an 8 bit platform if only a 16 bit powerhouse can compete. Not intending to say anything negative on the Amiga, as that is doubtless also a fantastic machine. Just one that does not happen to me my retro interest by lack of nostalgic feeling by never having had one.
@Elbas_Tardo
@Elbas_Tardo 7 месяцев назад
@@idreamtin8bits I got both C128 and Amiga 500. C128 VDC only can manage 64Kb of vram and 16 colors.
@0kti
@0kti 7 месяцев назад
yes, firmware 3.11 is great, nice demo, stunning music
@81632bitUltimateChannel
@81632bitUltimateChannel 7 месяцев назад
.. szkoda, że nie zgrabowane w 50 fps...(!)
@0kti
@0kti 7 месяцев назад
What's this uboot64?
@idreamtin8bits
@idreamtin8bits 7 месяцев назад
My own boot menu for Ultimate 64 project, github.com/xahmol/UBoot64
@idreamtin8bits
@idreamtin8bits 7 месяцев назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-2q_b__HDxbU.htmlsi=wdtqTTWkwROoIA8c
@mgrinz.ireneuszukaszdzitko1348
@mgrinz.ireneuszukaszdzitko1348 7 месяцев назад
Very Merry Christmas for demoscene team's. Amazing and classic effect's is good picture for view. Happy Santca Light Power.🙏😇🎞⌨👏
@ralffrenkel3854
@ralffrenkel3854 7 месяцев назад
Hello on which page I can download the program ZPM+.PRG and the CPM-Reu file. This is exactly what I am looking for for my C128.
@idreamtin8bits
@idreamtin8bits 7 месяцев назад
c-128.freeforums.net/post/7518/thread Here you can find the zpm+.prg (in a newer build, it is under development still) The REU file you can make yourselves by copying via PIP what you want to the M drive (which is the REU) and than saving the contents of the REU file via the Ultimate II+ interface.
@idreamtin8bits
@idreamtin8bits 7 месяцев назад
You can also save the REU via this tool I made to avoid the issue that the UII+ interface needs to be accessed over Telnet when working in 80 column mode. github.com/xahmol/CPMUTools
@DJSpaceRetrotunes
@DJSpaceRetrotunes 7 месяцев назад
Awesome Xmas demo!!! I missed it when it came out.
@lurkerrekrul
@lurkerrekrul 7 месяцев назад
I know this is off-topic, but can someone tell me who the woman in the image at 4:30 is? I feel like I almost recognize her, but I can't place her. I'm assuming that she's someone famous...
@idreamtin8bits
@idreamtin8bits 7 месяцев назад
No clue, curious as well actually.
@victokra
@victokra 7 месяцев назад
Left is Thomasin McKenzie, right Anya Taylor-Joy. Poster from movie Last Night in Soho
@lurkerrekrul
@lurkerrekrul 7 месяцев назад
@@victokra Thank you! I've seen that poster, but didn't really remember it.