So when i place him in the map he doesnt appear ? And also i want to make the Boss without a health Bar so he dies with one bounce BUT the bounce should be very high. Please help
1. make sure each sprite has the right variable so the sprites can spawn in. if you are referring to the boss then you HAVE to put the block "call boss" into on start or into change level (if you are following the video block for block) you can find the call block in functions. 2. get rid of all the blocks that say status bar. in the "on sprite of kind player overlaps otherSprite of kind boss" replace the "change statusbar value by" block to a destroy (your boss variable) 3. to make the jump higher, go into the same "on sprite of kind player overlaps otherSprite of kind boss" and change the -70 in the "set mSprite vy (velocity y) to -70" to a larger number and keep the negative sign in front of your new number. hope this helps!!!!
thank you senior my brain isnt big enough to figure out what any oif this means i have followed like 29 tutorials and this is the best and easiest one so far
Hi there! Just add a "destroy all sprites of kind villager" at the top of your "change level function. If you have coins etc you will have to do the same for those.
HI there! If you would like the enemy to stop moving when another player joins: Make a new variable called "multiplayer" Place an "if (multiplayer) is true" around your enemy following code. From the "controller" tab, get "on player 2 connected" place a "set multiplayer to true" inside that place a "set multiplayer to false" in the "on start" block You can then use the same code to turn it back on with the "on player 2 disconnected" block. Hope this helps!
Hi there! If you've made your enemies with a placeholder tile like in our tutorials, you can just put those tiles on whatever levels you want the enemies on. At the top of your "Change Level" function, put a "destroy all sprites of kind Enemy" - You can find this in the "Sprites" tab.
Hey there! If you send us a link to your code using the "Share" button in the top right of the editor, we can try our best to figure out what the problem is!