1 player? Lame. 4 human players or nothing. 1 player M.U.L.E. is always the same, the computers mine Smithore every time and are easily exploited with energy. The only real challenge is feeding them and trying to get the highest colony score: "Luxury estates".
Sound is coming from the DAC cable of the SUBcart which provides stereo POKEY/COVOX emulation. miscretro.com/product/subcart/ So everything is recorded from a real 800XL, but extended with that cart and DAC.
Not sure if I understand your question, as this demo does not use interrupts nor do I mention interrupts anywhere. Sure you are not mistaken with the term interlace? The demo does use interlace, but that is something completely else. The VDC has the capability of real interlace, meaning alternating scanlines between two versions every frame. Using that you can achieve double vertical resolution or achieve the impression of many more colours than the 16 the VDC actually has.
@@idreamtin8bits Bil Herd: 22-Jan-93 14:17:32 Memory flash, I just remembered when we found out there was no interrupt facility built in to the 8563. I remember how patient the designer was when he sat me down to explain to me that you don't need an interrupt from the 8563 indicating that an operation is complete because you can check the status ANY TIME merely by stopping what you're doing (over and over) and looking at the appropriate register, (even if this means banking in I/O) or better yet sit in a loop watching the register that indicates when an operation is done (what else could be going on in the system besides talking to the 8563 ???) Our running gag became not needing a ringer on the phone because you can pick it up ANY TIME and check to see if someone's on it, or better yet, sit at your desk all day picking the phone up. Even in the hottest discussions someone would suddenly stop, excuse himself, and pick up the nearest phone just to see if there was someone on it. This utterly failed to get the point across but provided hours of amusement. The owners at the local bar wondered what fixation the guys from Commodore had with the pay phone.
By the way: this demo is actually written in BASIC using SYS calls to kernal routines, so nothing fancy at all. The fancy part is finding a correct working and stable set of VDC register settings to achieve these modes. And that is the challenging part by complete lack of any documentation on those VDC settings and what is possible.
@@idreamtin8bits Bil Herd: 22-Jan-93 14:17:32 Memory flash, I just remembered when we found out there was no interrupt facility built in to the 8563. I remember how patient the designer was when he sat me down to explain to me that you don't need an interrupt from the 8563 indicating that an operation is complete because you can check the status ANY TIME merely by stopping what you're doing (over and over) and looking at the appropriate register, (even if this means banking in I/O) or better yet sit in a loop watching the register that indicates when an operation is done (what else could be going on in the system besides talking to the 8563 ???) Our running gag became not needing a ringer on the phone because you can pick it up ANY TIME and check to see if someone's on it, or better yet, sit at your desk all day picking the phone up. Even in the hottest discussions someone would suddenly stop, excuse himself, and pick up the nearest phone just to see if there was someone on it. This utterly failed to get the point across but provided hours of amusement. The owners at the local bar wondered what fixation the guys from Commodore had with the pay phone.
Mos 6507 128bytes of ram.....TIA chip for gpu this was the beans in 1977 nowa days a ps5 is a 8core amd zen2 ..16gbram, 16gbvram amd oberon gpu, computers have gone a very long way
No clue, never had a modem back then 😉but importing from disk already takes some time as you can see. It would be faster without visual feedback and doing it directly to memory, but this is more convenient for debugging and seeing something actually happens.
Oooh, nice! I'm gonna try this! Just got an RGBtoHDMI and all the nonstandard screenmodes flashes like crazy with the software on it right now. Very cool - thx Vic Tokra! EDIT: It's just the new firmware you gotta use, no extra downloads. Works beautifully
Thanks! Based it on BASIC routines together with some assembly that I made some 30 years ago, based on a German magazine type-in. Only can’t find back that type-in to see which original author I should credit for it. As teenager I never was really into crediting people for code I used 😂
@@idreamtin8bits You're welcome. And those type ins they often served as an inspiration showing the possibilities and/or a way of doing things. But hey you could put in a credit in like you did here. :)
First song: Vangelis - Alpha: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-3kK_HGNOo9A.htmlsi=Y5aFMHeckOyzJ8Zs SID version: csdb.dk/sid/?id=63157 Also at least Dervish D. and Pulstar are present.
To be able to achieve this level of image quality is quite remarkable considering the platform. Looks indeed better than the large majority of Amiga OCS bitmaps. Kudos to Tokra for making this happen. Limit pushing and impressive stuff like this still is a rarity on the C128, compared to the recent scene output for other retro platforms. IHopefully that will change in the near future. Keep up the good work!
There is indeed so much untapped potential still…. Problem of course is that so few people have the hardware (a C128 with 64KB VDC RAM in real iron, as emulators still do an insufficient job at VDC emulation), the interest, the skills and the time. Combined with the fact that all the capabilities of the VDC are also not very well documented, the VDC is cumbersome to program, and the number of possible of combinations of VDC settings is very large. Most people trying it stop after noticing that the VDC does not have sprites nor raster interrupts. And is quite slow as memory access is indirect. So doing demos on the VDC is hard work, with a lot of manual timing in the code needed.
Would not know as I never had an Amiga, used my C128D till 1995 and then directly went to a 486DX2 PC. But of course, even having this discussion proves how much potential the C128 has for an 8 bit platform if only a 16 bit powerhouse can compete. Not intending to say anything negative on the Amiga, as that is doubtless also a fantastic machine. Just one that does not happen to me my retro interest by lack of nostalgic feeling by never having had one.
c-128.freeforums.net/post/7518/thread Here you can find the zpm+.prg (in a newer build, it is under development still) The REU file you can make yourselves by copying via PIP what you want to the M drive (which is the REU) and than saving the contents of the REU file via the Ultimate II+ interface.
You can also save the REU via this tool I made to avoid the issue that the UII+ interface needs to be accessed over Telnet when working in 80 column mode. github.com/xahmol/CPMUTools
I know this is off-topic, but can someone tell me who the woman in the image at 4:30 is? I feel like I almost recognize her, but I can't place her. I'm assuming that she's someone famous...