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Arrimus 3D
Arrimus 3D
Arrimus 3D
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I offer tutorials for various 3D programs, like 3DS Max and Zbrush, as well as education on design.
Controlling Smoothness in Max - Part 1
15:01
10 часов назад
Sleek Design Made Easy
25:52
День назад
Zbrush Warmup - Alien Torso - Part 2
23:02
День назад
Why You Should Re-Cut in Plasticity
11:52
14 дней назад
Zbrush Warmup - Alien Torso - Part 1
25:09
14 дней назад
Side Panel Detail Ideas (Max) - Part 2
12:49
28 дней назад
Max Cut and Hinge Technique
17:27
Месяц назад
Side Panel Detail Ideas (Max) - Part 1
13:30
Месяц назад
Course Update - Doomguy Redesign
2:27
Месяц назад
Daily Warmup - Part 2
15:35
Месяц назад
Daily Warmup - Part 1
14:31
2 месяца назад
Final Fantasy 7 Arm - Part 3
21:42
2 месяца назад
Комментарии
@eddiewalpole
@eddiewalpole 15 часов назад
Simply improvising with Editable Poly / Subdiv always feels therapeutic.
@toby1439
@toby1439 День назад
I always thought Krimzon Guards looked cool.
@sikhsardar9690
@sikhsardar9690 2 дня назад
hello sir how did you rest the transformation from bottem
@PandaJerk007
@PandaJerk007 2 дня назад
Cool to see you finding these good forms!
@conatcha
@conatcha 3 дня назад
Even in your silent modeling vids I always learn something useful for my workflow.
@ViorelStolea
@ViorelStolea 3 дня назад
the part you sunk is called cheek riser :D
@XXX-ph5ve
@XXX-ph5ve 3 дня назад
thats awsome so easy for you can you make me a wheel and how much ?
@conatcha
@conatcha 4 дня назад
It's unbelievable how easy you make it to look!
@Repz98
@Repz98 5 дней назад
Plasticity is so simple and so powerful.
@bryantmomokoshu9653
@bryantmomokoshu9653 5 дней назад
thanks for the love! made my day watching this video
@ozgurkaderoglu
@ozgurkaderoglu 6 дней назад
I love your content, you mentioned working on a game 1 year ago. any updates on that?
@TheKevphil
@TheKevphil 7 дней назад
Thanks, Mr. A! Great work!
@PandaJerk007
@PandaJerk007 8 дней назад
Pretty cool! I am curious your thought process on lighting though (final render at 25:26) --- Like I am getting confident in modeling, but lighting feels like a whole new frontier for me >_<
@1981danielmn
@1981danielmn 9 дней назад
do you have a method of ging from max to plasticity without MOI
@ngsmoov
@ngsmoov 10 дней назад
Really great. That No Edge Removal check box actually fixe my issue 100%!!! God bless you!!!
@hallowwin2721
@hallowwin2721 10 дней назад
satifying
@emailtemporaire8116
@emailtemporaire8116 11 дней назад
Thank You.
@pritampaul-dk9ht
@pritampaul-dk9ht 11 дней назад
sir i have taken this course but I am facing an issue on uv unwrapping. can u please make a small part on uv unwrapping maybe using rizom . I am Actually unable to take this models to substance painter in a proper way.
@cherkunglonk
@cherkunglonk 12 дней назад
How did you make that square a circle at 1:49? I've been dying to learn something like this
@Arrimus3D
@Arrimus3D 12 дней назад
Hello. I use this script: www.scriptspot.com/3ds-max/scripts/edge-loop-regularizer-editpoly
@cherkunglonk
@cherkunglonk 12 дней назад
@@Arrimus3D tysm, this'll help me a lot, you got yourself a subscriber :)
@TheKevphil
@TheKevphil 12 дней назад
So enjoyable watching you work! I appreciate that you didn't speed things up, either.
@GiiyomCG
@GiiyomCG 13 дней назад
The model you made in 3dsMax it's pretty much just a Reference?
@adampaviacorp.6780
@adampaviacorp.6780 14 дней назад
Thankyou again Arrimus for solid 3D art intel
@morrisabramian2276
@morrisabramian2276 15 дней назад
I usually do the same thing , but after trying "delete isolated verts" in editable poly
@nicoquibilan3589
@nicoquibilan3589 15 дней назад
Thanks arrismus!
@nicoquibilan3589
@nicoquibilan3589 15 дней назад
Got your Udemy course!
@yakusa_3dart
@yakusa_3dart 17 дней назад
what version is? amazing
@user-tl7nk6di5m
@user-tl7nk6di5m 17 дней назад
thanks
@OmegaPerson-33
@OmegaPerson-33 17 дней назад
Elegant, simple solution. Perfect!
@MichaelKadilnikovArt
@MichaelKadilnikovArt 17 дней назад
Or Remove unused verts button
@Arrimus3D
@Arrimus3D 17 дней назад
True. One advantage of this solution, however, is that you can learn to select those verteces so you can delete them, move them, or even detach them to another object. You also become more familiar with more tools instead of pressing one button.
@MrGTAmodsgerman
@MrGTAmodsgerman 17 дней назад
That never worked really for me. It ignores them.
@rodriguepellaud
@rodriguepellaud 17 дней назад
There is also the selection by numeric in the ribbon tool (set edge to =0).
@conatcha
@conatcha 18 дней назад
I've been watching Arrimus 3D's vids from the beginning. It seemed to me that in order to get a final production model he used TurboSmooth with manually added loops on the basic mesh to get perfect smoothness on edges, but in the last bunch of vids it seems that he's cool with CreaseSet + OpenSubdiv for the final model. I've realized that with the latters you also need to add some loops to better control the smoothing on creases. Would be CreaseSet + OpenSubdiv a more convenient option over TurboSmooth then?
@stephenmurphy8349
@stephenmurphy8349 19 дней назад
Hi the IGES exporter - is it working with Blender 4.1? Thanks!
@pandianbala0108
@pandianbala0108 19 дней назад
Thanks Arrimus!! How can you multi faces change to circle shape like at 14:10 ?
@MrGTAmodsgerman
@MrGTAmodsgerman 21 день назад
I wonder how he modeled the text for the 3d printed model since you then can't just use a normal map. It have to be geometry.
@illia.m
@illia.m 21 день назад
Probably he converted text to mesh
@MrGTAmodsgerman
@MrGTAmodsgerman 21 день назад
@@illia.m But how? If you do Text in CAD software, it's fine but not until you render it and it shows the bad topology. Or he afterwards used the textures in the displacement modifier but then have to increase the polygon count immense.
@TheHvkCorp
@TheHvkCorp 20 дней назад
​@@MrGTAmodsgerman Just clean the text to 3D a little bit and it could be kept as is. No need to merge the two object for a succesful 3D print, it just needs enough overlap.
@MrGTAmodsgerman
@MrGTAmodsgerman 19 дней назад
@@TheHvkCorp As far as i know it have to be connected otherwise the slider consider it as open mesh
@fadisoueidi4127
@fadisoueidi4127 21 день назад
nice work. thank you for showing these.
@chelocheliniXD
@chelocheliniXD 21 день назад
Great, I work in autocad and 3dmax, never know bout this tools similar like AutoCAD, thank you
@TheHvkCorp
@TheHvkCorp 22 дня назад
Those storage devices with SATA connector are very nice ! From the shapes to the color scheme, they look like they could be a prop OG Star Wars floppy disk :D
@skypilotace
@skypilotace 22 дня назад
I am going to guess that the reason you do not give out your real name, and instead, hide behind Arrimus 3D, is that you probably did something bad in your life that you feel ashamed about. This is the usual explanation for someone suddenly developing a fear of God. I hope you find peace within yourself, and continue on your 3D path. I would hate to see a big swath of your subscribers suddenly leave, on account of you losing your marbles. You do not need religion dude... trust me. It will be more damaging to you than you can imagine. Just take a deep breath and forgive yourself. I know that you are an intelligent man that is more reasonable than the credulous folks who believe in fairytales.
@maxreichard6164
@maxreichard6164 25 дней назад
C.U.M. GUN C.U.M. GUN
@simonnordon8421
@simonnordon8421 25 дней назад
love it
@PeterAbud
@PeterAbud 26 дней назад
Hi Arrimus. How did you do the pipe at 11:34? I remember seeing you mention in another video that it had a name but I'm not sure if that's what you did here. A command that finds a middle point between two points/edges and adjusts your selection to that.
@conatcha
@conatcha День назад
You mean how to put the loop in place? Ribbon --> Modeling --> Loops --> Set Flow
@jaimecolodro1588
@jaimecolodro1588 26 дней назад
Great video !!
@Strelokos666
@Strelokos666 28 дней назад
I'd kill myself trying to do anything like that using quads and subD, good for the guy he sticks with Plasticity. No surprise its getting more popular among HS artists.
@timheeney2060
@timheeney2060 29 дней назад
Anyone that want's to play with these demonstrated functionality aspects, could do all of this shown in the free DSM Explorer version ( Parasolid). The free version allows for the creation of stls, objs but no blender bridge. Plasticity certainly has very dynamic adaptive fillets whereas DSM is more procedural in filleting and patterning routines. The Plasticity screen line/ curve model splitting can also be done in DSM by using the screen position sketching with a point position ( screen depth), plus a curve set extrude and object Intersection command. Plasticity is an increasingly impressive new software - but for anyone that can't afford the initial cost for what ever version they are considering buying and just want to make some stl parts or play a little and learn modelling, constraint or traditional based sketching with CAD, then there are other similar programs but no cost options to learn with. Plasticity's surfacing and curve continuity functionality is truly exceptional for the cost. There's a some DSM shorts around here on their blends and patches for ordinary surfacing but sculpting beautiful cars skins is a bit beyond DSM. Learning is fun right - all you readers are so lucky compared to 20 or 30 years ago. DSM, MOI, Rhino, Fusion360, Alibre Atom, FreeCAD and Plasticity all offer unbelievable functionality for the cost. We're all very lucky actually to be able to have such a cheap hobby.
@MaX-sq3zg
@MaX-sq3zg 29 дней назад
And where you gonna use that high poly models
@conatcha
@conatcha 29 дней назад
I'm wondering if there's some technique to create bump maps from a high poly model and apply it to the low-poly version...
@conatcha
@conatcha Месяц назад
I love the new phrasal verb: to boolean away
@justinvoye8967
@justinvoye8967 Месяц назад
HI Arrimus, what do you recommend regarding indie vs studio license? Thanks!
@Ubreakable-lr2dk
@Ubreakable-lr2dk Месяц назад
would be cool if u make some videos about how you train your design knowledge and what u look for when u gather refs
@ThoughtsFew
@ThoughtsFew Месяц назад
This was awesome! 🎉
@Rors17
@Rors17 Месяц назад
Just some kudos, it’s a great worth to folk that you share the way you do. You jump in raw and allow the viewer to understand how things still take basic bicep massage after the toolset workflow