NVIDIA Omniverse is a scalable development platform for building and operating custom 3D pipelines and industrial metaverse applications. Based on Universal Scene Description (USD), Omniverse fundamentally transforms complex 3D workflows, allowing individuals and teams to connect disparate 3D tools and datasets, and simulate large-scale, physically accurate virtual worlds for industrial and scientific use cases.
On this channel, we are connecting creators, designers, artists, and engineers, their favorite content creation tools and assets, in real time. Join us for exclusive teasers, demos, and feature sneak-peeks. Tag us with #NVIDIAOmniverse, #OpenUSD, and @NVIDIAOmniverse to show us your work!
Join our Omniverse livestream every Wednesday, and review the full livestream schedule and add specific streams to your calendar here: www.addevent.com/calendar/ae483892
I have been struggling to see what additional function this truly brings. Sure it brings connectivity between the two platforms, but what additional functionality does omniverse bring that unreal or even unity don’t have? Especially since it seems like the direction of connectivity favors omniverse OUT way more than it does bringing things into omniverse. But i think i might just be missing the point
Is there a better way to set our rotations to the location of a XForm? That way we can create empties in Blender and set the joint location to be the position of empties set at the center of points. Instead of eyeballing it like you did for the "manual adjustment" of the revolute on the top elbow of the lamp
it was mentioned that there is this extension that shows multiple widgets in the viewport as opposed to having to click on the object to show it. where can this be found?
It would surprise me if the pros switched to this kind of software given the price it costs to redo a pipe, especially since you are lagging behind Houdini for example, and then why copy painter? People will continue to use painter that's all. I don't understand the objective...
honestly I just think it needs more advertisement, cause right now im using Open usd and it is really that great, its just barely anyone in the non enterprise sector has ever heard of it
Hello! Is there anyone here from nVidia? Can anyone tell me why I can’t download Omniverse with an official nVidia account? I managed to download Omniverse Launcher, but when I launch it, my account does not work! I can't write about my problem to support on the nVidia website. What's happening?
This is a great tutorial for developers wanting to learn how to use omniverse. I especially like how obstacles are dealt with in real-time by someone who knows the environment.
I gave up on this tool straight up, went mocapX for facial capture, really wanted to use this tool for lipsyncing for my actor's dialogue but its better to run the audio clips at half the speed and do a facial capture yourself on an Iphone. It will be much faster and the results will be much better aswell. The only thing you can use this for is transfering blendshapes and cleaning them up in Z brush using morph target.
Can anyone please tell me how can I add head talk in blendshape input I have rig my character with advance skeleton but there is no option called blendshape or head talk
If you are having issues making the variants update in the panel or in the UI, go into each graph that was generated and check the box that says "Set Variant" in the "Set Variant Selection" node. You need to set this for each graph under the Graphs folder after creating the data structure. The video doesn't mention this.
Why would you put your face right where are the properties? and make it also so big, we don't care how you look like, we want to see the tutorial. Good tutorial, but could have been better, and is a shame that you half ruined it.
One of the worst tutorials. Screen resolution is so bad, barely could make sense of any code he writes. Lot of mistakes made in the tutorial showing lack of preparation and thought put into it before presenting it. I mean do not do it for the sake of doing it. Nvidia isaac has one of the poorly documented tutorials and these video tutorials which are 1 hour long are of no use. Put videos into short format of 10-15 mins each explaining particular concept and steps required to implement the concepts in isaac.
Is it possible to stream directly into audio2face from tts (e.g. elevenlabs) without saving file as wav first? Cause if there is a longer text, there is some delay
Can you please fix the eyelids? Both Mark and Claire have creases in their eyelids when closed. Mark’s is quite severe. And it would be awesome if the eyelids were shut for placement of the landmarks, similar to the mouth being opened.
Export the NVIDIA, MatLab, Azure, Chat GPT, Revit, Plant 3D, Civil 3D, Inventor, ENGI file of the Building or Refinery to Excel, prepare Budget 1 and export it to COBRA. Prepare Budget 2 and export it to Microsoft Project. Solve the problems of Overallocated Resources, Planning Problems, prepare the Budget 3 with which the construction of the Building or the Refinery is going to be quoted.
the omnigraph menu item has been moved to Window/Visual Scripting/Generic Graph. The online documentation of a2f is not helping. at least I couldn't find a place to tell me how do i properly add a player/remove a player and make it to work. It turns out that after you add a new player, you will have to manually connect the player graph (why? isn't it easier that the add player button also connect the player graph to a2f instance?)
oh look the mOmNibElse, this will fail because nvidia ended framing so much under their belt, nobody cares, it is not simple to even find the download option for the launcher.......lol
please help me can i set up a code where i can send audio files or text files in realtime and send it to the audio player streaming please i have been struggling to find any data about this on the internet