Welcome to SMG1357! On this channel you'll be able to predominately find Halo: The Master Chief Collection gameplay videos. You're free to use my Halo gameplay videos for your own content.
Oh man, I haven't played this one since the original Halo 3. I don't even think it's in the Halo Customs MegaPack for H3. Shame, because it's a lot of fun.
Jenga is one of those customs that never get old to me. With how dynamic H3's physics are, and how different people will act during a game, each match can feel unique. It's also easily at it's best in H3, despite later games having better forge modes, because of the physics. Jenga in Reach, for example, just doesn't feel the same. I personally like the wall layout over this more tower-like one, but both can be fun. It's not my favorite custom, but it's for sure in my top 10.
Best MP ever, hands down. No other game ever kept us up till 7 in the morning chilling in the lobby and running customs with friends talking about life.
form the title i thought this was going to be a video essay on something like the legacy of halo's gameplay design and impact on the fps genre going forward, not a gameplay video lmao
My favorite version of this was Berskerker on Gears of War. It was on Foundry and you had to lead the chapper through several walls where there was a power up and spartan laser at the end.