is there any comand to duplicate in simetry ? for example import 2 wheels of a acr model, and then duplicate in axial simetry the others 2 wheels in position... cant believe there is no video anywherer showing this.
I drew the model texture in Substance 3D Painter, then exported the texture to KeyShot9+ format, and used the material importer in KeyShot2024.1. However, KeyShot could not recognize the UDIM texture and did not display the correct material. This made me very distressed. I hope the official can solve this problem.
hello there, thank you for this quick and comprehensive tutorial. when I render with GPU, it uses 3 gb of GPU rather than full potential of my GPU which is 10 GB . can I use all of my GPU power to speed up the rendering process?
Ufff magnífico ajajaj esta forma de crear luces es impresionante ajajaj hasta mal me siento de haberlas estado creando usando esferas y planos y aplicando materiales Alfredo aquí un fiel seguidor desde República Dominicana.
@@CVTartzketch it depends on what software you use but if you look for 'blender animate along curve' you'll find tutorials. Once you have that you can export the animation to an Alembic file which is just a file format. Sometimes you need to 'freeze' the geometry before export. If you import the Alembic in KeyShot you'll have a keyframe in every frame of the animation. Just try it with a simple animation first, the process will be the same if you make more complicated animations.
These rendering teasers mean nothing. You could do all that with blender What matters is the usability of the software. Which let’s be honest, Keyshot is crap.
Thank you for the webinar. Would it be possible for you to share the scene to practice this on our own? The assets (sofa, textures etc.) do not even have to be included. That would be awesome. Thanks in advance.
May I do a suggestion, it would be really nice to have more advanced features for SSS Materials. SSS seems to be very limited in it's current form. Also when using multiple UV's across one surface the SSS causes "seam lines" where parts meet and it's quite distracting and time consuming to edit it out in post. Another important feature would be cast shadows on SSS created by objects which use alpha blending, it seems only to cast shadows on the surface when the shadow is generated by geometry which doesn't use alpha blending (leaves textures for example) Hopefully someone at Luxion take a closer look to this.
Check the cloud library there’s more vegetation models available there. Try using the pattern tool to scatter the trees randomly it looks kinda cool. Theres also a grass material in the standard library you can get creative with fuzz. 😅
I having issues with real clothes material, when I click the GPU button to see how the scene goes in viewport, sometimes crash, sometimes don’t then I open log page and normaly the information is, GPU card doesn’t works right with real clothes, with CPU it’s works fine, although, the final render takes a lot time finish, with GPU turn on I haven’t this problem, do you possible know what’s happen?
we are already in keyshot 13 and this still counter intuitive , physical lights in keyshot is one of most painful processes to do , especially aiming and moving them and pointing them to targeted geometry , i mean the HDRI editor is wonderful and easy , we wish there is similar workflow where you can choose a target point for each physical light , also we would much appreciate split views (2 views or maybe 4 ) and most important a shaded view , because keyshot keeps rendering all the time , its hard to move around the scene and move objects , sometimes even in performance mod , i wish there is a shaded view where keyshot pauses render and we can move stuff and cameras rapidly , one other thing , i like a feature in Vray where if you draw a region render it starts rendering the region then if you draw another region , it does not recalculate all the pixels , it only calculates the pixels that are withing the rendering region and the other pixels are not black , but rather they keep there color info , and a multi-region render would awesome